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Adds missing method call to set blendshape tracks as 'imported' when importing from a GLTF.

SaracenOne 2 năm trước cách đây
mục cha
commit
03523572b9
1 tập tin đã thay đổi với 1 bổ sung0 xóa
  1. 1 0
      modules/gltf/gltf_document.cpp

+ 1 - 0
modules/gltf/gltf_document.cpp

@@ -6072,6 +6072,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_
 			const int track_idx = animation->get_track_count();
 			animation->add_track(Animation::TYPE_BLEND_SHAPE);
 			animation->track_set_path(track_idx, blend_path);
+			animation->track_set_imported(track_idx, true); //helps merging later
 
 			// Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation,
 			// the other modes have to be baked.