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@@ -49,6 +49,8 @@
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#import <Parse/Parse.h>
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#endif
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+#import "GameController/GameController.h"
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+
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#define kFilteringFactor 0.1
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#define kRenderingFrequency 60
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#define kAccelerometerFrequency 100.0 // Hz
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@@ -89,164 +91,481 @@ static ViewController *mainViewController = nil;
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return mainViewController;
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}
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+NSMutableDictionary *ios_joysticks = nil;
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+
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+- (GCControllerPlayerIndex)getFreePlayerIndex {
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+ bool have_player_1 = false;
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+ bool have_player_2 = false;
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+ bool have_player_3 = false;
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+ bool have_player_4 = false;
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+
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+ if (ios_joysticks == nil) {
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+ NSArray *keys = [ios_joysticks allKeys];
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+ for (NSNumber *key in keys) {
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+ GCController *controller = [ios_joysticks objectForKey:key];
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+ if (controller.playerIndex == GCControllerPlayerIndex1) {
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+ have_player_1 = true;
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+ } else if (controller.playerIndex == GCControllerPlayerIndex2) {
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+ have_player_2 = true;
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+ } else if (controller.playerIndex == GCControllerPlayerIndex3) {
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+ have_player_3 = true;
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+ } else if (controller.playerIndex == GCControllerPlayerIndex4) {
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+ have_player_4 = true;
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+ };
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+ };
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+ };
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+
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+ if (!have_player_1) {
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+ return GCControllerPlayerIndex1;
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+ } else if (!have_player_2) {
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+ return GCControllerPlayerIndex2;
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+ } else if (!have_player_3) {
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+ return GCControllerPlayerIndex3;
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+ } else if (!have_player_4) {
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+ return GCControllerPlayerIndex4;
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+ } else {
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+ return GCControllerPlayerIndexUnset;
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+ };
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+};
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+
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+- (void)controllerWasConnected:(NSNotification *)notification {
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+ // create our dictionary if we don't have one yet
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+ if (ios_joysticks == nil) {
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+ ios_joysticks = [[NSMutableDictionary alloc] init];
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+ };
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+
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+ // get our controller
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+ GCController *controller = (GCController *)notification.object;
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+ if (controller == nil) {
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+ printf("Couldn't retrieve new controller\n");
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+ } else if ([[ios_joysticks allKeysForObject:controller] count] != 0) {
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+ printf("Controller is already registered\n");
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+ } else {
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+ // get a new id for our controller
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+ int joy_id = OSIPhone::get_singleton()->get_unused_joy_id();
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+ if (joy_id != -1) {
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+ // assign our player index
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+ if (controller.playerIndex == GCControllerPlayerIndexUnset) {
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+ controller.playerIndex = [self getFreePlayerIndex];
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+ };
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+
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+ // tell Godot about our new controller
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+ OSIPhone::get_singleton()->joy_connection_changed(
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+ joy_id, true, [controller.vendorName UTF8String]);
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+
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+ // add it to our dictionary, this will retain our controllers
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+ [ios_joysticks setObject:controller
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+ forKey:[NSNumber numberWithInt:joy_id]];
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+
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+ // set our input handler
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+ [self setControllerInputHandler:controller];
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+ } else {
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+ printf("Couldn't retrieve new joy id\n");
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+ };
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+ };
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+};
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+
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+- (void)controllerWasDisconnected:(NSNotification *)notification {
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+ if (ios_joysticks != nil) {
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+ // find our joystick, there should be only one in our dictionary
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+ GCController *controller = (GCController *)notification.object;
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+ NSArray *keys = [ios_joysticks allKeysForObject:controller];
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+ for (NSNumber *key in keys) {
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+ // tell Godot this joystick is no longer there
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+ int joy_id = [key intValue];
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+ OSIPhone::get_singleton()->joy_connection_changed(joy_id, false, "");
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+
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+ // and remove it from our dictionary
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+ [ios_joysticks removeObjectForKey:key];
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+ };
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+ };
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+};
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+
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+- (int)getJoyIdForController:(GCController *)controller {
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+ if (ios_joysticks != nil) {
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+ // find our joystick, there should be only one in our dictionary
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+ NSArray *keys = [ios_joysticks allKeysForObject:controller];
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+ for (NSNumber *key in keys) {
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+ int joy_id = [key intValue];
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+ return joy_id;
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+ };
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+ };
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+
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+ return -1;
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+};
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+
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+- (void)setControllerInputHandler:(GCController *)controller {
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+ // Hook in the callback handler for the correct gamepad profile.
