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Fix indentation issues in last commits

Ping @reduz.
Rémi Verschelde 9 years ago
parent
commit
0729c852b4
4 changed files with 33 additions and 35 deletions
  1. 3 3
      core/object.cpp
  2. 1 1
      core/object.h
  3. 6 7
      scene/2d/canvas_item.cpp
  4. 23 24
      scene/main/viewport.cpp

+ 3 - 3
core/object.cpp

@@ -1403,9 +1403,9 @@ bool Object::has_persistent_signal_connections() const {
 
 
 void Object::get_signals_connected_to_this(List<Connection> *p_connections) const {
 void Object::get_signals_connected_to_this(List<Connection> *p_connections) const {
 
 
-    for (const List<Connection>::Element *E=connections.front();E;E=E->next()) {
-        p_connections->push_back(E->get());
-    }
+	for (const List<Connection>::Element *E=connections.front();E;E=E->next()) {
+		p_connections->push_back(E->get());
+	}
 }
 }
 
 
 
 

+ 1 - 1
core/object.h

@@ -605,7 +605,7 @@ public:
 	void get_signal_connection_list(const StringName& p_signal,List<Connection> *p_connections) const;
 	void get_signal_connection_list(const StringName& p_signal,List<Connection> *p_connections) const;
 	void get_all_signal_connections(List<Connection> *p_connections) const;
 	void get_all_signal_connections(List<Connection> *p_connections) const;
 	bool has_persistent_signal_connections() const;
 	bool has_persistent_signal_connections() const;
-    void get_signals_connected_to_this(List<Connection> *p_connections) const;
+	void get_signals_connected_to_this(List<Connection> *p_connections) const;
 
 
 	Error connect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method,const Vector<Variant>& p_binds=Vector<Variant>(),uint32_t p_flags=0);
 	Error connect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method,const Vector<Variant>& p_binds=Vector<Variant>(),uint32_t p_flags=0);
 	void disconnect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method);
 	void disconnect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method);

+ 6 - 7
scene/2d/canvas_item.cpp

@@ -460,9 +460,9 @@ void CanvasItem::_enter_canvas() {
 
 
 		while(n) {
 		while(n) {
 
 
-            canvas_layer = n->cast_to<CanvasLayer>();
-            if (canvas_layer) {
-                break;
+			canvas_layer = n->cast_to<CanvasLayer>();
+			if (canvas_layer) {
+				break;
 			}
 			}
 			n=n->get_parent();
 			n=n->get_parent();
 		}
 		}
@@ -471,7 +471,7 @@ void CanvasItem::_enter_canvas() {
 		if (canvas_layer)
 		if (canvas_layer)
 			canvas=canvas_layer->get_world_2d()->get_canvas();
 			canvas=canvas_layer->get_world_2d()->get_canvas();
 		else
 		else
-            canvas=get_viewport()->find_world_2d()->get_canvas();
+			canvas=get_viewport()->find_world_2d()->get_canvas();
 
 
 		VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas);
 		VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas);
 
 
@@ -482,9 +482,8 @@ void CanvasItem::_enter_canvas() {
 
 
 	} else {
 	} else {
 
 
-
 		CanvasItem *parent = get_parent_item();
 		CanvasItem *parent = get_parent_item();
-        canvas_layer=parent->canvas_layer;
+		canvas_layer=parent->canvas_layer;
 		VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item());
 		VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item());
 		parent->_queue_sort_children();
 		parent->_queue_sort_children();
 	}
 	}
@@ -1173,7 +1172,7 @@ Matrix32 CanvasItem::get_viewport_transform() const {
 			return canvas_layer->get_transform();
 			return canvas_layer->get_transform();
 		}
 		}
 
 
-    } else {
+	} else {
 		return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
 		return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
 	}
 	}
 
 

+ 23 - 24
scene/main/viewport.cpp

@@ -1574,30 +1574,29 @@ void Viewport::_gui_call_input(Control *p_control,const InputEvent& p_input) {
 
 
 //	_block();
 //	_block();
 
 
-    CanvasItem *ci=p_control;
-    while(ci) {
-
-        Control *control = ci->cast_to<Control>();
-        if (control) {
-            control->call_multilevel(SceneStringNames::get_singleton()->_input_event,p_input);
-            if (gui.key_event_accepted)
-                break;
-            if (!control->is_inside_tree())
-                break;
-            control->emit_signal(SceneStringNames::get_singleton()->input_event,p_input);
-            if (!control->is_inside_tree() || control->is_set_as_toplevel()) {
-                break;
-            }
-            if (gui.key_event_accepted)
-                break;
-            if (control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION))
-                break;
-        }
-
-        if (ci->is_set_as_toplevel())
-            break;
-
-        ci=ci->get_parent_item();
+	CanvasItem *ci=p_control;
+	while(ci) {
+
+		Control *control = ci->cast_to<Control>();
+		if (control) {
+			control->call_multilevel(SceneStringNames::get_singleton()->_input_event,p_input);
+			if (gui.key_event_accepted)
+				break;
+			if (!control->is_inside_tree())
+				break;
+			control->emit_signal(SceneStringNames::get_singleton()->input_event,p_input);
+			if (!control->is_inside_tree() || control->is_set_as_toplevel())
+				break;
+			if (gui.key_event_accepted)
+				break;
+			if (control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION))
+				break;
+		}
+
+		if (ci->is_set_as_toplevel())
+			break;
+
+		ci=ci->get_parent_item();
 	}
 	}
 
 
 	//_unblock();
 	//_unblock();