|
@@ -724,15 +724,15 @@
|
|
|
<member name="rendering/limits/buffers/immediate_buffer_size_kb" type="int" setter="" getter="" default="2048">
|
|
|
Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work.
|
|
|
</member>
|
|
|
+ <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="65536">
|
|
|
+ Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves.
|
|
|
+ </member>
|
|
|
<member name="rendering/limits/rendering/max_renderable_lights" type="int" setter="" getter="" default="4096">
|
|
|
Max number of lights renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation.
|
|
|
</member>
|
|
|
<member name="rendering/limits/rendering/max_renderable_reflections" type="int" setter="" getter="" default="1024">
|
|
|
Max number of reflection probes renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation.
|
|
|
</member>
|
|
|
- <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="65536">
|
|
|
- Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves.
|
|
|
- </member>
|
|
|
<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600">
|
|
|
Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
|
|
|
</member>
|