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@@ -164,7 +164,7 @@ bool ResourceImporterTexture::get_option_visibility(const String &p_option, cons
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if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VIDEO_RAM) {
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return false;
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}
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- } else if (p_option == "compress/no_bptc_if_rgb" || p_option == "compress/hdr_mode") {
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+ } else if (p_option == "compress/hdr_mode") {
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int compress_mode = int(p_options["compress/mode"]);
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if (compress_mode != COMPRESS_VIDEO_RAM) {
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return false;
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@@ -193,8 +193,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
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- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/no_bptc_if_rgb"), false));
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- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "LDR Fallback,Force RGBE,RGBE Fallback"), 0));
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+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "Enabled,Force RGBE"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), p_preset == PRESET_3D ? 1 : 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), p_preset == PRESET_2D_PIXEL ? false : true));
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@@ -353,7 +352,6 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
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Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
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int compress_mode = p_options["compress/mode"];
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- int no_bptc_if_rgb = p_options["compress/no_bptc_if_rgb"];
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float lossy = p_options["compress/lossy_quality"];
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int repeat = p_options["flags/repeat"];
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bool filter = p_options["flags/filter"];
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@@ -365,11 +363,10 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
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bool invert_color = p_options["process/invert_color"];
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bool stream = p_options["stream"];
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int size_limit = p_options["size_limit"];
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- bool force_rgbe = int(p_options["compress/hdr_mode"]) == 1;
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- bool rgbe_fallback = int(p_options["compress/hdr_mode"]) == 2;
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bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
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int normal = p_options["compress/normal_map"];
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float scale = p_options["svg/scale"];
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+ bool force_rgbe = p_options["compress/hdr_mode"];
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Ref<Image> image;
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image.instance();
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@@ -442,59 +439,40 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
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//Android, GLES 2.x
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bool ok_on_pc = false;
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- bool encode_bptc = false;
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- bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
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- bool no_ldr_compression = (is_hdr && rgbe_fallback);
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+ bool can_bptc = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
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- if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc")) {
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+ if (can_bptc) {
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- encode_bptc = true;
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-
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- if (no_bptc_if_rgb && !is_hdr) {
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- Image::DetectChannels channels = image->get_detected_channels();
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- if (channels != Image::DETECTED_LA && channels != Image::DETECTED_RGBA) {
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- encode_bptc = false;
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- }
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+ Image::DetectChannels channels = image->get_detected_channels();
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+ if (channels != Image::DETECTED_LA && channels != Image::DETECTED_RGBA) {
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+ can_bptc = false;
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}
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}
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- if (encode_bptc) {
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-
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- _save_stex(image, p_save_path + ".bptc.stex", compress_mode, lossy, Image::COMPRESS_BPTC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
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- r_platform_variants->push_back("bptc");
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- ok_on_pc = true;
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- }
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+ if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc")) {
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- if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc") && !no_ldr_compression) {
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-
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- _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
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+ _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
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r_platform_variants->push_back("s3tc");
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ok_on_pc = true;
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}
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- if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2") && !no_ldr_compression) {
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+ if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
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_save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
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r_platform_variants->push_back("etc2");
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}
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- if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc") && !no_ldr_compression) {
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+ if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
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_save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
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r_platform_variants->push_back("etc");
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}
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- if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc") && !no_ldr_compression) {
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+ if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
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_save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
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r_platform_variants->push_back("pvrtc");
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}
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- if (is_hdr && rgbe_fallback) {
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- _save_stex(image, p_save_path + ".fallback.stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb, true, detect_normal, force_normal);
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- r_platform_variants->push_back("fallback");
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- ok_on_pc = true;
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- }
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-
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if (!ok_on_pc) {
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EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correcly on PC.");
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}
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