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Fix raytrace lightmap bake bias

Juan Linietsky 7 jaren geleden
bovenliggende
commit
06dd10b390
1 gewijzigde bestanden met toevoegingen van 2 en 2 verwijderingen
  1. 2 2
      scene/3d/voxel_light_baker.cpp

+ 2 - 2
scene/3d/voxel_light_baker.cpp

@@ -1687,10 +1687,10 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
 
 		Vector3 direction = normal_xform.xform(axis).normalized();
 
-		Vector3 pos = p_pos + Vector3(0.5, 0.5, 0.5) + direction * bias;
-
 		Vector3 advance = direction * _get_normal_advance(direction);
 
+		Vector3 pos = p_pos /*+ Vector3(0.5, 0.5, 0.5)*/ + advance * bias;
+
 		uint32_t cell = CHILD_EMPTY;
 
 		while (cell == CHILD_EMPTY) {