Просмотр исходного кода

[Complex Text Layouts] Implement GDNative interface for TextServer.

bruvzg 5 лет назад
Родитель
Сommit
07d14f5bb8

+ 1 - 0
modules/gdnative/SCsub

@@ -20,6 +20,7 @@ SConscript("net/SCsub")
 SConscript("xr/SCsub")
 SConscript("pluginscript/SCsub")
 SConscript("videodecoder/SCsub")
+SConscript("text/SCsub")
 
 
 import gdnative_builders

+ 12 - 0
modules/gdnative/gdnative/array.cpp

@@ -90,6 +90,18 @@ void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot
 	}
 }
 
+void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a) {
+	Array *dest = (Array *)r_dest;
+	Vector<Vector2i> *pca = (Vector<Vector2i> *)p_pv2a;
+	memnew_placement(dest, Array);
+	dest->resize(pca->size());
+
+	for (int i = 0; i < dest->size(); i++) {
+		Variant v = pca->operator[](i);
+		dest->operator[](i) = v;
+	}
+}
+
 void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa) {
 	Array *dest = (Array *)r_dest;
 	Vector<String> *pca = (Vector<String> *)p_psa;

+ 113 - 0
modules/gdnative/gdnative/packed_arrays.cpp

@@ -49,6 +49,7 @@ static_assert(sizeof(godot_packed_float32_array) == sizeof(Vector<float>), "Vect
 static_assert(sizeof(godot_packed_float64_array) == sizeof(Vector<double>), "Vector<double> size mismatch");
 static_assert(sizeof(godot_packed_string_array) == sizeof(Vector<String>), "Vector<String> size mismatch");
 static_assert(sizeof(godot_packed_vector2_array) == sizeof(Vector<Vector2>), "Vector<Vector2> size mismatch");
+static_assert(sizeof(godot_packed_vector2i_array) == sizeof(Vector<Vector2i>), "Vector<Vector2i> size mismatch");
 static_assert(sizeof(godot_packed_vector3_array) == sizeof(Vector<Vector3>), "Vector<Vector3> size mismatch");
 static_assert(sizeof(godot_packed_color_array) == sizeof(Vector<Color>), "Vector<Color> size mismatch");
 
@@ -799,6 +800,118 @@ void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self
 	((Vector<Vector2> *)p_self)->~Vector();
 }
 
+// vector2i
+
+void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest) {
+	Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest;
+	memnew_placement(dest, Vector<Vector2i>);
+}
+
+void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) {
+	Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest;
+	const Vector<Vector2i> *src = (const Vector<Vector2i> *)p_src;
+	memnew_placement(dest, Vector<Vector2i>(*src));
+}
+
+void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a) {
+	Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest;
+	Array *a = (Array *)p_a;
+	memnew_placement(dest, Vector<Vector2i>);
+
+	dest->resize(a->size());
+	for (int i = 0; i < a->size(); i++) {
+		dest->set(i, (*a)[i]);
+	}
+}
+
+const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self) {
+	const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
+	return (const godot_vector2i *)self->ptr();
+}
+
+godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self) {
+	Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
+	return (godot_vector2i *)self->ptrw();
+}
+
+void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data) {
+	Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
+	Vector2i &s = *(Vector2i *)p_data;
+	self->push_back(s);
+}
+
+void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array) {
+	Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
+	Vector<Vector2i> *array = (Vector<Vector2i> *)p_array;
+	self->append_array(*array);
+}
+
+godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data) {
+	Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
+	Vector2i &s = *(Vector2i *)p_data;
+	return (godot_error)self->insert(p_idx, s);
+}
+
+godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value) {
+	Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
+	Vector2i &v = *(Vector2i *)p_value;
+	return (godot_bool)self->has(v);
+}
+
+void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self) {
+	Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
+	self->sort();
+}
+
+void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self) {
+	Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
+	self->invert();
+}
+
+void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data) {
+	Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
+	Vector2i &s = *(Vector2i *)p_data;
+	self->push_back(s);
+}
+
+void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx) {
+	Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
+	self->remove(p_idx);
+}
+
+void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size) {
+	Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
+	self->resize(p_size);
+}
+
+void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data) {
+	Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
+	Vector2i &s = *(Vector2i *)p_data;
+	self->set(p_idx, s);
+}
+
+godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx) {
+	const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
+	godot_vector2i v;
+	Vector2i *s = (Vector2i *)&v;
+	*s = self->get(p_idx);
+	return v;
+}
+
+godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self) {
+	const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
+	return self->size();
+}
+
+godot_bool GDAPI godot_packed_vector2i_array_empty(const godot_packed_vector2i_array *p_self) {
+	const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
+	return self->empty();
+}
+
+void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) {
+	((Vector<Vector2i> *)p_self)->~Vector();
+}
+
 // vector3
 
