@@ -131,7 +131,7 @@ Matrix32 Camera2D::get_camera_transform() {
}
- Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());;
+ Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());;
screen_offset+=offset;
float angle = get_global_transform().get_rotation();