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@@ -2484,12 +2484,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
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if (surface_i < instance_materials.size()) {
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v = instance_materials.get(surface_i);
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}
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- Ref<BaseMaterial3D> mat = v;
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+ Ref<Material> mat = v;
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if (!mat.is_valid()) {
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mat = import_mesh->get_surface_material(surface_i);
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}
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if (mat.is_valid()) {
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- HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Iterator material_cache_i = state->material_cache.find(mat);
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+ HashMap<Ref<Material>, GLTFMaterialIndex>::Iterator material_cache_i = state->material_cache.find(mat);
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if (material_cache_i && material_cache_i->value != -1) {
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primitive["material"] = material_cache_i->value;
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} else {
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@@ -2937,16 +2937,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
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}
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}
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- Ref<BaseMaterial3D> mat;
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+ Ref<Material> mat;
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String mat_name;
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if (!state->discard_meshes_and_materials) {
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if (p.has("material")) {
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const int material = p["material"];
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ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT);
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- Ref<BaseMaterial3D> mat3d = state->materials[material];
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+ Ref<Material> mat3d = state->materials[material];
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ERR_FAIL_NULL_V(mat3d, ERR_FILE_CORRUPT);
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- if (has_vertex_color) {
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- mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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+
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+ Ref<BaseMaterial3D> base_material = mat3d;
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+ if (has_vertex_color && base_material.is_valid()) {
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+ base_material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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}
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mat = mat3d;
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@@ -2954,7 +2956,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
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Ref<StandardMaterial3D> mat3d;
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mat3d.instantiate();
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if (has_vertex_color) {
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- mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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+ mat3d->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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}
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mat = mat3d;
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}
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@@ -3382,8 +3384,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
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Array materials;
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for (int32_t i = 0; i < state->materials.size(); i++) {
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Dictionary d;
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-
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- Ref<BaseMaterial3D> material = state->materials[i];
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+ Ref<Material> material = state->materials[i];
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if (material.is_null()) {
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materials.push_back(d);
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continue;
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@@ -3391,11 +3392,12 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
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if (!material->get_name().is_empty()) {
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d["name"] = _gen_unique_name(state, material->get_name());
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}
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- {
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+ Ref<BaseMaterial3D> base_material = material;
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+ if (base_material.is_valid()) {
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Dictionary mr;
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{
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Array arr;
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- const Color c = material->get_albedo().srgb_to_linear();
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+ const Color c = base_material->get_albedo().srgb_to_linear();
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arr.push_back(c.r);
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arr.push_back(c.g);
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arr.push_back(c.b);
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@@ -3404,167 +3406,169 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
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}
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{
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Dictionary bct;
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- Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
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- GLTFTextureIndex gltf_texture_index = -1;
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+ if (base_material.is_valid()) {
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+ Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
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+ GLTFTextureIndex gltf_texture_index = -1;
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- if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
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- albedo_texture->set_name(material->get_name() + "_albedo");
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- gltf_texture_index = _set_texture(state, albedo_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
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- }
