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@@ -339,6 +339,7 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Vector2, is_normalized);
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VCALL_LOCALMEM1R(Vector2, distance_to);
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VCALL_LOCALMEM1R(Vector2, distance_squared_to);
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+ VCALL_LOCALMEM1R(Vector2, project);
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VCALL_LOCALMEM1R(Vector2, angle_to);
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VCALL_LOCALMEM1R(Vector2, angle_to_point);
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VCALL_LOCALMEM2R(Vector2, linear_interpolate);
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@@ -395,6 +396,7 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Vector3, round);
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VCALL_LOCALMEM1R(Vector3, distance_to);
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VCALL_LOCALMEM1R(Vector3, distance_squared_to);
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+ VCALL_LOCALMEM1R(Vector3, project);
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VCALL_LOCALMEM1R(Vector3, angle_to);
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VCALL_LOCALMEM1R(Vector3, slide);
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VCALL_LOCALMEM1R(Vector3, bounce);
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@@ -1551,6 +1553,7 @@ void register_variant_methods() {
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ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
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+ ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to_point, VECTOR2, "to", varray());
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ADDFUNC2R(VECTOR2, VECTOR2, Vector2, linear_interpolate, VECTOR2, "b", REAL, "t", varray());
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@@ -1606,6 +1609,7 @@ void register_variant_methods() {
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ADDFUNC0R(VECTOR3, VECTOR3, Vector3, round, varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
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+ ADDFUNC1R(VECTOR3, VECTOR3, Vector3, project, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());
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ADDFUNC1R(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray());
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ADDFUNC1R(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray());
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