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Backport d800329 AudioEffectCapture to 3.2

Lyuma 4 years ago
parent
commit
069c08e155

+ 75 - 0
doc/classes/AudioEffectCapture.xml

@@ -0,0 +1,75 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AudioEffectCapture" inherits="AudioEffect" version="4.0">
+	<brief_description>
+		Captures audio from an audio bus in real-time.
+	</brief_description>
+	<description>
+		AudioEffectCapture is an AudioEffect which copies all audio frames from the attached audio effect bus into its internal ring buffer.
+		Application code should consume these audio frames from this ring buffer using [method get_buffer] and process it as needed, for example to capture data from a microphone, implement application defined effects, or to transmit audio over the network.
+	</description>
+	<tutorials>
+	</tutorials>
+	<methods>
+		<method name="can_get_buffer" qualifiers="const">
+			<return type="bool">
+			</return>
+			<argument index="0" name="frames" type="int">
+			</argument>
+			<description>
+				Returns [code]true[/code] if at least [code]frames[/code] audio frames are available to read in the internal ring buffer.
+			</description>
+		</method>
+		<method name="clear_buffer">
+			<return type="void">
+			</return>
+			<description>
+				Clears the internal ring buffer.
+			</description>
+		</method>
+		<method name="get_buffer">
+			<return type="PoolVector2Array">
+			</return>
+			<argument index="0" name="frames" type="int">
+			</argument>
+			<description>
+				Gets the next [code]frames[/code] audio samples from the internal ring buffer.
+				Returns a [PoolVector2Array] containing exactly [code]frames[/code] audio samples if available, or an empty [PoolVector2Array] if insufficient data was available.
+			</description>
+		</method>
+		<method name="get_buffer_length_frames" qualifiers="const">
+			<return type="int">
+			</return>
+			<description>
+				Returns the total size of the internal ring buffer in frames.
+			</description>
+		</method>
+		<method name="get_discarded_frames" qualifiers="const">
+			<return type="int">
+			</return>
+			<description>
+				Returns the number of audio frames discarded from the audio bus due to full buffer.
+			</description>
+		</method>
+		<method name="get_frames_available" qualifiers="const">
+			<return type="int">
+			</return>
+			<description>
+				Returns the number of frames available to read using [method get_buffer].
+			</description>
+		</method>
+		<method name="get_pushed_frames" qualifiers="const">
+			<return type="int">
+			</return>
+			<description>
+				Returns the number of audio frames inserted from the audio bus.
+			</description>
+		</method>
+	</methods>
+	<members>
+		<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.1">
+			Length of the internal ring buffer, in seconds.
+		</member>
+	</members>
+	<constants>
+	</constants>
+</class>

+ 144 - 0
servers/audio/effects/audio_effect_capture.cpp

@@ -0,0 +1,144 @@
+/*************************************************************************/
+/*  audio_effect_capture.cpp                                             */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "audio_effect_capture.h"
+
+bool AudioEffectCapture::can_get_buffer(int p_frames) const {
+	return buffer.data_left() >= p_frames;
+}
+
+PoolVector2Array AudioEffectCapture::get_buffer(int p_frames) {
+	ERR_FAIL_COND_V(!buffer_initialized, PoolVector2Array());
+	ERR_FAIL_INDEX_V(p_frames, buffer.size(), PoolVector2Array());
+	int data_left = buffer.data_left();
+	if (data_left < p_frames || p_frames == 0) {
+		return PoolVector2Array();
+	}
+
+	PoolVector2Array ret;
+	ret.resize(p_frames);
+
+	{
+		PoolVector<AudioFrame> streaming_data;
+		streaming_data.resize(p_frames);
+		buffer.read(streaming_data.write().ptr(), p_frames);
+
+		PoolVector2Array::Write retw = ret.write();
+		for (int32_t i = 0; i < p_frames; i++) {
+			retw[i] = Vector2(streaming_data[i].l, streaming_data[i].r);
+		}
+	}
+	return ret;
+}
+
+void AudioEffectCapture::clear_buffer() {
+	const int32_t data_left = buffer.data_left();
+	buffer.advance_read(data_left);
+}
+
+void AudioEffectCapture::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("can_get_buffer", "frames"), &AudioEffectCapture::can_get_buffer);
+	ClassDB::bind_method(D_METHOD("get_buffer", "frames"), &AudioEffectCapture::get_buffer);
+	ClassDB::bind_method(D_METHOD("clear_buffer"), &AudioEffectCapture::clear_buffer);
+	ClassDB::bind_method(D_METHOD("set_buffer_length", "buffer_length_seconds"), &AudioEffectCapture::set_buffer_length);
+	ClassDB::bind_method(D_METHOD("get_buffer_length"), &AudioEffectCapture::get_buffer_length);
+	ClassDB::bind_method(D_METHOD("get_frames_available"), &AudioEffectCapture::get_frames_available);
+	ClassDB::bind_method(D_METHOD("get_discarded_frames"), &AudioEffectCapture::get_discarded_frames);
+	ClassDB::bind_method(D_METHOD("get_buffer_length_frames"), &AudioEffectCapture::get_buffer_length_frames);
+	ClassDB::bind_method(D_METHOD("get_pushed_frames"), &AudioEffectCapture::get_pushed_frames);
+
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "buffer_length", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_buffer_length", "get_buffer_length");
+}
+
+Ref<AudioEffectInstance> AudioEffectCapture::instance() {
+	if (!buffer_initialized) {
+		float target_buffer_size = AudioServer::get_singleton()->get_mix_rate() * buffer_length_seconds;
+		ERR_FAIL_COND_V(target_buffer_size <= 0 || target_buffer_size >= (1 << 27), Ref<AudioEffectInstance>());
+		buffer.resize(nearest_shift((int)target_buffer_size));
+		buffer_initialized = true;
+	}
+
+	clear_buffer();
+
+	Ref<AudioEffectCaptureInstance> ins;
+	ins.instance();
+	ins->base = Ref<AudioEffectCapture>(this);
+
+	return ins;
+}
+
+void AudioEffectCapture::set_buffer_length(float p_buffer_length_seconds) {
+	ERR_FAIL_COND(buffer_initialized);
+
+	buffer_length_seconds = p_buffer_length_seconds;
+}
+
+float AudioEffectCapture::get_buffer_length() {
+	return buffer_length_seconds;
+}
+
+int AudioEffectCapture::get_frames_available() const {
+	ERR_FAIL_COND_V(!buffer_initialized, 0);
+	return buffer.data_left();
+}
+
+int64_t AudioEffectCapture::get_discarded_frames() const {
+	return discarded_frames;
+}
+
+int AudioEffectCapture::get_buffer_length_frames() const {
+	ERR_FAIL_COND_V(!buffer_initialized, 0);
+	return buffer.size();
+}
+
+int64_t AudioEffectCapture::get_pushed_frames() const {
+	return pushed_frames;
+}
+
+void AudioEffectCaptureInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
+	RingBuffer<AudioFrame> &buffer = base->buffer;
+
+	for (int i = 0; i < p_frame_count; i++) {
+		p_dst_frames[i] = p_src_frames[i];
+	}
+
+	if (buffer.space_left() >= p_frame_count) {
+		// Add incoming audio frames to the IO ring buffer
+		int32_t ret = buffer.write(p_src_frames, p_frame_count);
+		ERR_FAIL_COND_MSG(ret != p_frame_count, "Failed to add data to effect capture ring buffer despite sufficient space.");
+		base->pushed_frames += p_frame_count;
+	} else {
+		base->discarded_frames += p_frame_count;
+	}
+}
+
+bool AudioEffectCaptureInstance::process_silence() const {
+	return true;
+}

