Set real world position, not virtual world position!
@@ -344,7 +344,7 @@ void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_
tracker->set_orientation(transform->basis);
}
if (p_tracks_position) {
- tracker->set_position(transform->origin);
+ tracker->set_rw_position(transform->origin);