Make physics debug respect outline setting inside editor instead of always returning true no matter the actual setting.
@@ -111,11 +111,6 @@ void Shape2D::_bind_methods() {
}
bool Shape2D::is_collision_outline_enabled() {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return true;
- }
-#endif
return GLOBAL_GET("debug/shapes/collision/draw_2d_outlines");