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Merge pull request #18935 from KellyThomas/doc-links

[docs] fix links in class docs
Rémi Verschelde 7 years ago
parent
commit
045451e58d

+ 1 - 1
doc/classes/AcceptDialog.xml

@@ -21,7 +21,7 @@
 			<argument index="2" name="action" type="String" default="&quot;&quot;">
 			</argument>
 			<description>
-				Adds a button with label [i]text[/i] and a custom [i]action[/i] to the dialog and returns the created button. [i]action[/i] will be passed to the [custom_action] signal when pressed.
+				Adds a button with label [i]text[/i] and a custom [i]action[/i] to the dialog and returns the created button. [i]action[/i] will be passed to the [signal custom_action] signal when pressed.
 				If [code]true[/code], [i]right[/i] will place the button to the right of any sibling buttons. Default value: [code]false[/code].
 			</description>
 		</method>

+ 1 - 1
doc/classes/ClassDB.xml

@@ -112,7 +112,7 @@
 			<argument index="1" name="no_inheritance" type="bool" default="false">
 			</argument>
 			<description>
-				Returns an array with all the signals of 'class' or its ancestry if 'no_inheritance' is false. Every element of the array is a [Dictionary] as described in [class_get_signal].
+				Returns an array with all the signals of 'class' or its ancestry if 'no_inheritance' is false. Every element of the array is a [Dictionary] as described in [method class_get_signal].
 			</description>
 		</method>
 		<method name="class_has_integer_constant" qualifiers="const">

+ 6 - 6
doc/classes/Control.xml

@@ -51,7 +51,7 @@
 			<argument index="1" name="color" type="Color">
 			</argument>
 			<description>
-				Overrides the color in the [theme] resource the node uses.
+				Overrides the color in the [member theme] resource the node uses.
 			</description>
 		</method>
 		<method name="add_constant_override">
@@ -62,7 +62,7 @@
 			<argument index="1" name="constant" type="int">
 			</argument>
 			<description>
-				Overrides an integer constant in the [Theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
+				Overrides an integer constant in the [member theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
 			</description>
 		</method>
 		<method name="add_font_override">
@@ -73,7 +73,7 @@
 			<argument index="1" name="font" type="Font">
 			</argument>
 			<description>
-				Overrides the [code]name[/code] font in the [theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override.
+				Overrides the [code]name[/code] font in the [member theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override.
 			</description>
 		</method>
 		<method name="add_icon_override">
@@ -84,7 +84,7 @@
 			<argument index="1" name="texture" type="Texture">
 			</argument>
 			<description>
-				Overrides the [code]name[/code] icon in the [theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override.
+				Overrides the [code]name[/code] icon in the [member theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override.
 			</description>
 		</method>
 		<method name="add_shader_override">
@@ -95,7 +95,7 @@
 			<argument index="1" name="shader" type="Shader">
 			</argument>
 			<description>
-				Overrides the [code]name[/code] shader in the [theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override.
+				Overrides the [code]name[/code] shader in the [member theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override.
 			</description>
 		</method>
 		<method name="add_stylebox_override">
@@ -106,7 +106,7 @@
 			<argument index="1" name="stylebox" type="StyleBox">
 			</argument>
 			<description>
-				Overrides the [code]name[/code] [Stylebox] in the [theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override.
+				Overrides the [code]name[/code] [Stylebox] in the [member theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override.
 			</description>
 		</method>
 		<method name="can_drop_data" qualifiers="virtual">

+ 1 - 1
doc/classes/InputEventJoypadButton.xml

@@ -15,7 +15,7 @@
 	</methods>
 	<members>
 		<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
-			Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@global Scope].
+			Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope].
 		</member>
 		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
 			If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released.

+ 1 - 1
doc/classes/InputEventJoypadMotion.xml

@@ -15,7 +15,7 @@
 	</methods>
 	<members>
 		<member name="axis" type="int" setter="set_axis" getter="get_axis">
-			Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@global Scope].
+			Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@GlobalScope].
 		</member>
 		<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value">
 			Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.

+ 1 - 1
doc/classes/InputEventKey.xml

@@ -27,7 +27,7 @@
 			If [code]true[/code] the key's state is pressed. If [code]false[/code] the key's state is released.
 		</member>
 		<member name="scancode" type="int" setter="set_scancode" getter="get_scancode">
-			Key scancode, one of the [code]KEY_*[/code] constants in [@global Scope].
+			Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope].
 		</member>
 		<member name="unicode" type="int" setter="set_unicode" getter="get_unicode">
 			Key unicode identifier when relevant.

+ 1 - 1
doc/classes/MultiplayerAPI.xml

@@ -61,7 +61,7 @@
 			</return>
 			<description>
 				Method used for polling the MultiplayerAPI.
-				You only need to worry about this if you are using [member Node.custom_multplayer] override.
+				You only need to worry about this if you are using [member Node.custom_multiplayer] override.
 				SceneTree will poll the default MultiplayerAPI for you.
 			</description>
 		</method>

+ 1 - 1
doc/classes/Physics2DServer.xml

@@ -566,7 +566,7 @@
 			<argument index="3" name="userdata" type="Variant" default="null">
 			</argument>
 			<description>
-				Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
+				Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
 			</description>
 		</method>
 		<method name="body_set_max_contacts_reported">

+ 1 - 1
doc/classes/PhysicsServer.xml

@@ -605,7 +605,7 @@
 			<argument index="3" name="userdata" type="Variant" default="null">
 			</argument>
 			<description>
-				Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
+				Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
 			</description>
 		</method>
 		<method name="body_set_kinematic_safe_margin">