+ 89 - 0
servers/audio/effects/audio_effect_capture.h

@@ -0,0 +1,89 @@
+/*************************************************************************/
+/*  audio_effect_capture.h                                               */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef AUDIO_EFFECT_CAPTURE_H
+#define AUDIO_EFFECT_CAPTURE_H
+
+#include "core/engine.h"
+#include "core/math/audio_frame.h"
+#include "core/pool_vector.h"
+#include "core/reference.h"
+#include "core/ring_buffer.h"
+#include "servers/audio/audio_effect.h"
+#include "servers/audio_server.h"
+
+class AudioEffectCapture;
+
+class AudioEffectCaptureInstance : public AudioEffectInstance {
+	GDCLASS(AudioEffectCaptureInstance, AudioEffectInstance);
+	friend class AudioEffectCapture;
+	Ref<AudioEffectCapture> base;
+
+public:
+	virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
+	virtual bool process_silence() const;
+};
+
+class AudioEffectCapture : public AudioEffect {
+	GDCLASS(AudioEffectCapture, AudioEffect)
+	friend class AudioEffectCaptureInstance;
+
+	RingBuffer<AudioFrame> buffer;
+	uint64_t discarded_frames;
+	uint64_t pushed_frames;
+	float buffer_length_seconds;
+	bool buffer_initialized;
+
+protected:
+	static void _bind_methods();
+
+public:
+	AudioEffectCapture() {
+		discarded_frames = 0;
+		pushed_frames = 0;
+		buffer_length_seconds = 0.1f;
+		buffer_initialized = false;
+	}
+	virtual Ref<AudioEffectInstance> instance();
+
+	void set_buffer_length(float p_buffer_length_seconds);
+	float get_buffer_length();
+
+	bool can_get_buffer(int p_frames) const;
+	PoolVector2Array get_buffer(int p_len);
+	void clear_buffer();
+
+	int get_frames_available() const;
+	int64_t get_discarded_frames() const;
+	int get_buffer_length_frames() const;
+	int64_t get_pushed_frames() const;
+};
+
+#endif // AUDIO_EFFECT_CAPTURE_H

+ 3 - 0
servers/register_server_types.cpp

@@ -38,6 +38,7 @@
 #include "audio/audio_effect.h"
 #include "audio/audio_effect.h"
 #include "audio/audio_stream.h"
 #include "audio/audio_stream.h"
 #include "audio/effects/audio_effect_amplify.h"
 #include "audio/effects/audio_effect_amplify.h"
+#include "audio/effects/audio_effect_capture.h"
 #include "audio/effects/audio_effect_chorus.h"
 #include "audio/effects/audio_effect_chorus.h"
 #include "audio/effects/audio_effect_compressor.h"
 #include "audio/effects/audio_effect_compressor.h"
 #include "audio/effects/audio_effect_delay.h"
 #include "audio/effects/audio_effect_delay.h"
@@ -170,6 +171,8 @@ void register_server_types() {
 		ClassDB::register_class<AudioEffectRecord>();
 		ClassDB::register_class<AudioEffectRecord>();
 		ClassDB::register_class<AudioEffectSpectrumAnalyzer>();
 		ClassDB::register_class<AudioEffectSpectrumAnalyzer>();
 		ClassDB::register_virtual_class<AudioEffectSpectrumAnalyzerInstance>();
 		ClassDB::register_virtual_class<AudioEffectSpectrumAnalyzerInstance>();
+
+		ClassDB::register_class<AudioEffectCapture>();
 	}
 	}
 
 
 	ClassDB::register_class<CameraFeed>();
 	ClassDB::register_class<CameraFeed>();