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@@ -94,13 +94,11 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
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Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) {
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Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) {
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PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
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PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
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parameters.max_collisions = p_max_collisions;
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parameters.max_collisions = p_max_collisions;
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+ parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
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PhysicsServer3D::MotionResult result;
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PhysicsServer3D::MotionResult result;
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- bool collided = move_and_collide(parameters, result, p_test_only);
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-
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- // Don't report collision when the whole motion is done.
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- if (collided && result.collision_safe_fraction < 1) {
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+ if (move_and_collide(parameters, result, p_test_only)) {
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// Create a new instance when the cached reference is invalid or still in use in script.
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// Create a new instance when the cached reference is invalid or still in use in script.
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if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
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if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
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motion_cache.instantiate();
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motion_cache.instantiate();
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@@ -184,15 +182,9 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distan
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}
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}
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PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin);
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PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin);
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+ parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
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- bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
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-
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- if (colliding) {
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- // Don't report collision when the whole motion is done.
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- return (r->collision_safe_fraction < 1.0);
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- } else {
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- return false;
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- }
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+ return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
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}
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}
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void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
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void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
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@@ -1214,6 +1206,8 @@ bool CharacterBody3D::move_and_slide() {
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if (!current_platform_velocity.is_equal_approx(Vector3())) {
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if (!current_platform_velocity.is_equal_approx(Vector3())) {
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PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
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PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
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+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
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+
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parameters.exclude_bodies.insert(platform_rid);
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parameters.exclude_bodies.insert(platform_rid);
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if (platform_object_id.is_valid()) {
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if (platform_object_id.is_valid()) {
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parameters.exclude_objects.insert(platform_object_id);
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parameters.exclude_objects.insert(platform_object_id);
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@@ -1277,6 +1271,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
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for (int iteration = 0; iteration < max_slides; ++iteration) {
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for (int iteration = 0; iteration < max_slides; ++iteration) {
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PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
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PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
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parameters.max_collisions = 4;
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parameters.max_collisions = 4;
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+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
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PhysicsServer3D::MotionResult result;
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PhysicsServer3D::MotionResult result;
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bool collided = move_and_collide(parameters, result, false, !sliding_enabled);
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bool collided = move_and_collide(parameters, result, false, !sliding_enabled);
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@@ -1521,6 +1516,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
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bool first_slide = true;
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bool first_slide = true;
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for (int iteration = 0; iteration < max_slides; ++iteration) {
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for (int iteration = 0; iteration < max_slides; ++iteration) {
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PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
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PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
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+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
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PhysicsServer3D::MotionResult result;
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PhysicsServer3D::MotionResult result;
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bool collided = move_and_collide(parameters, result, false, false);
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bool collided = move_and_collide(parameters, result, false, false);
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@@ -1575,6 +1571,7 @@ void CharacterBody3D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_
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PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
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PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
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parameters.max_collisions = 4;
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parameters.max_collisions = 4;
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+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
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parameters.collide_separation_ray = true;
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parameters.collide_separation_ray = true;
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PhysicsServer3D::MotionResult result;
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PhysicsServer3D::MotionResult result;
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@@ -1610,6 +1607,7 @@ bool CharacterBody3D::_on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_f
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PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
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PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
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parameters.max_collisions = 4;
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parameters.max_collisions = 4;
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+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
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parameters.collide_separation_ray = true;
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parameters.collide_separation_ray = true;
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PhysicsServer3D::MotionResult result;
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PhysicsServer3D::MotionResult result;
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