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Merge pull request #64849 from jtnicholl/fix_blender_check

Fix Blender file path check to require a directory
Rémi Verschelde 3 年之前
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0569738a6e
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      modules/gltf/register_types.cpp

+ 2 - 2
modules/gltf/register_types.cpp

@@ -73,8 +73,8 @@ static void _editor_init() {
 		Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
 		if (blender3_path.is_empty()) {
 			WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.");
-		} else if (!da->file_exists(blender3_path)) {
-			WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible file. Blend files will not be imported.");
+		} else if (!da->dir_exists(blender3_path)) {
+			WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported.");
 		} else {
 			Ref<EditorSceneFormatImporterBlend> importer;
 			importer.instantiate();