Remove dead code in GDScript function `CallState`
@@ -566,7 +566,6 @@ public:
#endif
Vector<uint8_t> stack;
int stack_size = 0;
- uint32_t alloca_size = 0;
int ip = 0;
int line = 0;
int defarg = 0;
@@ -2535,7 +2535,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
memnew_placement(&gdfs->state.stack.write[sizeof(Variant) * i], Variant(stack[i]));
}
gdfs->state.stack_size = _stack_size;
- gdfs->state.alloca_size = alloca_size;
gdfs->state.ip = ip + 2;
gdfs->state.line = line;
gdfs->state.script = _script;