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[Doc] Remove reference to UNIX sockets in StreamPeer.

That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.

(cherry picked from commit e858f7c2ead49cee8689fc03546e6f505f0fd17a)
Fabio Alessandrelli 4 years ago
parent
commit
066ceefcaf
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/StreamPeer.xml

+ 1 - 1
doc/classes/StreamPeer.xml

@@ -4,7 +4,7 @@
 		Abstraction and base class for stream-based protocols.
 	</brief_description>
 	<description>
-		StreamPeer is an abstraction and base class for stream-based protocols (such as TCP or UNIX sockets). It provides an API for sending and receiving data through streams as raw data or strings.
+		StreamPeer is an abstraction and base class for stream-based protocols (such as TCP). It provides an API for sending and receiving data through streams as raw data or strings.
 	</description>
 	<tutorials>
 	</tutorials>