 void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest) {

+ 454 - 0
modules/gdnative/gdnative_api.json

@@ -259,6 +259,14 @@
           ["const godot_packed_vector2_array *", "p_pv2a"]
         ]
       },
+      {
+        "name": "godot_array_new_packed_vector2i_array",
+        "return_type": "void",
+        "arguments": [
+          ["godot_array *", "r_dest"],
+          ["const godot_packed_vector2i_array *", "p_pv2a"]
+        ]
+      },
       {
         "name": "godot_array_new_packed_string_array",
         "return_type": "void",
@@ -2637,6 +2645,152 @@
           ["godot_packed_vector2_array *", "p_self"]
         ]
       },
+      {
+        "name": "godot_packed_vector2i_array_new",
+        "return_type": "void",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "r_dest"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_new_copy",
+        "return_type": "void",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "r_dest"],
+          ["const godot_packed_vector2i_array *", "p_src"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_new_with_array",
+        "return_type": "void",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "r_dest"],
+          ["const godot_array *", "p_a"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_empty",
+        "return_type": "godot_bool",
+        "arguments": [
+          ["const godot_packed_vector2i_array *", "p_self"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_append",
+        "return_type": "void",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "p_self"],
+          ["const godot_vector2i *", "p_data"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_append_array",
+        "return_type": "void",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "p_self"],
+          ["const godot_packed_vector2i_array *", "p_array"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_insert",
+        "return_type": "godot_error",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "p_self"],
+          ["const godot_int", "p_idx"],
+          ["const godot_vector2i *", "p_data"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_has",
+        "return_type": "godot_bool",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "p_self"],
+          ["const godot_vector2i *", "p_value"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_sort",
+        "return_type": "void",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "p_self"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_invert",
+        "return_type": "void",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "p_self"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_push_back",
+        "return_type": "void",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "p_self"],
+          ["const godot_vector2i *", "p_data"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_remove",
+        "return_type": "void",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "p_self"],
+          ["const godot_int", "p_idx"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_resize",
+        "return_type": "void",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "p_self"],
+          ["const godot_int", "p_size"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_ptr",
+        "return_type": "const godot_vector2i *",
+        "arguments": [
+          ["const godot_packed_vector2i_array *", "p_self"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_ptrw",
+        "return_type": "godot_vector2i *",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "p_self"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_set",
+        "return_type": "void",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "p_self"],
+          ["const godot_int", "p_idx"],
+          ["const godot_vector2i *", "p_data"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_get",
+        "return_type": "godot_vector2i",
+        "arguments": [
+          ["const godot_packed_vector2i_array *", "p_self"],
+          ["const godot_int", "p_idx"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_size",
+        "return_type": "godot_int",
+        "arguments": [
+          ["const godot_packed_vector2i_array *", "p_self"]
+        ]
+      },
+      {
+        "name": "godot_packed_vector2i_array_destroy",
+        "return_type": "void",
+        "arguments": [
+          ["godot_packed_vector2i_array *", "p_self"]
+        ]
+      },
       {
         "name": "godot_packed_vector3_array_new",
         "return_type": "void",
@@ -7615,6 +7769,306 @@
           ]
         }
       ]
+    },
+    {
+      "name": "text",
+      "type": "TEXT",
+      "version": {
+        "major": 1,
+        "minor": 0
+      },
+      "next": null,
+      "api": [
+        {
+          "name": "godot_text_register_interface",
+          "return_type": "void",
+          "arguments": [
+            ["const godot_text_interface_gdnative *", "p_interface"],
+            ["const godot_string *", "p_name"],
+            ["uint32_t", "p_features"]
+          ]
+        },
+        {
+          "name": "godot_glyph_new",
+          "return_type": "void",
+          "arguments": [
+            ["godot_glyph *", "r_dest"]
+          ]
+        },
+        {
+          "name": "godot_glyph_get_range",
+          "return_type": "godot_vector2i",
+          "arguments": [
+            ["const godot_glyph *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_glyph_set_range",
+          "return_type": "void",
+          "arguments": [
+            ["godot_glyph *", "p_self"],
+            ["const godot_vector2i *", "p_range"]
+          ]
+        },
+        {
+          "name": "godot_glyph_get_count",
+          "return_type": "godot_int",
+          "arguments": [
+            ["const godot_glyph *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_glyph_set_count",
+          "return_type": "void",
+          "arguments": [
+            ["godot_glyph *", "p_self"],
+            ["godot_int", "p_count"]
+          ]
+        },
+        {
+          "name": "godot_glyph_get_repeat",
+          "return_type": "godot_int",
+          "arguments": [
+            ["const godot_glyph *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_glyph_set_repeat",
+          "return_type": "void",