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+ // This is a bit of a weird design choice on Apples part.
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+ // You need to select the most capable gamepad profile for the
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+ // gamepad attached.
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+ if (controller.extendedGamepad != nil) {
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+ // The extended gamepad profile has all the input you could possibly find on
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+ // a gamepad but will only be active if your gamepad actually has all of
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+ // these...
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+ controller.extendedGamepad.valueChangedHandler = ^(
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+ GCExtendedGamepad *gamepad, GCControllerElement *element) {
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+ int joy_id = [self getJoyIdForController:controller];
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+
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+ if (element == gamepad.buttonA) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0,
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+ gamepad.buttonA.isPressed);
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+ } else if (element == gamepad.buttonB) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_1,
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+ gamepad.buttonB.isPressed);
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+ } else if (element == gamepad.buttonX) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2,
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+ gamepad.buttonX.isPressed);
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+ } else if (element == gamepad.buttonY) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_3,
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+ gamepad.buttonY.isPressed);
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+ } else if (element == gamepad.leftShoulder) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_L,
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+ gamepad.leftShoulder.isPressed);
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+ } else if (element == gamepad.rightShoulder) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_R,
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+ gamepad.rightShoulder.isPressed);
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+ } else if (element == gamepad.leftTrigger) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_L2,
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+ gamepad.leftTrigger.isPressed);
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+ } else if (element == gamepad.rightTrigger) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_R2,
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+ gamepad.rightTrigger.isPressed);
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+ } else if (element == gamepad.dpad) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP,
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+ gamepad.dpad.up.isPressed);
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN,
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+ gamepad.dpad.down.isPressed);
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT,
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+ gamepad.dpad.left.isPressed);
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT,
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+ gamepad.dpad.right.isPressed);
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+ };
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+
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+ InputDefault::JoyAxis jx;
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+ jx.min = -1;
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+ if (element == gamepad.leftThumbstick) {
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+ jx.value = gamepad.leftThumbstick.xAxis.value;
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+ OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_0_X, jx);
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+ jx.value = -gamepad.leftThumbstick.yAxis.value;
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+ OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_0_Y, jx);
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+ } else if (element == gamepad.rightThumbstick) {
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+ jx.value = gamepad.rightThumbstick.xAxis.value;
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+ OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_1_X, jx);
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+ jx.value = -gamepad.rightThumbstick.yAxis.value;
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+ OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_1_Y, jx);
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+ } else if (element == gamepad.leftTrigger) {
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+ jx.value = gamepad.leftTrigger.value;
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+ OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_L2, jx);
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+ } else if (element == gamepad.rightTrigger) {
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+ jx.value = gamepad.rightTrigger.value;
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+ OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_R2, jx);
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+ };
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+ };
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+ } else if (controller.gamepad != nil) {
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+ // gamepad is the standard profile with 4 buttons, shoulder buttons and a
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+ // D-pad
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+ controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad,
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+ GCControllerElement *element) {
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+ int joy_id = [self getJoyIdForController:controller];
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+
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+ if (element == gamepad.buttonA) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0,
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+ gamepad.buttonA.isPressed);
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+ } else if (element == gamepad.buttonB) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_1,
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+ gamepad.buttonB.isPressed);
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+ } else if (element == gamepad.buttonX) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2,
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+ gamepad.buttonX.isPressed);
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+ } else if (element == gamepad.buttonY) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_3,
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+ gamepad.buttonY.isPressed);
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+ } else if (element == gamepad.leftShoulder) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_L,
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+ gamepad.leftShoulder.isPressed);
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+ } else if (element == gamepad.rightShoulder) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_R,
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+ gamepad.rightShoulder.isPressed);
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+ } else if (element == gamepad.dpad) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP,
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+ gamepad.dpad.up.isPressed);