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- if (gltf_texture_index != -1) {
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- bct["index"] = gltf_texture_index;
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- Dictionary extensions = _serialize_texture_transform_uv1(material);
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- if (!extensions.is_empty()) {
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- bct["extensions"] = extensions;
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- state->use_khr_texture_transform = true;
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+ if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
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+ albedo_texture->set_name(material->get_name() + "_albedo");
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+ gltf_texture_index = _set_texture(state, albedo_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
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+ }
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+ if (gltf_texture_index != -1) {
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+ bct["index"] = gltf_texture_index;
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+ Dictionary extensions = _serialize_texture_transform_uv1(material);
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+ if (!extensions.is_empty()) {
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+ bct["extensions"] = extensions;
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+ state->use_khr_texture_transform = true;
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+ }
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+ mr["baseColorTexture"] = bct;
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}
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- mr["baseColorTexture"] = bct;
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}
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}
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-
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- mr["metallicFactor"] = material->get_metallic();
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- mr["roughnessFactor"] = material->get_roughness();
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- bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
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- bool has_ao = material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
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- bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
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- if (has_ao || has_roughness || has_metalness) {
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- Dictionary mrt;
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- Ref<Texture2D> roughness_texture = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
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- BaseMaterial3D::TextureChannel roughness_channel = material->get_roughness_texture_channel();
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- Ref<Texture2D> metallic_texture = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC);
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- BaseMaterial3D::TextureChannel metalness_channel = material->get_metallic_texture_channel();
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- Ref<Texture2D> ao_texture = material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION);
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- BaseMaterial3D::TextureChannel ao_channel = material->get_ao_texture_channel();
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- Ref<ImageTexture> orm_texture;
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- orm_texture.instantiate();
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- Ref<Image> orm_image;
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- orm_image.instantiate();
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- int32_t height = 0;
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- int32_t width = 0;
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- Ref<Image> ao_image;
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- if (has_ao) {
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- height = ao_texture->get_height();
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- width = ao_texture->get_width();
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- ao_image = ao_texture->get_image();
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- Ref<ImageTexture> img_tex = ao_image;
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- if (img_tex.is_valid()) {
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- ao_image = img_tex->get_image();
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+ if (base_material.is_valid()) {
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+ mr["metallicFactor"] = base_material->get_metallic();
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+ mr["roughnessFactor"] = base_material->get_roughness();
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+ bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
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+ bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
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+ bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
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+ if (has_ao || has_roughness || has_metalness) {
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+ Dictionary mrt;
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+ Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
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+ BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel();
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+ Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC);
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+ BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel();
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+ Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION);
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+ BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel();
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+ Ref<ImageTexture> orm_texture;
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+ orm_texture.instantiate();
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+ Ref<Image> orm_image;
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+ orm_image.instantiate();
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+ int32_t height = 0;
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+ int32_t width = 0;
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+ Ref<Image> ao_image;
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+ if (has_ao) {
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+ height = ao_texture->get_height();
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+ width = ao_texture->get_width();
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+ ao_image = ao_texture->get_image();
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+ Ref<ImageTexture> img_tex = ao_image;
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+ if (img_tex.is_valid()) {
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+ ao_image = img_tex->get_image();
