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TimeSeek node in AnimationTreePlayer now propagates filters

m4nu3lf hace 9 años
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commit
048f5a6b75
Se han modificado 1 ficheros con 1 adiciones y 1 borrados
  1. 1 1
      scene/animation/animation_tree_player.cpp

+ 1 - 1
scene/animation/animation_tree_player.cpp

@@ -669,7 +669,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
 			}
 			tsn->seek_pos=-1;
 
-			return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
+			return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek, p_filter, p_reverse_weight);
 
 		}   break;
 		case NODE_TRANSITION: {