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN,
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+ gamepad.dpad.down.isPressed);
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT,
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+ gamepad.dpad.left.isPressed);
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT,
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+ gamepad.dpad.right.isPressed);
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+ };
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+ };
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+#ifdef ADD_MICRO_GAMEPAD // disabling this for now, only available on iOS 9+ and we're still compiling for iOS 7+
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+ } else if (controller.microGamepad != nil) {
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+ // micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad
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+ controller.microGamepad.valueChangedHandler = ^(GCMicroGamepad *gamepad, GCControllerElement *element) {
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+ int joy_id = [self getJoyIdForController:controller];
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+
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+ if (element == gamepad.buttonA) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0,
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+ gamepad.buttonA.isPressed);
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+ } else if (element == gamepad.buttonX) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2,
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+ gamepad.buttonX.isPressed);
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+ } else if (element == gamepad.dpad) {
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP,
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+ gamepad.dpad.up.isPressed);
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN,
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+ gamepad.dpad.down.isPressed);
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT,
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+ gamepad.dpad.left.isPressed);
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+ OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT,
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+ gamepad.dpad.right.isPressed);
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+ };
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+ };
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+#endif
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+ };
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+
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+ ///@TODO need to add support for controller.motion which gives us access to
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+ /// the orientation of the device (if supported)
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+
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+ ///@TODO need to add support for controllerPausedHandler which should be a
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+ /// toggle
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+};
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+
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+- (void)initGameControllers {
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+ // get told when controllers connect, this will be called right away for
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+ // already connected controllers
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+ [[NSNotificationCenter defaultCenter]
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+ addObserver:self
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+ selector:@selector(controllerWasConnected:)
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+ name:GCControllerDidConnectNotification
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+ object:nil];
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+
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+ // get told when controllers disconnect
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+ [[NSNotificationCenter defaultCenter]
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+ addObserver:self
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+ selector:@selector(controllerWasDisconnected:)
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+ name:GCControllerDidDisconnectNotification
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+ object:nil];
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+};
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+
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+- (void)deinitGameControllers {
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+ [[NSNotificationCenter defaultCenter]
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+ removeObserver:self
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+ name:GCControllerDidConnectNotification
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+ object:nil];
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+ [[NSNotificationCenter defaultCenter]
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+ removeObserver:self
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+ name:GCControllerDidDisconnectNotification
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+ object:nil];
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+
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+ if (ios_joysticks != nil) {
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+ [ios_joysticks dealloc];
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+ ios_joysticks = nil;
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+ };
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+};
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+
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static int frame_count = 0;
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- (void)drawView:(GLView *)view;
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{
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switch (frame_count) {
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- case 0: {
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- int backingWidth;
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- int backingHeight;
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- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
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- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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-
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- OS::VideoMode vm;
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- vm.fullscreen = true;
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- vm.width = backingWidth;
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- vm.height = backingHeight;
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- vm.resizable = false;
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- OS::get_singleton()->set_video_mode(vm);
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-
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- if (!OS::get_singleton()) {
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- exit(0);
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- };
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- ++frame_count;
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-
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- NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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- NSString *documentsDirectory = [paths objectAtIndex:0];
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- //NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
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- OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String]));
