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Merge pull request #43366 from Calinou/doc-surfacetool-method-order

Make the expected method calling order in SurfaceTool more explicit
Rémi Verschelde 4 years ago
parent
commit
0339200972
1 changed files with 8 additions and 8 deletions
  1. 8 8
      doc/classes/SurfaceTool.xml

+ 8 - 8
doc/classes/SurfaceTool.xml

@@ -199,7 +199,7 @@
 			<return type="void">
 			</return>
 			<description>
-				Shrinks the vertex array by creating an index array (avoids reusing vertices).
+				Shrinks the vertex array by creating an index array. This can improve performance by avoiding vertex reuse.
 			</description>
 		</method>
 		<method name="optimize_indices_for_cache">
@@ -214,7 +214,7 @@
 			<argument index="0" name="bones" type="PackedInt32Array">
 			</argument>
 			<description>
-				Specifies an array of bones for the next vertex to use. [code]bones[/code] must contain 4 integers.
+				Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/code] must contain 4 integers.
 			</description>
 		</method>
 		<method name="set_color">
@@ -223,7 +223,7 @@
 			<argument index="0" name="color" type="Color">
 			</argument>
 			<description>
-				Specifies a [Color] for the next vertex to use.
+				Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
 				[b]Note:[/b] The material must have [member BaseMaterial3D.vertex_color_use_as_albedo] enabled for the vertex color to be visible.
 			</description>
 		</method>
@@ -262,7 +262,7 @@
 			<argument index="0" name="normal" type="Vector3">
 			</argument>
 			<description>
-				Specifies a normal for the next vertex to use.
+				Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
 			</description>
 		</method>
 		<method name="set_skin_weight_count">
@@ -288,7 +288,7 @@
 			<argument index="0" name="tangent" type="Plane">
 			</argument>
 			<description>
-				Specifies a tangent for the next vertex to use.
+				Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
 			</description>
 		</method>
 		<method name="set_uv">
@@ -297,7 +297,7 @@
 			<argument index="0" name="uv" type="Vector2">
 			</argument>
 			<description>
-				Specifies a set of UV coordinates to use for the next vertex.
+				Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
 			</description>
 		</method>
 		<method name="set_uv2">
@@ -306,7 +306,7 @@
 			<argument index="0" name="uv2" type="Vector2">
 			</argument>
 			<description>
-				Specifies an optional second set of UV coordinates to use for the next vertex.
+				Specifies an optional second set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
 			</description>
 		</method>
 		<method name="set_weights">
@@ -315,7 +315,7 @@
 			<argument index="0" name="weights" type="PackedFloat32Array">
 			</argument>
 			<description>
-				Specifies weight values for next vertex to use. [code]weights[/code] must contain 4 values.
+				Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/code] must contain 4 values. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
 			</description>
 		</method>
 	</methods>