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Merge pull request #101836 from Calinou/doc-worldboundaryshape3d-fix-jolt-note

Fix Jolt note in WorldBoundaryShape3D documentation
Thaddeus Crews 7 月之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      doc/classes/WorldBoundaryShape3D.xml

+ 1 - 1
doc/classes/WorldBoundaryShape3D.xml

@@ -5,7 +5,7 @@
 	</brief_description>
 	<description>
 		A 3D world boundary shape, intended for use in physics. [WorldBoundaryShape3D] works like an infinite plane that forces all physics bodies to stay above it. The [member plane]'s normal determines which direction is considered as "above" and in the editor, the line over the plane represents this direction. It can for example be used for endless flat floors.
-		[b]Note:[/b] When the physics engine is set to [b]Jolt Physics[/b] in the project settings ([member ProjectSettings.physics/3d/physics_engine]), [WorldBoundaryShape3D] has a finite size (centered at the world origin). It can be adjusted by changing [member ProjectSettings.physics/jolt_physics_3d/limits/world_boundary_shape_size].
+		[b]Note:[/b] When the physics engine is set to [b]Jolt Physics[/b] in the project settings ([member ProjectSettings.physics/3d/physics_engine]), [WorldBoundaryShape3D] has a finite size (centered at the shape's origin). It can be adjusted by changing [member ProjectSettings.physics/jolt_physics_3d/limits/world_boundary_shape_size].
 	</description>
 	<tutorials>
 	</tutorials>