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Merge pull request #32471 from clayjohn/GLES2-effects-update

Updated defaults and documentation for GLES2 glow
Rémi Verschelde 6 years ago
parent
commit
052c5733b7

+ 4 - 3
doc/classes/Environment.xml

@@ -177,6 +177,7 @@
 			Enables fog's light transmission. If enabled, lets reflections light to be transmitted by the fog.
 		</member>
 		<member name="glow_bicubic_upscale" type="bool" setter="set_glow_bicubic_upscale" getter="is_glow_bicubic_upscale_enabled" default="false">
+			Smooths out blockiness created by sampling higher levels.
 		</member>
 		<member name="glow_blend_mode" type="int" setter="set_glow_blend_mode" getter="get_glow_blend_mode" enum="Environment.GlowBlendMode" default="2">
 			Glow blending mode.
@@ -193,10 +194,10 @@
 			Bleed scale of the HDR glow.
 		</member>
 		<member name="glow_hdr_threshold" type="float" setter="set_glow_hdr_bleed_threshold" getter="get_glow_hdr_bleed_threshold" default="1.0">
-			Bleed threshold of the HDR glow.
+			Bleed threshold of the HDR glow. In GLES2, this needs to be below 1.0 in order for glow to be visible, a default value of 0.9 works well.
 		</member>
 		<member name="glow_intensity" type="float" setter="set_glow_intensity" getter="get_glow_intensity" default="0.8">
-			Glow intensity.
+			Glow intensity. In GLES2, this should be increased to 1.5 by default to compensate for not using HDR.
 		</member>
 		<member name="glow_levels/1" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" default="false">
 			First level of glow (most local).
@@ -220,7 +221,7 @@
 			Seventh level of glow (most global).
 		</member>
 		<member name="glow_strength" type="float" setter="set_glow_strength" getter="get_glow_strength" default="1.0">
-			Glow strength.
+			Glow strength. In GLES2, this should be increased to 1.3 by default to compensate for not using HDR.
 		</member>
 		<member name="ss_reflections_depth_tolerance" type="float" setter="set_ssr_depth_tolerance" getter="get_ssr_depth_tolerance" default="0.2">
 		</member>

+ 3 - 3
drivers/gles2/rasterizer_scene_gles2.h

@@ -420,11 +420,11 @@ public:
 				canvas_max_layer(0),
 				glow_enabled(false),
 				glow_levels((1 << 2) | (1 << 4)),
-				glow_intensity(1.5),
-				glow_strength(1.3),
+				glow_intensity(0.8),
+				glow_strength(1.0),
 				glow_bloom(0.0),
 				glow_blend_mode(VS::GLOW_BLEND_MODE_SOFTLIGHT),
-				glow_hdr_bleed_threshold(0.9),
+				glow_hdr_bleed_threshold(1.0),
 				glow_hdr_bleed_scale(2.0),
 				glow_hdr_luminance_cap(12.0),
 				glow_bicubic_upscale(false),

+ 0 - 5
scene/resources/environment.cpp

@@ -1374,11 +1374,6 @@ Environment::Environment() :
 	glow_hdr_luminance_cap = 12.0;
 	glow_hdr_bleed_scale = 2.0;
 	glow_bicubic_upscale = false;
-	if (VisualServer::get_singleton()->is_low_end()) {
-		glow_hdr_bleed_threshold = 0.9;
-		glow_intensity = 1.5;
-		glow_strength = 1.3;
-	}
 
 	dof_blur_far_enabled = false;
 	dof_blur_far_distance = 10;