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-
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- NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2];
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- OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String]));
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-
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- NSString *uuid;
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- if ([[UIDevice currentDevice] respondsToSelector:@selector(identifierForVendor)]) {
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- uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
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- } else {
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-
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- // before iOS 6, so just generate an identifier and store it
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- uuid = [[NSUserDefaults standardUserDefaults] objectForKey:@"identiferForVendor"];
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- if (!uuid) {
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- CFUUIDRef cfuuid = CFUUIDCreate(NULL);
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- uuid = (__bridge_transfer NSString *)CFUUIDCreateString(NULL, cfuuid);
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- CFRelease(cfuuid);
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- [[NSUserDefaults standardUserDefaults] setObject:uuid forKey:@"identifierForVendor"];
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- }
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+ case 0: {
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+ int backingWidth;
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+ int backingHeight;
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+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
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+ GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
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+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
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+ GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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+
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+ OS::VideoMode vm;
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+ vm.fullscreen = true;
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+ vm.width = backingWidth;
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+ vm.height = backingHeight;
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+ vm.resizable = false;
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+ OS::get_singleton()->set_video_mode(vm);
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+
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+ if (!OS::get_singleton()) {
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+ exit(0);
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+ };
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+ ++frame_count;
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+
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+ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
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+ NSUserDomainMask, YES);
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+ NSString *documentsDirectory = [paths objectAtIndex:0];
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+ // NSString *documentsDirectory = [[[NSFileManager defaultManager]
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+ // URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask]
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+ // lastObject];
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+ OSIPhone::get_singleton()->set_data_dir(
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+ String::utf8([documentsDirectory UTF8String]));
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+
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+ NSString *locale_code =
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+ [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2];
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+ OSIPhone::get_singleton()->set_locale(
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+ String::utf8([locale_code UTF8String]));
|
|
|
+
|
|
|
+ NSString *uuid;
|
|
|
+ if ([[UIDevice currentDevice]
|
|
|
+ respondsToSelector:@selector(identifierForVendor)]) {
|
|
|
+ uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // before iOS 6, so just generate an identifier and store it
|
|
|
+ uuid = [[NSUserDefaults standardUserDefaults]
|
|
|
+ objectForKey:@"identiferForVendor"];
|
|
|
+ if (!uuid) {
|
|
|
+ CFUUIDRef cfuuid = CFUUIDCreate(NULL);
|
|
|
+ uuid = (__bridge_transfer NSString *)CFUUIDCreateString(NULL, cfuuid);
|
|
|
+ CFRelease(cfuuid);
|
|
|
+ [[NSUserDefaults standardUserDefaults]
|
|
|
+ setObject:uuid
|
|
|
+ forKey:@"identifierForVendor"];
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
|
|
|
+ OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
|
|
|
|
|
|
- }; break;
|
|
|
- /*
|
|
|
- case 1: {
|
|
|
- ++frame_count;
|
|
|
- }; break;
|
|
|
+ }; break;
|
|
|
+ /*
|
|
|
+ case 1: {
|
|
|
+ ++frame_count;
|
|
|
+ }; break;
|
|
|
*/
|
|
|
- case 1: {
|
|
|
+ case 1: {
|
|
|
|
|
|
- Main::setup2();
|
|
|
- ++frame_count;
|
|
|
+ Main::setup2();
|
|
|
+ ++frame_count;
|
|
|
|
|
|
- // this might be necessary before here
|
|
|
- NSDictionary *dict = [[NSBundle mainBundle] infoDictionary];
|
|
|
- for (NSString *key in dict) {
|
|
|
- NSObject *value = [dict objectForKey:key];
|
|
|
- String ukey = String::utf8([key UTF8String]);
|
|
|
+ // this might be necessary before here
|
|
|
+ NSDictionary *dict = [[NSBundle mainBundle] infoDictionary];
|
|
|
+ for (NSString *key in dict) {
|
|
|
+ NSObject *value = [dict objectForKey:key];
|
|
|
+ String ukey = String::utf8([key UTF8String]);
|
|
|
|
|
|
- // we need a NSObject to Variant conversor
|
|
|
+ // we need a NSObject to Variant conversor
|
|
|
|
|
|
- if ([value isKindOfClass:[NSString class]]) {
|
|
|
- NSString *str = (NSString *)value;
|
|
|
- String uval = String::utf8([str UTF8String]);
|
|
|
+ if ([value isKindOfClass:[NSString class]]) {
|
|
|
+ NSString *str = (NSString *)value;
|
|
|
+ String uval = String::utf8([str UTF8String]);
|
|
|
|
|
|
- Globals::get_singleton()->set("Info.plist/" + ukey, uval);
|
|
|
+ Globals::get_singleton()->set("Info.plist/" + ukey, uval);
|
|
|
|
|
|
- } else if ([value isKindOfClass:[NSNumber class]]) {
|
|
|
+ } else if ([value isKindOfClass:[NSNumber class]]) {
|
|
|
|
|
|
- NSNumber *n = (NSNumber *)value;
|
|
|
- double dval = [n doubleValue];
|
|
|
+ NSNumber *n = (NSNumber *)value;
|
|
|
+ double dval = [n doubleValue];
|
|
|
|
|
|
- Globals::get_singleton()->set("Info.plist/" + ukey, dval);
|
|
|
+ Globals::get_singleton()->set("Info.plist/" + ukey, dval);
|
|
|
+ };
|
|
|
+ // do stuff
|
|
|
+ }
|
|
|
+
|
|
|
+ }; break;
|
|
|
+ /*
|
|
|
+ case 3: {
|
|
|
+ ++frame_count;
|
|
|
+ } break;
|
|
|
+*/
|
|
|
+ case 2: {
|
|
|
+
|
|
|
+ Main::start();
|
|
|
+ ++frame_count;
|
|
|
+
|
|
|
+ }; break; // no fallthrough
|
|
|
+
|
|
|
+ default: {
|
|
|
+ if (OSIPhone::get_singleton()) {
|
|
|
+ if (motionInitialised) {
|
|
|
+ // Just using polling approach for now, we can set this up so it sends
|
|
|
+ // data to us in intervals, might be better. See Apple reference pages
|
|
|
+ // for more details:
|
|
|
+ // https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
|
|
|
+
|
|
|
+ // Apple splits our accelerometer date into a gravity and user movement
|
|
|
+ // component. We add them back together
|
|
|
+ CMAcceleration gravity = motionManager.deviceMotion.gravity;
|
|
|
+ CMAcceleration acceleration =
|
|
|
+ motionManager.deviceMotion.userAcceleration;
|
|
|
+
|
|
|
+ ///@TODO We don't seem to be getting data here, is my device broken or
|
|
|
+ /// is this code incorrect?
