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@@ -143,7 +143,7 @@ Transform2D Camera2D::get_camera_transform() {
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if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
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- float c = smoothing * get_physics_process_delta_time();
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+ float c = smoothing * get_process_delta_time();
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smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
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ret_camera_pos = smoothed_camera_pos;
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//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
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@@ -217,14 +217,14 @@ void Camera2D::_notification(int p_what) {
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switch (p_what) {
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- case NOTIFICATION_PHYSICS_PROCESS: {
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+ case NOTIFICATION_INTERNAL_PROCESS: {
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_update_scroll();
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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- if (!is_physics_processing())
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+ if (!is_processing_internal())
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_update_scroll();
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} break;
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@@ -246,7 +246,7 @@ void Camera2D::_notification(int p_what) {
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add_to_group(canvas_group_name);
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if (Engine::get_singleton()->is_editor_hint()) {
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- set_physics_process(false);
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+ set_process_internal(false);
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}
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_update_scroll();
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@@ -503,9 +503,9 @@ void Camera2D::set_follow_smoothing(float p_speed) {
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smoothing = p_speed;
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if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()))
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- set_physics_process(true);
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+ set_process_internal(true);
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else
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- set_physics_process(false);
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+ set_process_internal(false);
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}
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float Camera2D::get_follow_smoothing() const {
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