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@@ -4556,27 +4556,7 @@ Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) {
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Array cameras;
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Array cameras;
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cameras.resize(state->cameras.size());
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cameras.resize(state->cameras.size());
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for (GLTFCameraIndex i = 0; i < state->cameras.size(); i++) {
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for (GLTFCameraIndex i = 0; i < state->cameras.size(); i++) {
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- Dictionary d;
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-
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- Ref<GLTFCamera> camera = state->cameras[i];
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-
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- if (camera->get_perspective()) {
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- Dictionary persp;
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- persp["yfov"] = camera->get_fov();
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- persp["zfar"] = camera->get_depth_far();
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- persp["znear"] = camera->get_depth_near();
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- d["perspective"] = persp;
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- d["type"] = "perspective";
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- } else {
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- Dictionary ortho;
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- ortho["ymag"] = camera->get_size_mag();
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- ortho["xmag"] = camera->get_size_mag();
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- ortho["zfar"] = camera->get_depth_far();
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- ortho["znear"] = camera->get_depth_near();
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- d["orthographic"] = ortho;
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- d["type"] = "orthographic";
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- }
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- cameras[i] = d;
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+ cameras[i] = state->cameras[i]->to_dictionary();
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}
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}
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if (!state->cameras.size()) {
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if (!state->cameras.size()) {
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@@ -4626,35 +4606,7 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
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const Array cameras = state->json["cameras"];
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const Array cameras = state->json["cameras"];
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for (GLTFCameraIndex i = 0; i < cameras.size(); i++) {
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for (GLTFCameraIndex i = 0; i < cameras.size(); i++) {
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- const Dictionary &d = cameras[i];
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-
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- Ref<GLTFCamera> camera;
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- camera.instantiate();
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- ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
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- const String &type = d["type"];
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- if (type == "perspective") {
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- camera->set_perspective(true);
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- if (d.has("perspective")) {
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- const Dictionary &persp = d["perspective"];
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- camera->set_fov(persp["yfov"]);
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- if (persp.has("zfar")) {
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- camera->set_depth_far(persp["zfar"]);
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- }
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- camera->set_depth_near(persp["znear"]);
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- }
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- } else if (type == "orthographic") {
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- camera->set_perspective(false);
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- if (d.has("orthographic")) {
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- const Dictionary &ortho = d["orthographic"];
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- camera->set_size_mag(ortho["ymag"]);
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- camera->set_depth_far(ortho["zfar"]);
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- camera->set_depth_near(ortho["znear"]);
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- }
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- } else {
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- ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Camera3D should be in 'orthographic' or 'perspective'");
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- }
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-
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- state->cameras.push_back(camera);
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+ state->cameras.push_back(GLTFCamera::from_dictionary(cameras[i]));
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}
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}
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print_verbose("glTF: Total cameras: " + itos(state->cameras.size()));
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print_verbose("glTF: Total cameras: " + itos(state->cameras.size()));
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@@ -5110,32 +5062,16 @@ Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, const GLTFNodeInd
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ERR_FAIL_INDEX_V(gltf_node->camera, state->cameras.size(), nullptr);
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ERR_FAIL_INDEX_V(gltf_node->camera, state->cameras.size(), nullptr);
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- Camera3D *camera = memnew(Camera3D);
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print_verbose("glTF: Creating camera for: " + gltf_node->get_name());
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print_verbose("glTF: Creating camera for: " + gltf_node->get_name());
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Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
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Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
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- camera->set_projection(c->get_perspective() ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL);
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- // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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- camera->set_fov(Math::rad_to_deg(c->get_fov()));
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- // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
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- camera->set_size(c->get_size_mag() * 2.0f);
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- camera->set_near(c->get_depth_near());
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- camera->set_far(c->get_depth_far());
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- return camera;
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+ return c->to_node();
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}
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}
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GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_camera) {
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GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_camera) {
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print_verbose("glTF: Converting camera: " + p_camera->get_name());
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print_verbose("glTF: Converting camera: " + p_camera->get_name());
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- Ref<GLTFCamera> c;
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- c.instantiate();
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- c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
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- // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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- c->set_fov(Math::deg_to_rad(p_camera->get_fov()));
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- // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
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- c->set_size_mag(p_camera->get_size() * 0.5f);
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- c->set_depth_far(p_camera->get_far());
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- c->set_depth_near(p_camera->get_near());
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+ Ref<GLTFCamera> c = GLTFCamera::from_node(p_camera);
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GLTFCameraIndex camera_index = state->cameras.size();
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GLTFCameraIndex camera_index = state->cameras.size();
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state->cameras.push_back(c);
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state->cameras.push_back(c);
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return camera_index;
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return camera_index;
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