|
|
|
+ CMMagneticField magnetic =
|
|
|
+ motionManager.deviceMotion.magneticField.field;
|
|
|
+
|
|
|
+ ///@TODO we can access rotationRate as a CMRotationRate variable
|
|
|
+ ///(processed date) or CMGyroData (raw data), have to see what works
|
|
|
+ /// best
|
|
|
+ CMRotationRate rotation = motionManager.deviceMotion.rotationRate;
|
|
|
+
|
|
|
+ // Adjust for screen orientation.
|
|
|
+ // [[UIDevice currentDevice] orientation] changes even if we've fixed
|
|
|
+ // our orientation which is not a good thing when you're trying to get
|
|
|
+ // your user to move the screen in all directions and want consistent
|
|
|
+ // output
|
|
|
+
|
|
|
+ ///@TODO Using [[UIApplication sharedApplication] statusBarOrientation]
|
|
|
+ /// is a bit of a hack. Godot obviously knows the orientation so maybe
|
|
|
+ /// we
|
|
|
+ // can use that instead? (note that left and right seem swapped)
|
|
|
+
|
|
|
+ switch ([[UIApplication sharedApplication] statusBarOrientation]) {
|
|
|
+ case UIDeviceOrientationLandscapeLeft: {
|
|
|
+ OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x,
|
|
|
+ gravity.z);
|
|
|
+ OSIPhone::get_singleton()->update_accelerometer(
|
|
|
+ -(acceleration.y + gravity.y), (acceleration.x + gravity.x),
|
|
|
+ acceleration.z + gravity.z);
|
|
|
+ OSIPhone::get_singleton()->update_magnetometer(
|
|
|
+ -magnetic.y, magnetic.x, magnetic.z);
|
|
|
+ OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x,
|
|
|
+ rotation.z);
|
|
|
+ }; break;
|
|
|
+ case UIDeviceOrientationLandscapeRight: {
|
|
|
+ OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x,
|
|
|
+ gravity.z);
|
|
|
+ OSIPhone::get_singleton()->update_accelerometer(
|
|
|
+ (acceleration.y + gravity.y), -(acceleration.x + gravity.x),
|
|
|
+ acceleration.z + gravity.z);
|
|
|
+ OSIPhone::get_singleton()->update_magnetometer(
|
|
|
+ magnetic.y, -magnetic.x, magnetic.z);
|
|
|
+ OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x,
|
|
|
+ rotation.z);
|
|
|
+ }; break;
|
|
|
+ case UIDeviceOrientationPortraitUpsideDown: {
|
|
|
+ OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y,
|
|
|
+ gravity.z);
|
|
|
+ OSIPhone::get_singleton()->update_accelerometer(
|
|
|
+ -(acceleration.x + gravity.x), (acceleration.y + gravity.y),
|
|
|
+ acceleration.z + gravity.z);
|
|
|
+ OSIPhone::get_singleton()->update_magnetometer(
|
|
|
+ -magnetic.x, magnetic.y, magnetic.z);
|
|
|
+ OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y,
|
|
|
+ rotation.z);
|
|
|
+ }; break;
|
|
|
+ default: { // assume portrait
|
|
|
+ OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y,
|
|
|
+ gravity.z);
|
|
|
+ OSIPhone::get_singleton()->update_accelerometer(
|
|
|
+ acceleration.x + gravity.x, acceleration.y + gravity.y,
|
|
|
+ acceleration.z + gravity.z);
|
|
|
+ OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y,
|
|
|
+ magnetic.z);
|
|
|
+ OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y,
|
|
|
+ rotation.z);
|
|
|
+ }; break;
|
|
|
};
|
|
|
- // do stuff
|
|
|
}
|
|
|
|
|
|
- }; break;
|
|
|
- /*
|
|
|
- case 3: {
|
|
|
- ++frame_count;
|
|
|
- } break;
|
|
|
-*/
|
|
|
- case 2: {
|
|
|
-
|
|
|
- Main::start();
|
|
|
- ++frame_count;
|
|
|
-
|
|
|
- }; break; // no fallthrough
|
|
|
-
|
|
|
- default: {
|
|
|
- if (OSIPhone::get_singleton()) {
|
|
|
- if (motionInitialised) {
|
|
|
- // Just using polling approach for now, we can set this up so it sends data to us in intervals, might be better.
