|
@@ -5,6 +5,7 @@
|
|
|
#include "os/os.h"
|
|
|
#include "scene/resources/material.h"
|
|
|
#include "scene/resources/sample.h"
|
|
|
+#include "scene/resources/mesh.h"
|
|
|
|
|
|
bool EditorTexturePreviewPlugin::handles(const String& p_type) const {
|
|
|
|
|
@@ -662,3 +663,114 @@ EditorSamplePreviewPlugin::EditorSamplePreviewPlugin() {
|
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
+
|
|
|
+bool EditorMeshPreviewPlugin::handles(const String& p_type) const {
|
|
|
+
|
|
|
+ return ObjectTypeDB::is_type(p_type,"Mesh"); //any Mesh
|
|
|
+}
|
|
|
+
|
|
|
+Ref<Texture> EditorMeshPreviewPlugin::generate(const RES& p_from) {
|
|
|
+
|
|
|
+ Ref<Mesh> mesh = p_from;
|
|
|
+ ERR_FAIL_COND_V(mesh.is_null(),Ref<Texture>());
|
|
|
+
|
|
|
+ VS::get_singleton()->instance_set_base(mesh_instance,mesh->get_rid());
|
|
|
+
|
|
|
+ AABB aabb= mesh->get_aabb();
|
|
|
+ Vector3 ofs = aabb.pos + aabb.size*0.5;
|
|
|
+ aabb.pos-=ofs;
|
|
|
+ Transform xform;
|
|
|
+ xform.basis=Matrix3().rotated(Vector3(0,1,0),Math_PI*0.125);
|
|
|
+ xform.basis = Matrix3().rotated(Vector3(1,0,0),-Math_PI*0.125)*xform.basis;
|
|
|
+ AABB rot_aabb = xform.xform(aabb);
|
|
|
+ float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5;
|
|
|
+ if (m==0)
|
|
|
+ return Ref<Texture>();
|
|
|
+ m=1.0/m;
|
|
|
+ m*=0.5;
|
|
|
+ //print_line("scale: "+rtos(m));
|
|
|
+ xform.basis.scale(Vector3(m,m,m));
|
|
|
+ xform.origin=-xform.basis.xform(ofs); //-ofs*m;
|
|
|
+ xform.origin.z-=rot_aabb.size.z*2;
|
|
|
+ VS::get_singleton()->instance_set_transform(mesh_instance,xform);
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ VS::get_singleton()->viewport_queue_screen_capture(viewport);
|
|
|
+ VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture
|
|
|
+// print_line("queue capture!");
|
|
|
+ Image img;
|
|
|
+
|
|
|
+ int timeout=1000;
|
|
|
+ while(timeout) {
|
|
|
+ //print_line("try capture?");
|
|
|
+ OS::get_singleton()->delay_usec(10);
|
|
|
+ img = VS::get_singleton()->viewport_get_screen_capture(viewport);
|
|
|
+ if (!img.empty())
|
|
|
+ break;
|
|
|
+ timeout--;
|
|
|
+ }
|
|
|
+
|
|
|
+ //print_line("captured!");
|
|
|
+ VS::get_singleton()->instance_set_base(mesh_instance,RID());
|
|
|
+
|
|
|
+ int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
|
|
|
+ img.resize(thumbnail_size,thumbnail_size);
|
|
|
+
|
|
|
+ Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));
|
|
|
+ ptex->create_from_image(img,0);
|
|
|
+ return ptex;
|
|
|
+}
|
|
|
+
|
|
|
+EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
|
|
|
+
|
|
|
+ scenario = VS::get_singleton()->scenario_create();
|
|
|
+ viewport = VS::get_singleton()->viewport_create();
|
|
|
+ VS::get_singleton()->viewport_set_as_render_target(viewport,true);
|
|
|
+ VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_DISABLED);
|
|
|
+ VS::get_singleton()->viewport_set_scenario(viewport,scenario);
|
|
|
+ VS::ViewportRect vr;
|
|
|
+ vr.x=0;
|
|
|
+ vr.y=0;
|
|
|
+ vr.width=128;
|
|
|
+ vr.height=128;
|
|
|
+ VS::get_singleton()->viewport_set_rect(viewport,vr);
|
|
|
+
|
|
|
+ camera = VS::get_singleton()->camera_create();
|
|
|
+ VS::get_singleton()->viewport_attach_camera(viewport,camera);
|
|
|
+ VS::get_singleton()->camera_set_transform(camera,Transform(Matrix3(),Vector3(0,0,3)));
|
|
|
+// VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
|
|
|
+ VS::get_singleton()->camera_set_orthogonal(camera,1.0,0.01,1000.0);
|
|
|
+
|
|
|
+ light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
|
|
|
+ light_instance = VS::get_singleton()->instance_create2(light,scenario);
|
|
|
+ VS::get_singleton()->instance_set_transform(light_instance,Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
|
|
|
+
|
|
|
+ light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
|
|
|
+ VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_DIFFUSE,Color(0.7,0.7,0.7));
|
|
|
+ VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_SPECULAR,Color(0.0,0.0,0.0));
|
|
|
+ light_instance2 = VS::get_singleton()->instance_create2(light2,scenario);
|
|
|
+
|
|
|
+ VS::get_singleton()->instance_set_transform(light_instance2,Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
|
|
|
+
|
|
|
+// sphere = VS::get_singleton()->mesh_create();
|
|
|
+ mesh_instance = VS::get_singleton()->instance_create();
|
|
|
+ VS::get_singleton()->instance_set_scenario(mesh_instance,scenario);
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
|
|
|
+
|
|
|
+ //VS::get_singleton()->free(sphere);
|
|
|
+ VS::get_singleton()->free(mesh_instance);
|
|
|
+ VS::get_singleton()->free(viewport);
|
|
|
+ VS::get_singleton()->free(light);
|
|
|
+ VS::get_singleton()->free(light_instance);
|
|
|
+ VS::get_singleton()->free(light2);
|
|
|
+ VS::get_singleton()->free(light_instance2);
|
|
|
+ VS::get_singleton()->free(camera);
|
|
|
+ VS::get_singleton()->free(scenario);
|
|
|
+
|
|
|
+}
|