Browse Source

Merge pull request #91129 from timothyqiu/gdscripty

Fix syntax error in `camera_attributes_set_exposure` documentation
Rémi Verschelde 1 year ago
parent
commit
04d708d675
1 changed files with 4 additions and 4 deletions
  1. 4 4
      doc/classes/RenderingServer.xml

+ 4 - 4
doc/classes/RenderingServer.xml

@@ -92,13 +92,13 @@
 				Sets the exposure values that will be used by the renderers. The normalization amount is used to bake a given Exposure Value (EV) into rendering calculations to reduce the dynamic range of the scene.
 				Sets the exposure values that will be used by the renderers. The normalization amount is used to bake a given Exposure Value (EV) into rendering calculations to reduce the dynamic range of the scene.
 				The normalization factor can be calculated from exposure value (EV100) as follows:
 				The normalization factor can be calculated from exposure value (EV100) as follows:
 				[codeblock]
 				[codeblock]
-				func get_exposure_normalization(float ev100):
-				    			    return 1.0 / (pow(2.0, ev100) * 1.2)
+				func get_exposure_normalization(ev100: float):
+				    return 1.0 / (pow(2.0, ev100) * 1.2)
 				[/codeblock]
 				[/codeblock]
 				The exposure value can be calculated from aperture (in f-stops), shutter speed (in seconds), and sensitivity (in ISO) as follows:
 				The exposure value can be calculated from aperture (in f-stops), shutter speed (in seconds), and sensitivity (in ISO) as follows:
 				[codeblock]
 				[codeblock]
-				func get_exposure(float aperture, float shutter_speed, float sensitivity):
-				    return log2((aperture * aperture) / shutterSpeed * (100.0 / sensitivity))
+				func get_exposure(aperture: float, shutter_speed: float, sensitivity: float):
+				    return log((aperture * aperture) / shutter_speed * (100.0 / sensitivity)) / log(2)
 				[/codeblock]
 				[/codeblock]
 			</description>
 			</description>
 		</method>
 		</method>