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Merge pull request #48270 from akien-mga/3.x-deprecate-largetexture

doc: Mark LargeTexture as deprecated (removed in 4.0)
Rémi Verschelde 4 years ago
parent
commit
0469698b5f
1 changed files with 2 additions and 2 deletions
  1. 2 2
      doc/classes/LargeTexture.xml

+ 2 - 2
doc/classes/LargeTexture.xml

@@ -1,10 +1,10 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="LargeTexture" inherits="Texture" version="3.4">
 <class name="LargeTexture" inherits="Texture" version="3.4">
 	<brief_description>
 	<brief_description>
-		A [Texture] capable of storing many smaller textures with offsets.
+		[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with offsets.
 	</brief_description>
 	</brief_description>
 	<description>
 	<description>
-		A [Texture] capable of storing many smaller textures with offsets.
+		[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of storing many smaller textures with offsets.
 		You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets.
 		You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets.
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>