|
|
|
- // See Apple reference pages for more details:
|
|
|
- // https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
|
|
|
-
|
|
|
- // Apple splits our accelerometer date into a gravity and user movement component. We add them back together
|
|
|
- CMAcceleration gravity = motionManager.deviceMotion.gravity;
|
|
|
- CMAcceleration acceleration = motionManager.deviceMotion.userAcceleration;
|
|
|
-
|
|
|
- ///@TODO We don't seem to be getting data here, is my device broken or is this code incorrect?
|
|
|
- CMMagneticField magnetic = motionManager.deviceMotion.magneticField.field;
|
|
|
-
|
|
|
- ///@TODO we can access rotationRate as a CMRotationRate variable (processed date) or CMGyroData (raw data), have to see what works best
|
|
|
- CMRotationRate rotation = motionManager.deviceMotion.rotationRate;
|
|
|
-
|
|
|
- // Adjust for screen orientation.
|
|
|
- // [[UIDevice currentDevice] orientation] changes even if we've fixed our orientation which is not
|
|
|
- // a good thing when you're trying to get your user to move the screen in all directions and want consistent output
|
|
|
-
|
|
|
- ///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] is a bit of a hack. Godot obviously knows the orientation so maybe we
|
|
|
- // can use that instead? (note that left and right seem swapped)
|
|
|
-
|
|
|
- switch ([[UIApplication sharedApplication] statusBarOrientation]) {
|
|
|
- case UIDeviceOrientationLandscapeLeft: {
|
|
|
- OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z);
|
|
|
- OSIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z);
|
|
|
- OSIPhone::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z);
|
|
|
- OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z);
|
|
|
- }; break;
|
|
|
- case UIDeviceOrientationLandscapeRight: {
|
|
|
- OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z);
|
|
|
- OSIPhone::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z);
|
|
|
- OSIPhone::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z);
|
|
|
- OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z);
|
|
|
- }; break;
|
|
|
- case UIDeviceOrientationPortraitUpsideDown: {
|
|
|
- OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z);
|
|
|
- OSIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z);
|
|
|
- OSIPhone::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z);
|
|
|
- OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z);
|
|
|
- }; break;
|
|
|
- default: { // assume portrait
|
|
|
- OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z);
|
|
|
- OSIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z);
|
|
|
- OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z);
|
|
|
- OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z);
|
|
|
- }; break;
|
|
|
- };
|
|
|
- }
|
|
|
-
|
|
|
- bool quit_request = OSIPhone::get_singleton()->iterate();
|
|
|
- };
|
|
|
+ bool quit_request = OSIPhone::get_singleton()->iterate();
|
|
|
};
|
|
|
};
|
|
|
+ };
|
|
|
};
|
|
|
|
|
|
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
|
|
|
|
|
|
printf("****************** did receive memory warning!\n");
|
|
|
- OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
|
|
|
+ OS::get_singleton()->get_main_loop()->notification(
|
|
|
+ MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
|
|
|
};
|
|
|
|
|
|
- (void)applicationDidFinishLaunching:(UIApplication *)application {
|
|
@@ -256,25 +575,29 @@ static int frame_count = 0;
|
|
|
|
|
|
[application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
|
|
|
// disable idle timer
|
|
|
- //application.idleTimerDisabled = YES;
|
|
|
+ // application.idleTimerDisabled = YES;
|
|
|
|
|
|
- //Create a full-screen window
|
|
|
+ // Create a full-screen window
|
|
|
window = [[UIWindow alloc] initWithFrame:rect];
|
|
|
- //window.autoresizesSubviews = YES;
|
|
|
- //[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
|
|
|
+ // window.autoresizesSubviews = YES;
|
|
|
+ //[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth |
|
|
|
+ // UIViewAutoresizingFlexibleWidth];
|
|
|
|
|
|
- //Create the OpenGL ES view and add it to the window
|
|
|
+ // Create the OpenGL ES view and add it to the window
|
|
|
GLView *glView = [[GLView alloc] initWithFrame:rect];
