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Update docs links still pointing to 3.4

Rémi Verschelde il y a 3 ans
Parent
commit
06f4a28306

+ 1 - 1
misc/dist/html/editor.html

@@ -330,7 +330,7 @@
 				<br />
 				<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
 				<br />
-				<a href="https://docs.godotengine.org/en/3.4/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
+				<a href="https://docs.godotengine.org/en/3.5/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
 			</div>
 		</div>
 		<div id="tab-editor" style="display: none;">

+ 2 - 2
modules/gdscript/doc_classes/@GDScript.xml

@@ -276,7 +276,7 @@
 				- 1.0: Linear
 				- Greater than 1.0 (exclusive): Ease in
 				[/codeblock]
-				[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url]
+				[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url]
 				See also [method smoothstep]. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer].
 			</description>
 		</method>
@@ -966,7 +966,7 @@
 				smoothstep(0, 2, 2.0) # Returns 1.0
 				[/codeblock]
 				Compared to [method ease] with a curve value of [code]-1.6521[/code], [method smoothstep] returns the smoothest possible curve with no sudden changes in the derivative. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer].
-				[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url]
+				[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url]
 			</description>
 		</method>
 		<method name="sqrt">

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs

@@ -20,7 +20,7 @@ namespace Godot
     /// orthogonal to each other, but are not necessarily normalized (due to scaling).
     ///
     /// For more information, read this documentation article:
-    /// https://docs.godotengine.org/en/3.4/tutorials/math/matrices_and_transforms.html
+    /// https://docs.godotengine.org/en/3.5/tutorials/math/matrices_and_transforms.html
     /// </summary>
     [Serializable]
     [StructLayout(LayoutKind.Sequential)]

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs

@@ -15,7 +15,7 @@ namespace Godot
     /// <see cref="Vector3"/> for the origin (last column).
     ///
     /// For more information, read this documentation article:
-    /// https://docs.godotengine.org/en/3.4/tutorials/math/matrices_and_transforms.html
+    /// https://docs.godotengine.org/en/3.5/tutorials/math/matrices_and_transforms.html
     /// </summary>
     [Serializable]
     [StructLayout(LayoutKind.Sequential)]

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs

@@ -14,7 +14,7 @@ namespace Godot
     /// It consists of a three <see cref="Vector2"/> values: x, y, and the origin.
     ///
     /// For more information, read this documentation article:
-    /// https://docs.godotengine.org/en/3.4/tutorials/math/matrices_and_transforms.html
+    /// https://docs.godotengine.org/en/3.5/tutorials/math/matrices_and_transforms.html
     /// </summary>
     [Serializable]
     [StructLayout(LayoutKind.Sequential)]