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Removed fallback system and merged bptc into s3tc

Juan Linietsky 7 years ago
parent
commit
0565adb20f
3 changed files with 15 additions and 38 deletions
  1. 1 1
      core/io/resource_import.cpp
  2. 1 2
      editor/editor_export.cpp
  3. 13 35
      editor/import/resource_importer_texture.cpp

+ 1 - 1
core/io/resource_import.cpp

@@ -78,7 +78,7 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
 		if (assign != String()) {
 			if (!path_found && assign.begins_with("path.") && r_path_and_type.path == String()) {
 				String feature = assign.get_slicec('.', 1);
-				if (feature == "fallback" || OS::get_singleton()->has_feature(feature)) {
+				if (OS::get_singleton()->has_feature(feature)) {
 					r_path_and_type.path = value;
 					path_found = true; //first match must have priority
 				}

+ 1 - 2
editor/editor_export.cpp

@@ -667,7 +667,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
 
 				String remap = F->get();
 				String feature = remap.get_slice(".", 1);
-				if (feature == "fallback" || features.has(feature)) {
+				if (features.has(feature)) {
 					remap_features.insert(feature);
 				}
 			}
@@ -1457,7 +1457,6 @@ void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<Edito
 	if (p_features.has("bptc")) {
 		if (p_preset->has("texture_format/no_bptc_fallbacks")) {
 			p_features.erase("s3tc");
-			p_features.erase("fallback");
 		}
 	}
 }

+ 13 - 35
editor/import/resource_importer_texture.cpp

@@ -164,7 +164,7 @@ bool ResourceImporterTexture::get_option_visibility(const String &p_option, cons
 		if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VIDEO_RAM) {
 			return false;
 		}
-	} else if (p_option == "compress/no_bptc_if_rgb" || p_option == "compress/hdr_mode") {
+	} else if (p_option == "compress/hdr_mode") {
 		int compress_mode = int(p_options["compress/mode"]);
 		if (compress_mode != COMPRESS_VIDEO_RAM) {
 			return false;
@@ -193,8 +193,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
 
 	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
-	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/no_bptc_if_rgb"), false));
-	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "LDR Fallback,Force RGBE,RGBE Fallback"), 0));
+	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "Enabled,Force RGBE"), 0));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), p_preset == PRESET_3D ? 1 : 0));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), p_preset == PRESET_2D_PIXEL ? false : true));
@@ -353,7 +352,6 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
 Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
 
 	int compress_mode = p_options["compress/mode"];
-	int no_bptc_if_rgb = p_options["compress/no_bptc_if_rgb"];
 	float lossy = p_options["compress/lossy_quality"];
 	int repeat = p_options["flags/repeat"];
 	bool filter = p_options["flags/filter"];
@@ -365,11 +363,10 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
 	bool invert_color = p_options["process/invert_color"];
 	bool stream = p_options["stream"];
 	int size_limit = p_options["size_limit"];
-	bool force_rgbe = int(p_options["compress/hdr_mode"]) == 1;
-	bool rgbe_fallback = int(p_options["compress/hdr_mode"]) == 2;
 	bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
 	int normal = p_options["compress/normal_map"];
 	float scale = p_options["svg/scale"];
+	bool force_rgbe = p_options["compress/hdr_mode"];
 
 	Ref<Image> image;
 	image.instance();
@@ -442,59 +439,40 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
 		//Android, GLES 2.x
 
 		bool ok_on_pc = false;
-		bool encode_bptc = false;
-		bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
-		bool no_ldr_compression = (is_hdr && rgbe_fallback);
+		bool can_bptc = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
 
-		if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc")) {
+		if (can_bptc) {
 
-			encode_bptc = true;
-
-			if (no_bptc_if_rgb && !is_hdr) {
-				Image::DetectChannels channels = image->get_detected_channels();
-				if (channels != Image::DETECTED_LA && channels != Image::DETECTED_RGBA) {
-					encode_bptc = false;
-				}
+			Image::DetectChannels channels = image->get_detected_channels();
+			if (channels != Image::DETECTED_LA && channels != Image::DETECTED_RGBA) {
+				can_bptc = false;
 			}
 		}
 
-		if (encode_bptc) {
-
-			_save_stex(image, p_save_path + ".bptc.stex", compress_mode, lossy, Image::COMPRESS_BPTC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
-			r_platform_variants->push_back("bptc");
-			ok_on_pc = true;
-		}
+		if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc")) {
 
-		if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc") && !no_ldr_compression) {
-
-			_save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
+			_save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
 			r_platform_variants->push_back("s3tc");
 			ok_on_pc = true;
 		}
 
-		if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2") && !no_ldr_compression) {
+		if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
 
 			_save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
 			r_platform_variants->push_back("etc2");
 		}
 
-		if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc") && !no_ldr_compression) {
+		if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
 			_save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
 			r_platform_variants->push_back("etc");
 		}
 
-		if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc") && !no_ldr_compression) {
+		if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
 
 			_save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
 			r_platform_variants->push_back("pvrtc");
 		}
 
-		if (is_hdr && rgbe_fallback) {
-			_save_stex(image, p_save_path + ".fallback.stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb, true, detect_normal, force_normal);
-			r_platform_variants->push_back("fallback");
-			ok_on_pc = true;
-		}
-
 		if (!ok_on_pc) {
 			EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correcly on PC.");
 		}