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+ }
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+ if (ao_image->is_compressed()) {
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+ ao_image->decompress();
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+ }
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}
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- if (ao_image->is_compressed()) {
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- ao_image->decompress();
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+ Ref<Image> roughness_image;
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+ if (has_roughness) {
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+ height = roughness_texture->get_height();
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+ width = roughness_texture->get_width();
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+ roughness_image = roughness_texture->get_image();
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+ Ref<ImageTexture> img_tex = roughness_image;
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+ if (img_tex.is_valid()) {
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+ roughness_image = img_tex->get_image();
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+ }
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+ if (roughness_image->is_compressed()) {
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+ roughness_image->decompress();
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+ }
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}
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- }
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- Ref<Image> roughness_image;
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- if (has_roughness) {
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- height = roughness_texture->get_height();
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- width = roughness_texture->get_width();
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- roughness_image = roughness_texture->get_image();
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- Ref<ImageTexture> img_tex = roughness_image;
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- if (img_tex.is_valid()) {
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- roughness_image = img_tex->get_image();
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+ Ref<Image> metallness_image;
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+ if (has_metalness) {
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+ height = metallic_texture->get_height();
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+ width = metallic_texture->get_width();
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+ metallness_image = metallic_texture->get_image();
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+ Ref<ImageTexture> img_tex = metallness_image;
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+ if (img_tex.is_valid()) {
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+ metallness_image = img_tex->get_image();
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+ }
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+ if (metallness_image->is_compressed()) {
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+ metallness_image->decompress();
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+ }
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}
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- if (roughness_image->is_compressed()) {
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- roughness_image->decompress();
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+ Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
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+ if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
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+ height = albedo_texture->get_height();
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+ width = albedo_texture->get_width();
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}
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- }
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- Ref<Image> metallness_image;
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- if (has_metalness) {
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- height = metallic_texture->get_height();
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- width = metallic_texture->get_width();
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- metallness_image = metallic_texture->get_image();
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- Ref<ImageTexture> img_tex = metallness_image;
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- if (img_tex.is_valid()) {
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- metallness_image = img_tex->get_image();
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+ orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8);
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+ if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
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+ ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
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}
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- if (metallness_image->is_compressed()) {
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- metallness_image->decompress();
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+ if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
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+ roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
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}
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- }
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- Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
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- if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
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- height = albedo_texture->get_height();
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- width = albedo_texture->get_width();
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- }
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- orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8);
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- if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
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- ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
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- }
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- if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
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- roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
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- }
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- if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) {
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- metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
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- }
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- for (int32_t h = 0; h < height; h++) {
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- for (int32_t w = 0; w < width; w++) {
