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Merge pull request #10140 from neikeq/Texture-not-ImageTexture-ok-thx

Texture: Fix wrong method bind instance type
Rémi Verschelde 8 years ago
parent
commit
06df0fdbc2
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/resources/texture.cpp

+ 1 - 1
scene/resources/texture.cpp

@@ -73,7 +73,7 @@ void Texture::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("draw", "canvas_item", "pos", "modulate", "transpose", "normal_map:Texture"), &Texture::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
 	ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map:Texture"), &Texture::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
 	ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map:Texture", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
-	ClassDB::bind_method(D_METHOD("get_data:Image", "cube_side"), &ImageTexture::get_data);
+	ClassDB::bind_method(D_METHOD("get_data:Image"), &Texture::get_data);
 
 	BIND_CONSTANT(FLAG_MIPMAPS);
 	BIND_CONSTANT(FLAG_REPEAT);