+          "arguments": [
+            ["godot_glyph *", "p_self"],
+            ["godot_int", "p_repeat"]
+          ]
+        },
+        {
+          "name": "godot_glyph_get_flags",
+          "return_type": "godot_int",
+          "arguments": [
+            ["const godot_glyph *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_glyph_set_flags",
+          "return_type": "void",
+          "arguments": [
+            ["godot_glyph *", "p_self"],
+            ["godot_int", "p_flags"]
+          ]
+        },
+        {
+          "name": "godot_glyph_get_offset",
+          "return_type": "godot_vector2",
+          "arguments": [
+            ["const godot_glyph *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_glyph_set_offset",
+          "return_type": "void",
+          "arguments": [
+            ["godot_glyph *", "p_self"],
+            ["const godot_vector2 *", "p_offset"]
+          ]
+        },
+        {
+          "name": "godot_glyph_get_advance",
+          "return_type": "godot_real",
+          "arguments": [
+            ["const godot_glyph *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_glyph_set_advance",
+          "return_type": "void",
+          "arguments": [
+            ["godot_glyph *", "p_self"],
+            ["godot_real", "p_advance"]
+          ]
+        },
+        {
+          "name": "godot_glyph_get_font",
+          "return_type": "godot_rid",
+          "arguments": [
+            ["const godot_glyph *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_glyph_set_font",
+          "return_type": "void ",
+          "arguments": [
+            ["godot_glyph *", "p_self"],
+            ["godot_rid *", "p_font"]
+          ]
+        },
+        {
+          "name": "godot_glyph_get_font_size",
+          "return_type": "godot_int",
+          "arguments": [
+            ["const godot_glyph *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_glyph_set_font_size",
+          "return_type": "void",
+          "arguments": [
+            ["godot_glyph *", "p_self"],
+            ["godot_int", "p_size"]
+          ]
+        },
+        {
+          "name": "godot_glyph_get_index",
+          "return_type": "godot_int",
+          "arguments": [
+            ["const godot_glyph *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_glyph_set_index",
+          "return_type": "void",
+          "arguments": [
+            ["godot_glyph *", "p_self"],
+            ["godot_int", "p_index"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_new",
+          "return_type": "void",
+          "arguments": [
+            ["godot_packed_glyph_array *", "r_dest"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_new_copy",
+          "return_type": "void",
+          "arguments": [
+            ["godot_packed_glyph_array *", "r_dest"],
+            ["const godot_packed_glyph_array *", "p_src"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_empty",
+          "return_type": "godot_bool",
+          "arguments": [
+            ["const godot_packed_glyph_array *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_append",
+          "return_type": "void",
+          "arguments": [
+            ["godot_packed_glyph_array *", "p_self"],
+            ["const godot_glyph *", "p_data"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_append_array",
+          "return_type": "void",
+          "arguments": [
+            ["godot_packed_glyph_array *", "p_self"],
+            ["const godot_packed_glyph_array *", "p_array"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_insert",
+          "return_type": "godot_error",
+          "arguments": [
+            ["godot_packed_glyph_array *", "p_self"],
+            ["const godot_int", "p_idx"],
+            ["const godot_glyph *", "p_data"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_has",
+          "return_type": "godot_bool",
+          "arguments": [
+            ["godot_packed_glyph_array *", "p_self"],
+            ["const godot_glyph *", "p_value"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_sort",
+          "return_type": "void",
+          "arguments": [
+            ["godot_packed_glyph_array *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_invert",
+          "return_type": "void",
+          "arguments": [
+            ["godot_packed_glyph_array *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_push_back",
+          "return_type": "void",
+          "arguments": [
+            ["godot_packed_glyph_array *", "p_self"],
+            ["const godot_glyph *", "p_data"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_remove",
+          "return_type": "void",
+          "arguments": [
+            ["godot_packed_glyph_array *", "p_self"],
+            ["const godot_int", "p_idx"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_resize",
+          "return_type": "void",
+          "arguments": [
+            ["godot_packed_glyph_array *", "p_self"],
+            ["const godot_int", "p_size"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_ptr",
+          "return_type": "const godot_glyph *",
+          "arguments": [
+            ["const godot_packed_glyph_array *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_ptrw",
+          "return_type": "godot_glyph *",
+          "arguments": [
+            ["godot_packed_glyph_array *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_set",
+          "return_type": "void",
+          "arguments": [
+            ["godot_packed_glyph_array *", "p_self"],
+            ["const godot_int", "p_idx"],
+            ["const godot_glyph *", "p_data"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_get",
+          "return_type": "godot_glyph",
+          "arguments": [
+            ["const godot_packed_glyph_array *", "p_self"],
+            ["const godot_int", "p_idx"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_size",
+          "return_type": "godot_int",
+          "arguments": [
+            ["const godot_packed_glyph_array *", "p_self"]
+          ]
+        },
+        {
+          "name": "godot_packed_glyph_array_destroy",
+          "return_type": "void",
+          "arguments": [
+            ["godot_packed_glyph_array *", "p_self"]
+          ]
+        }
+      ]
     }
   ]
 }

