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@@ -36,7 +36,7 @@
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bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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Vector2 point = get_distance() * get_normal();
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- Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
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+ Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } };
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for (int i = 0; i < 2; i++) {
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Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]);
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@@ -77,7 +77,7 @@ real_t LineShape2D::get_distance() const {
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void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector2 point = get_distance() * get_normal();
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- Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
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+ Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
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RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
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Vector2 l2[2] = { point, point + get_normal() * 30 };
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RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
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@@ -86,7 +86,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Rect2 LineShape2D::get_rect() const {
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Vector2 point = get_distance() * get_normal();
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- Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
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+ Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
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Vector2 l2[2] = { point, point + get_normal() * 30 };
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Rect2 rect;
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rect.position = l1[0];
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