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fix code generation so it generates Transform2D instead of Matrix32

Juan Linietsky 8 years ago
parent
commit
0413328dcb
1 changed files with 4 additions and 4 deletions
  1. 4 4
      methods.py

+ 4 - 4
methods.py

@@ -279,9 +279,9 @@ def build_glsl_header(filename):
 
 	""")
 
-    fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) {  _FU
+    fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) {  _FU
 
-		const Matrix32 &tr = p_transform;
+		const Transform2D &tr = p_transform;
 
 		GLfloat matrix[16]={ /* build a 16x16 matrix */
 			tr.elements[0][0],
@@ -933,9 +933,9 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
 
 	""")
 
-    fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) {  _FU
+    fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) {  _FU
 
-		const Matrix32 &tr = p_transform;
+		const Transform2D &tr = p_transform;
 
 		GLfloat matrix[16]={ /* build a 16x16 matrix */
 			tr.elements[0][0],