Browse Source

Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242

Juan Linietsky 7 years ago
parent
commit
04edfc090b

+ 4 - 0
editor/editor_node.cpp

@@ -5533,6 +5533,10 @@ EditorNode::EditorNode() {
 		spatial_mat_convert.instance();
 		resource_conversion_plugins.push_back(spatial_mat_convert);
 
+		Ref<CanvasItemMaterialConversionPlugin> canvas_item_mat_convert;
+		canvas_item_mat_convert.instance();
+		resource_conversion_plugins.push_back(canvas_item_mat_convert);
+
 		Ref<ParticlesMaterialConversionPlugin> particles_mat_convert;
 		particles_mat_convert.instance();
 		resource_conversion_plugins.push_back(particles_mat_convert);

+ 38 - 0
editor/plugins/material_editor_plugin.cpp

@@ -503,3 +503,41 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_
 	smat->set_render_priority(mat->get_render_priority());
 	return smat;
 }
+
+String CanvasItemMaterialConversionPlugin::converts_to() const {
+
+	return "ShaderMaterial";
+}
+bool CanvasItemMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+
+	Ref<CanvasItemMaterial> mat = p_resource;
+	return mat.is_valid();
+}
+Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) {
+
+	Ref<CanvasItemMaterial> mat = p_resource;
+	ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
+
+	Ref<ShaderMaterial> smat;
+	smat.instance();
+
+	Ref<Shader> shader;
+	shader.instance();
+
+	String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid());
+
+	shader->set_code(code);
+
+	smat->set_shader(shader);
+
+	List<PropertyInfo> params;
+	VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+
+	for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
+		Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
+		smat->set_shader_param(E->get().name, value);
+	}
+
+	smat->set_render_priority(mat->get_render_priority());
+	return smat;
+}

+ 8 - 0
editor/plugins/material_editor_plugin.h

@@ -119,4 +119,12 @@ public:
 	virtual Ref<Resource> convert(const Ref<Resource> &p_resource);
 };
 
+class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin {
+	GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin)
+public:
+	virtual String converts_to() const;
+	virtual bool handles(const Ref<Resource> &p_resource) const;
+	virtual Ref<Resource> convert(const Ref<Resource> &p_resource);
+};
+
 #endif // MATERIAL_EDITOR_PLUGIN_H

+ 6 - 0
scene/2d/canvas_item.cpp

@@ -178,6 +178,12 @@ CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const {
 void CanvasItemMaterial::_validate_property(PropertyInfo &property) const {
 }
 
+RID CanvasItemMaterial::get_shader_rid() const {
+
+	ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
+	return shader_map[current_key].shader;
+}
+
 void CanvasItemMaterial::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode);

+ 2 - 0
scene/2d/canvas_item.h

@@ -121,6 +121,8 @@ public:
 	static void finish_shaders();
 	static void flush_changes();
 
+	RID get_shader_rid() const;
+
 	CanvasItemMaterial();
 	virtual ~CanvasItemMaterial();
 };