|
@@ -1306,11 +1306,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
|
|
|
void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
|
|
|
platform_rid = p_result.collider;
|
|
|
platform_velocity = p_result.collider_velocity;
|
|
|
- platform_layer = 0;
|
|
|
- CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ObjectDB::get_instance(p_result.collider_id));
|
|
|
- if (collision_object) {
|
|
|
- platform_layer = collision_object->get_collision_layer();
|
|
|
- }
|
|
|
+ platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
|
|
|
}
|
|
|
|
|
|
const Vector2 &CharacterBody2D::get_linear_velocity() const {
|