|
|
|
printf("glview is %p\n", glView);
|
|
|
//[window addSubview:glView];
|
|
|
glView.delegate = self;
|
|
|
- //glView.autoresizesSubviews = YES;
|
|
|
- //[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
|
|
|
+ // glView.autoresizesSubviews = YES;
|
|
|
+ //[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth |
|
|
|
+ // UIViewAutoresizingFlexibleWidth];
|
|
|
|
|
|
int backingWidth;
|
|
|
int backingHeight;
|
|
|
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
|
|
|
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
|
|
|
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
|
|
|
+ GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
|
|
|
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
|
|
|
+ GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
|
|
|
|
|
|
iphone_main(backingWidth, backingHeight, gargc, gargv);
|
|
|
|
|
@@ -282,26 +605,31 @@ static int frame_count = 0;
|
|
|
view_controller.view = glView;
|
|
|
window.rootViewController = view_controller;
|
|
|
|
|
|
- _set_keep_screen_on(bool(GLOBAL_DEF("display/keep_screen_on", true)) ? YES : NO);
|
|
|
- glView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
|
|
|
+ _set_keep_screen_on(bool(GLOBAL_DEF("display/keep_screen_on", true)) ? YES
|
|
|
+ : NO);
|
|
|
+ glView.useCADisplayLink =
|
|
|
+ bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
|
|
|
printf("cadisaplylink: %d", glView.useCADisplayLink);
|
|
|
glView.animationInterval = 1.0 / kRenderingFrequency;
|
|
|
[glView startAnimation];
|
|
|
|
|
|
- //Show the window
|
|
|
+ // Show the window
|
|
|
[window makeKeyAndVisible];
|
|
|
|
|
|
if (!motionInitialised) {
|
|
|
motionManager = [[CMMotionManager alloc] init];
|
|
|
if (motionManager.deviceMotionAvailable) {
|
|
|
motionManager.deviceMotionUpdateInterval = 1.0 / 70.0;
|
|
|
- [motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical];
|
|
|
+ [motionManager startDeviceMotionUpdatesUsingReferenceFrame:
|
|
|
+ CMAttitudeReferenceFrameXMagneticNorthZVertical];
|
|
|
motionInitialised = YES;
|
|
|
};
|
|
|
};
|
|
|
|
|
|
- //OSIPhone::screen_width = rect.size.width - rect.origin.x;
|
|
|
- //OSIPhone::screen_height = rect.size.height - rect.origin.y;
|
|
|
+ [self initGameControllers];
|
|
|
+
|
|
|
+ // OSIPhone::screen_width = rect.size.width - rect.origin.x;
|
|
|
+ // OSIPhone::screen_height = rect.size.height - rect.origin.y;
|
|
|
|
|
|
mainViewController = view_controller;
|
|
|
|
|
@@ -317,16 +645,22 @@ static int frame_count = 0;
|
|
|
String adid = GLOBAL_DEF("mobileapptracker/advertiser_id", "");
|
|
|
String convkey = GLOBAL_DEF("mobileapptracker/conversion_key", "");
|
|
|
|
|
|
- NSString *advertiser_id = [NSString stringWithUTF8String:adid.utf8().get_data()];
|
|
|
- NSString *conversion_key = [NSString stringWithUTF8String:convkey.utf8().get_data()];
|
|
|
+ NSString *advertiser_id =
|
|
|
+ [NSString stringWithUTF8String:adid.utf8().get_data()];
|
|
|
+ NSString *conversion_key =
|
|
|
+ [NSString stringWithUTF8String:convkey.utf8().get_data()];
|
|
|
|
|
|
// Account Configuration info - must be set
|
|
|
- [MobileAppTracker initializeWithMATAdvertiserId:advertiser_id MATConversionKey:conversion_key];
|
|
|
+ [MobileAppTracker initializeWithMATAdvertiserId:advertiser_id
|
|
|
+ MATConversionKey:conversion_key];
|
|
|
|
|
|
// Used to pass us the IFA, enables highly accurate 1-to-1 attribution.
|
|
|
// Required for many advertising networks.
|
|
|
- [MobileAppTracker setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager] advertisingIdentifier]
|
|
|
- advertisingTrackingEnabled:[[ASIdentifierManager sharedManager] isAdvertisingTrackingEnabled]];
|
|
|
+ [MobileAppTracker
|
|
|
+ setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager]
|
|
|
+ advertisingIdentifier]
|
|
|
+ advertisingTrackingEnabled:[[ASIdentifierManager sharedManager]
|
|
|
+ isAdvertisingTrackingEnabled]];
|
|
|
|
|
|
#endif
|
|
|
};
|
|
@@ -335,6 +669,8 @@ static int frame_count = 0;
|
|
|
|
|
|
printf("********************* will terminate\n");
|
|
|
|
|
|
+ [self deinitGameControllers];
|
|
|
+
|
|
|
if (motionInitialised) {
|
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|
///@TODO is this the right place to clean this up?
