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@@ -220,15 +220,6 @@ void Node3D::_notification(int p_what) {
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}
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}
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-void Node3D::set_basis(const Basis &p_basis) {
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- data.local_transform = Transform3D(p_basis, data.local_transform.origin);
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- data.dirty |= DIRTY_VECTORS;
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- _propagate_transform_changed(this);
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- if (data.notify_local_transform) {
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- notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
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- }
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-}
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-
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void Node3D::set_transform(const Transform3D &p_transform) {
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data.local_transform = p_transform;
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data.dirty |= DIRTY_VECTORS;
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@@ -247,14 +238,6 @@ void Node3D::set_global_transform(const Transform3D &p_transform) {
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set_transform(xform);
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}
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-Basis Node3D::get_basis() const {
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- if (data.dirty & DIRTY_LOCAL) {
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- _update_local_transform();
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- }
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-
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- return data.local_transform.basis;
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-}
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-
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Transform3D Node3D::get_transform() const {
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if (data.dirty & DIRTY_LOCAL) {
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_update_local_transform();
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@@ -782,9 +765,7 @@ NodePath Node3D::get_visibility_parent() const {
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}
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void Node3D::_bind_methods() {
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- ClassDB::bind_method(D_METHOD("set_basis", "basis"), &Node3D::set_basis);
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- ClassDB::bind_method(D_METHOD("get_basis"), &Node3D::get_basis);
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- ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Node3D::set_transform);
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+ ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
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ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
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ClassDB::bind_method(D_METHOD("set_position", "position"), &Node3D::set_position);
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ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
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@@ -857,12 +838,8 @@ void Node3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
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-
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- ADD_GROUP("Raw Matrix", "");
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- // No need to display the full Transform, we already have the translation above.
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- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_transform", "get_transform");
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- ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
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-
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+ ADD_GROUP("Matrix", "");
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+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
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ADD_GROUP("Visibility", "");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
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