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- Color c = Color(1.0f, 1.0f, 1.0f);
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- if (has_ao) {
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- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) {
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- c.r = ao_image->get_pixel(w, h).r;
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- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) {
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- c.r = ao_image->get_pixel(w, h).g;
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- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) {
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- c.r = ao_image->get_pixel(w, h).b;
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- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) {
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- c.r = ao_image->get_pixel(w, h).a;
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+ if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) {
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+ metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
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+ }
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+ for (int32_t h = 0; h < height; h++) {
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+ for (int32_t w = 0; w < width; w++) {
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+ Color c = Color(1.0f, 1.0f, 1.0f);
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+ if (has_ao) {
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+ if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) {
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+ c.r = ao_image->get_pixel(w, h).r;
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+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) {
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+ c.r = ao_image->get_pixel(w, h).g;
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+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) {
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+ c.r = ao_image->get_pixel(w, h).b;
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+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) {
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+ c.r = ao_image->get_pixel(w, h).a;
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+ }
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}
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- }
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- if (has_roughness) {
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- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) {
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- c.g = roughness_image->get_pixel(w, h).r;
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- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) {
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- c.g = roughness_image->get_pixel(w, h).g;
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- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) {
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- c.g = roughness_image->get_pixel(w, h).b;
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- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) {
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- c.g = roughness_image->get_pixel(w, h).a;
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+ if (has_roughness) {
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+ if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) {
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+ c.g = roughness_image->get_pixel(w, h).r;
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+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) {
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+ c.g = roughness_image->get_pixel(w, h).g;
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+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) {
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+ c.g = roughness_image->get_pixel(w, h).b;
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+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) {
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+ c.g = roughness_image->get_pixel(w, h).a;
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+ }
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}
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- }
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- if (has_metalness) {
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- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) {
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- c.b = metallness_image->get_pixel(w, h).r;
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- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) {
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- c.b = metallness_image->get_pixel(w, h).g;
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- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) {
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- c.b = metallness_image->get_pixel(w, h).b;
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- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) {
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- c.b = metallness_image->get_pixel(w, h).a;
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+ if (has_metalness) {
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+ if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) {
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+ c.b = metallness_image->get_pixel(w, h).r;
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+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) {
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+ c.b = metallness_image->get_pixel(w, h).g;
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+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) {
|
|
|
+ c.b = metallness_image->get_pixel(w, h).b;
|
|
|
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) {
|
|
|
+ c.b = metallness_image->get_pixel(w, h).a;
|
|
|
+ }
|
|
|
}
|
|
|
+ orm_image->set_pixel(w, h, c);
|
|
|
}
|
|
|
- orm_image->set_pixel(w, h, c);
|
|
|
}
|
|
|
- }
|
|
|
- orm_image->generate_mipmaps();
|
|
|
- orm_texture->set_image(orm_image);
|
|
|
- GLTFTextureIndex orm_texture_index = -1;
|
|
|
- if (has_ao || has_roughness || has_metalness) {
|
|
|
- orm_texture->set_name(material->get_name() + "_orm");
|
|
|
- orm_texture_index = _set_texture(state, orm_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
|
|
|
- }
|
|
|
- if (has_ao) {
|
|
|
- Dictionary occt;
|
|
|
- occt["index"] = orm_texture_index;
|
|
|
- d["occlusionTexture"] = occt;
|
|
|
- }
|
|
|
- if (has_roughness || has_metalness) {
|
|
|
- mrt["index"] = orm_texture_index;
|
|
|
- Dictionary extensions = _serialize_texture_transform_uv1(material);
|
|
|
- if (!extensions.is_empty()) {
|
|
|
- mrt["extensions"] = extensions;
|
|
|
- state->use_khr_texture_transform = true;
|
|
|
+ orm_image->generate_mipmaps();
|
|
|
+ orm_texture->set_image(orm_image);
|
|
|
+ GLTFTextureIndex orm_texture_index = -1;
|
|
|
+ if (has_ao || has_roughness || has_metalness) {
|
|
|