|
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|
[motionManager stopDeviceMotionUpdates];
|
|
@@ -351,7 +687,8 @@ static int frame_count = 0;
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|
///@TODO maybe add pause motionManager? and where would we unpause it?
|
|
|
|
|
|
if (OS::get_singleton()->get_main_loop())
|
|
|
- OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
|
|
+ OS::get_singleton()->get_main_loop()->notification(
|
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|
+ MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
|
|
|
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|
[view_controller.view stopAnimation];
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|
|
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|
@@ -362,14 +699,15 @@ static int frame_count = 0;
|
|
|
|
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|
- (void)applicationWillEnterForeground:(UIApplication *)application {
|
|
|
printf("********************* did enter foreground\n");
|
|
|
- //OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
|
|
+ // OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
|
|
[view_controller.view startAnimation];
|
|
|
}
|
|
|
|
|
|
- (void)applicationWillResignActive:(UIApplication *)application {
|
|
|
printf("********************* will resign active\n");
|
|
|
- //OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
|
|
- [view_controller.view stopAnimation]; // FIXME: pause seems to be recommended elsewhere
|
|
|
+ // OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
|
|
+ [view_controller.view
|
|
|
+ stopAnimation]; // FIXME: pause seems to be recommended elsewhere
|
|
|
}
|
|
|
|
|
|
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
|
@@ -379,9 +717,11 @@ static int frame_count = 0;
|
|
|
[MobileAppTracker measureSession];
|
|
|
#endif
|
|
|
if (OS::get_singleton()->get_main_loop())
|
|
|
- OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
|
|
+ OS::get_singleton()->get_main_loop()->notification(
|
|
|
+ MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
|
|
|
|
|
- [view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere
|
|
|
+ [view_controller.view
|
|
|
+ startAnimation]; // FIXME: resume seems to be recommended elsewhere
|
|
|
|
|
|
if (OSIPhone::get_singleton()->native_video_is_playing()) {
|
|
|
OSIPhone::get_singleton()->native_video_unpause();
|
|
@@ -397,14 +737,17 @@ static int frame_count = 0;
|
|
|
}
|
|
|
|
|
|
// For 4.2+ support
|
|
|
-- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
|
|
|
+- (BOOL)application:(UIApplication *)application
|
|
|
+ openURL:(NSURL *)url
|
|
|
+ sourceApplication:(NSString *)sourceApplication
|
|
|
+ annotation:(id)annotation {
|
|
|
#ifdef MODULE_PARSE_ENABLED
|
|
|
NSLog(@"Handling application openURL");
|
|
|
- return [[FBSDKApplicationDelegate sharedInstance]
|
|
|
- application:application
|
|
|
- openURL:url
|
|
|
- sourceApplication:sourceApplication
|
|
|
- annotation:annotation];
|
|
|
+ return
|
|
|
+ [[FBSDKApplicationDelegate sharedInstance] application:application
|
|
|
+ openURL:url
|
|
|
+ sourceApplication:sourceApplication
|
|
|
+ annotation:annotation];
|
|
|
#endif
|
|
|
|
|
|
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
|
|
@@ -414,21 +757,25 @@ static int frame_count = 0;
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
-- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
|
|
|
+- (void)application:(UIApplication *)application
|
|
|
+ didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
|
|
|
#ifdef MODULE_PARSE_ENABLED
|
|
|
// Store the deviceToken in the current installation and save it to Parse.
|
|
|
PFInstallation *currentInstallation = [PFInstallation currentInstallation];
|
|
|
- //NSString* token = [[NSString alloc] initWithData:deviceToken encoding:NSUTF8StringEncoding];
|
|
|
+ // NSString* token = [[NSString alloc] initWithData:deviceToken
|
|
|
+ // encoding:NSUTF8StringEncoding];
|
|
|
NSLog(@"Device Token : %@ ", deviceToken);
|
|
|
[currentInstallation setDeviceTokenFromData:deviceToken];
|
|
|
[currentInstallation saveInBackground];
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
-- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
|
|
|
+- (void)application:(UIApplication *)application
|
|
|
+ didReceiveRemoteNotification:(NSDictionary *)userInfo {
|
|
|
#ifdef MODULE_PARSE_ENABLED
|
|
|
[PFPush handlePush:userInfo];
|
|
|
- NSDictionary *aps = [userInfo objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
|
|
|
+ NSDictionary *aps =
|
|
|
+ [userInfo objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
|
|
|
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
|
|
|
|
|
|
NSLog(@"Push Notification Payload (app active) %@", aps);
|