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Fix item list scroll speed.

Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more.
Sean Bohan 8 år sedan
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064dce7a4c
1 ändrade filer med 0 tillägg och 2 borttagningar
  1. 0 2
      scene/gui/item_list.cpp

+ 0 - 2
scene/gui/item_list.cpp

@@ -521,13 +521,11 @@ void ItemList::_input_event(const InputEvent &p_event) {
 
 
 		scroll_bar->set_val(scroll_bar->get_val() - scroll_bar->get_page() * p_event.mouse_button.factor / 8);
 		scroll_bar->set_val(scroll_bar->get_val() - scroll_bar->get_page() * p_event.mouse_button.factor / 8);
 
 
-		scroll_bar->set_val(scroll_bar->get_val() - scroll_bar->get_page() / 8);
 	}
 	}
 	if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == BUTTON_WHEEL_DOWN && p_event.mouse_button.pressed) {
 	if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == BUTTON_WHEEL_DOWN && p_event.mouse_button.pressed) {
 
 
 		scroll_bar->set_val(scroll_bar->get_val() + scroll_bar->get_page() * p_event.mouse_button.factor / 8);
 		scroll_bar->set_val(scroll_bar->get_val() + scroll_bar->get_page() * p_event.mouse_button.factor / 8);
 
 
-		scroll_bar->set_val(scroll_bar->get_val() + scroll_bar->get_page() / 8);
 	}
 	}
 
 
 	if (p_event.is_pressed() && items.size() > 0) {
 	if (p_event.is_pressed() && items.size() > 0) {