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@@ -414,7 +414,6 @@ FRAGMENT_SHADER_CODE
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color *= light;
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#ifdef USE_SHADOWS
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- light_vec = light_uv_interp.zw; //for shadows
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float angle_to_light = -atan(light_vec.x, light_vec.y);
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float PI = 3.14159265358979323846264;
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/*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays
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