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Fix random crashes when using yield()

Pedro J. Estébanez 8 years ago
parent
commit
0664a9ef8e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      modules/gdscript/gd_function.cpp

+ 1 - 1
modules/gdscript/gd_function.cpp

@@ -189,7 +189,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
 	if (p_state) {
 	if (p_state) {
 		//use existing (supplied) state (yielded)
 		//use existing (supplied) state (yielded)
 		stack = (Variant *)p_state->stack.ptr();
 		stack = (Variant *)p_state->stack.ptr();
-		call_args = (Variant **)stack + sizeof(Variant) * p_state->stack_size;
+		call_args = (Variant **)&p_state->stack.ptr()[sizeof(Variant) * p_state->stack_size]; //ptr() to avoid bounds check
 		line = p_state->line;
 		line = p_state->line;
 		ip = p_state->ip;
 		ip = p_state->ip;
 		alloca_size = p_state->stack.size();
 		alloca_size = p_state->stack.size();