|
@@ -643,20 +643,21 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
|
|
|
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true);
|
|
|
}
|
|
|
|
|
|
- if (window_wrapper->is_window_available()) {
|
|
|
- Control *padding = memnew(Control);
|
|
|
- padding->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
|
- menu_hb->add_child(padding);
|
|
|
-
|
|
|
- make_floating = memnew(ScreenSelect);
|
|
|
- make_floating->set_flat(true);
|
|
|
+ Control *padding = memnew(Control);
|
|
|
+ padding->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
|
+ menu_hb->add_child(padding);
|
|
|
+
|
|
|
+ make_floating = memnew(ScreenSelect);
|
|
|
+ make_floating->set_flat(true);
|
|
|
+ make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
|
|
|
+ if (!make_floating->is_disabled()) {
|
|
|
+ // Override default ScreenSelect tooltip if multi-window support is available.
|
|
|
make_floating->set_tooltip_text(TTR("Make the shader editor floating."));
|
|
|
- make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
|
|
|
-
|
|
|
- menu_hb->add_child(make_floating);
|
|
|
- window_wrapper->connect("window_visibility_changed", callable_mp(this, &ShaderEditorPlugin::_window_changed));
|
|
|
}
|
|
|
|
|
|
+ menu_hb->add_child(make_floating);
|
|
|
+ window_wrapper->connect("window_visibility_changed", callable_mp(this, &ShaderEditorPlugin::_window_changed));
|
|
|
+
|
|
|
shader_list = memnew(ItemList);
|
|
|
shader_list->set_auto_translate(false);
|
|
|
shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|