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EditorSettings: Move scene tab options to their dedicated category

Fixes #14870.
Rémi Verschelde 7 years ago
parent
commit
03823f12c5
2 changed files with 5 additions and 5 deletions
  1. 3 3
      editor/editor_node.cpp
  2. 2 2
      editor/editor_settings.cpp

+ 3 - 3
editor/editor_node.cpp

@@ -115,7 +115,7 @@ EditorNode *EditorNode::singleton = NULL;
 
 void EditorNode::_update_scene_tabs() {
 
-	bool show_rb = EditorSettings::get_singleton()->get("interface/editor/show_script_in_scene_tabs");
+	bool show_rb = EditorSettings::get_singleton()->get("interface/scene_tabs/show_script_button");
 
 	scene_tabs->clear_tabs();
 	Ref<Texture> script_icon = gui_base->get_icon("Script", "EditorIcons");
@@ -305,7 +305,7 @@ void EditorNode::_notification(int p_what) {
 	}
 
 	if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
-		scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/editor/always_show_close_button_in_scene_tabs", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
+		scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/scene_tabs/always_show_close_button", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
 		Ref<Theme> theme = create_editor_theme(theme_base->get_theme());
 
 		theme_base->set_theme(theme);
@@ -4994,7 +4994,7 @@ EditorNode::EditorNode() {
 	scene_tabs->add_style_override("tab_bg", gui_base->get_stylebox("SceneTabBG", "EditorStyles"));
 	scene_tabs->add_tab("unsaved");
 	scene_tabs->set_tab_align(Tabs::ALIGN_LEFT);
-	scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/editor/always_show_close_button_in_scene_tabs", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
+	scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/scene_tabs/always_show_close_button", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
 	scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE);
 	scene_tabs->connect("tab_changed", this, "_scene_tab_changed");
 	scene_tabs->connect("right_button_pressed", this, "_scene_tab_script_edited");

+ 2 - 2
editor/editor_settings.cpp

@@ -258,7 +258,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 
 	_initial_set("interface/editor/hidpi_mode", 0);
 	hints["interface/editor/hidpi_mode"] = PropertyInfo(Variant::INT, "interface/editor/hidpi_mode", PROPERTY_HINT_ENUM, "Auto,VeryLoDPI,LoDPI,MidDPI,HiDPI", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
-	_initial_set("interface/editor/show_script_in_scene_tabs", false);
+	_initial_set("interface/scene_tabs/show_script_button", false);
 	_initial_set("interface/editor/font_size", 14);
 	hints["interface/editor/font_size"] = PropertyInfo(Variant::INT, "interface/editor/font_size", PROPERTY_HINT_RANGE, "10,40,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
 	_initial_set("interface/editor/source_font_size", 14);
@@ -307,7 +307,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 	hints["filesystem/directories/default_project_path"] = PropertyInfo(Variant::STRING, "filesystem/directories/default_project_path", PROPERTY_HINT_GLOBAL_DIR);
 	_initial_set("filesystem/directories/default_project_export_path", "");
 	hints["filesystem/directories/default_project_export_path"] = PropertyInfo(Variant::STRING, "filesystem/directories/default_project_export_path", PROPERTY_HINT_GLOBAL_DIR);
-	_initial_set("interface/editor/show_script_in_scene_tabs", false);
+	_initial_set("interface/scene_tabs/show_script_button", false);
 
 	_initial_set("text_editor/theme/color_theme", "Adaptive");
 	hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Adaptive,Default");