+ orm_texture->set_name(material->get_name() + "_orm");
|
|
|
+ orm_texture_index = _set_texture(state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
|
|
|
+ }
|
|
|
+ if (has_ao) {
|
|
|
+ Dictionary occt;
|
|
|
+ occt["index"] = orm_texture_index;
|
|
|
+ d["occlusionTexture"] = occt;
|
|
|
+ }
|
|
|
+ if (has_roughness || has_metalness) {
|
|
|
+ mrt["index"] = orm_texture_index;
|
|
|
+ Dictionary extensions = _serialize_texture_transform_uv1(material);
|
|
|
+ if (!extensions.is_empty()) {
|
|
|
+ mrt["extensions"] = extensions;
|
|
|
+ state->use_khr_texture_transform = true;
|
|
|
+ }
|
|
|
+ mr["metallicRoughnessTexture"] = mrt;
|
|
|
}
|
|
|
- mr["metallicRoughnessTexture"] = mrt;
|
|
|
}
|
|
|
}
|
|
|
d["pbrMetallicRoughness"] = mr;
|
|
|
}
|
|
|
-
|
|
|
- if (material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) {
|
|
|
+ if (base_material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) {
|
|
|
Dictionary nt;
|
|
|
Ref<ImageTexture> tex;
|
|
|
tex.instantiate();
|
|
|
{
|
|
|
- Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
|
|
|
+ Ref<Texture2D> normal_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
|
|
|
if (normal_texture.is_valid()) {
|
|
|
// Code for uncompressing RG normal maps
|
|
|
Ref<Image> img = normal_texture->get_image();
|
|
@@ -3594,30 +3598,30 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
|
|
|
GLTFTextureIndex gltf_texture_index = -1;
|
|
|
if (tex.is_valid() && tex->get_image().is_valid()) {
|
|
|
tex->set_name(material->get_name() + "_normal");
|
|
|
- gltf_texture_index = _set_texture(state, tex, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
|
|
|
+ gltf_texture_index = _set_texture(state, tex, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
|
|
|
}
|
|
|
- nt["scale"] = material->get_normal_scale();
|
|
|
+ nt["scale"] = base_material->get_normal_scale();
|
|
|
if (gltf_texture_index != -1) {
|
|
|
nt["index"] = gltf_texture_index;
|
|
|
d["normalTexture"] = nt;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
|
|
|
- const Color c = material->get_emission().linear_to_srgb();
|
|
|
+ if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
|
|
|
+ const Color c = base_material->get_emission().linear_to_srgb();
|
|
|
Array arr;
|
|
|
arr.push_back(c.r);
|
|
|
arr.push_back(c.g);
|
|
|
arr.push_back(c.b);
|
|
|
d["emissiveFactor"] = arr;
|
|
|
}
|
|
|
- if (material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
|
|
|
+ if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
|
|
|
Dictionary et;
|
|
|
- Ref<Texture2D> emission_texture = material->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
|
|
|
+ Ref<Texture2D> emission_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
|
|
|
GLTFTextureIndex gltf_texture_index = -1;
|
|
|
if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) {
|
|
|
emission_texture->set_name(material->get_name() + "_emission");
|
|
|
- gltf_texture_index = _set_texture(state, emission_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
|
|
|
+ gltf_texture_index = _set_texture(state, emission_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
|
|
|
}
|
|
|
|
|
|
if (gltf_texture_index != -1) {
|
|
@@ -3625,14 +3629,14 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
|
|
|
d["emissiveTexture"] = et;
|
|
|
}
|
|
|
}
|
|
|
- const bool ds = material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED;
|
|
|
+ const bool ds = base_material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED;
|
|
|
if (ds) {
|
|
|
d["doubleSided"] = ds;
|
|
|
}
|
|
|
- if (material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) {
|
|
|
+ if (base_material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) {
|
|
|
d["alphaMode"] = "MASK";
|
|
|
- d["alphaCutoff"] = material->get_alpha_scissor_threshold();
|
|
|
- } else if (material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) {
|
|
|
+ d["alphaCutoff"] = base_material->get_alpha_scissor_threshold();
|
|
|
+ } else if (base_material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) {
|
|
|
d["alphaMode"] = "BLEND";
|
|
|
}
|
|
|
materials.push_back(d);
|
|
@@ -3838,29 +3842,37 @@ void GLTFDocument::_set_texture_transform_uv1(const Dictionary &d, Ref<BaseMater
|
|
|
if (d.has("extensions")) {
|
|
|
const Dictionary &extensions = d["extensions"];
|
|
|
if (extensions.has("KHR_texture_transform")) {
|
|
|
- const Dictionary &texture_transform = extensions["KHR_texture_transform"];
|
|
|
- const Array &offset_arr = texture_transform["offset"];
|
|
|
- if (offset_arr.size() == 2) {
|
|
|
- const Vector3 offset_vector3 = Vector3(offset_arr[0], offset_arr[1], 0.0f);
|
|
|
- material->set_uv1_offset(offset_vector3);
|
|
|
- }
|
|
|
+ if (material.is_valid()) {
|
|
|
+ const Dictionary &texture_transform = extensions["KHR_texture_transform"];
|
|
|
+ const Array &offset_arr = texture_transform["offset"];
|
|
|
+ if (offset_arr.size() == 2) {
|
|
|
+ const Vector3 offset_vector3 = Vector3(offset_arr[0], offset_arr[1], 0.0f);
|
|
|
+ material->set_uv1_offset(offset_vector3);
|
|
|
+ }
|
|
|
|
|
|
- const Array &scale_arr = texture_transform["scale"];
|
|
|
- if (scale_arr.size() == 2) {
|
|
|
- const Vector3 scale_vector3 = Vector3(scale_arr[0], scale_arr[1], 1.0f);
|
|
|
- material->set_uv1_scale(scale_vector3);
|
|
|
+ const Array &scale_arr = texture_transform["scale"];
|
|
|
+ if (scale_arr.size() == 2) {
|
|
|
+ const Vector3 scale_vector3 = Vector3(scale_arr[0], scale_arr[1], 1.0f);
|
|
|
+ material->set_uv1_scale(scale_vector3);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Ref<BaseMaterial3D> p_material) {
|
|
|
+ if (r_spec_gloss.is_null()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
if (r_spec_gloss->spec_gloss_img.is_null()) {
|
|
|
return;
|
|
|
}
|
|
|
if (r_spec_gloss->diffuse_img.is_null()) {
|
|
|
return;
|
|
|
}
|
|
|
+ if (p_material.is_null()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
bool has_roughness = false;
|
|
|
bool has_metal = false;
|
|
|
p_material->set_roughness(1.0f);
|
|
@@ -6657,21 +6669,17 @@ Dictionary _serialize_texture_transform_uv(Vector2 p_offset, Vector2 p_scale) {
|
|
|
}
|
|
|
|
|
|
Dictionary GLTFDocument::_serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material) {
|
|
|
- if (p_material.is_valid()) {
|
|
|
- Vector3 offset = p_material->get_uv1_offset();
|
|
|
- Vector3 scale = p_material->get_uv1_scale();
|
|
|
- return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
|
|
|
- }
|
|
|
- return Dictionary();
|
|
|
+ ERR_FAIL_NULL_V(p_material, Dictionary());
|
|
|
+ Vector3 offset = p_material->get_uv1_offset();
|
|
|
+ Vector3 scale = p_material->get_uv1_scale();
|
|
|
+ return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
|
|
|
}
|
|
|
|
|
|
Dictionary GLTFDocument::_serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material) {
|
|
|
- if (p_material.is_valid()) {
|
|
|
- Vector3 offset = p_material->get_uv2_offset();
|
|
|
- Vector3 scale = p_material->get_uv2_scale();
|
|
|
- return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
|
|
|
- }
|
|
|
- return Dictionary();
|
|
|
+ ERR_FAIL_NULL_V(p_material, Dictionary());
|
|
|
+ Vector3 offset = p_material->get_uv2_offset();
|
|
|
+ Vector3 scale = p_material->get_uv2_scale();
|
|
|
+ return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
|
|
|
}
|
|
|
|
|
|
Error GLTFDocument::_serialize_version(Ref<GLTFState> state) {
|