+ 1 - 0
modules/gdnative/gdnative_builders.py

@@ -24,6 +24,7 @@ def _build_gdnative_api_struct_header(api):
         "#include <net/godot_net.h>",
         "#include <pluginscript/godot_pluginscript.h>",
         "#include <videodecoder/godot_videodecoder.h>",
+        "#include <text/godot_text.h>",
         "",
         "#ifdef __cplusplus",
         'extern "C" {',

+ 1 - 0
modules/gdnative/include/gdnative/array.h

@@ -65,6 +65,7 @@ void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
 void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca);
 void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a);
 void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a);
+void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a);
 void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa);
 void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra);
 void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra);

+ 47 - 0
modules/gdnative/include/gdnative/packed_arrays.h

@@ -114,6 +114,17 @@ typedef struct {
 } godot_packed_vector2_array;
 #endif
 
+/////// PackedVector2iArray
+
+#define GODOT_PACKED_VECTOR2I_ARRAY_SIZE (2 * sizeof(void *))
+
+#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2I_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_PACKED_VECTOR2I_ARRAY_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2I_ARRAY_SIZE];
+} godot_packed_vector2i_array;
+#endif
+
 /////// PackedVector3Array
 
 #define GODOT_PACKED_VECTOR3_ARRAY_SIZE (2 * sizeof(void *))
@@ -404,6 +415,42 @@ godot_bool GDAPI godot_packed_vector2_array_empty(const godot_packed_vector2_arr
 
 void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self);
 
+// vector2i
+
+void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest);
+void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src);
+void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a);
+
+const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self);
+godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self);
+
+void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data);
+
+void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array);
+
+godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data);
+
+godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value);
+
+void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self);
+
+void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self);
+
+void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data);
+
+void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx);
+
+void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size);
+
+void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data);
+godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx);
+
+godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self);
+
+godot_bool GDAPI godot_packed_vector2i_array_empty(const godot_packed_vector2i_array *p_self);
+
+void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self);
+
 // vector3
 
 void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest);

+ 228 - 0
modules/gdnative/include/text/godot_text.h

@@ -0,0 +1,228 @@
+/*************************************************************************/
+/*  godot_text.h                                                         */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef GODOT_NATIVETEXT_H
+#define GODOT_NATIVETEXT_H
+
+#include <gdnative/gdnative.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define GODOT_TEXT_API_MAJOR 1
+#define GODOT_TEXT_API_MINOR 0
+
+#define GODOT_GLYPH_SIZE 40
+
+#ifndef GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED
+#define GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_GLYPH_SIZE];
+} godot_glyph;
+#endif
+
+#define GODOT_PACKED_GLYPH_ARRAY_SIZE (2 * sizeof(void *))
+
+#ifndef GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED
+#define GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_PACKED_GLYPH_ARRAY_SIZE];
+} godot_packed_glyph_array;
+#endif
+
+typedef struct {
+	godot_gdnative_api_version version;
+	void *(*constructor)(godot_object *);
+	void (*destructor)(void *);
+	godot_string (*get_name)(const void *);
+	godot_bool (*has_feature)(const void *, godot_int);
+	bool (*load_support_data)(void *, const godot_string *);
+	godot_string (*get_support_data_filename)(const void *);
+	godot_string (*get_support_data_info)(const void *);
+	bool (*save_support_data)(void *, const godot_string *);
+	bool (*is_locale_right_to_left)(void *, const godot_string *);
+	void (*free)(void *, godot_rid *);
+	bool (*has)(void *, godot_rid *);
+	godot_rid (*create_font_system)(void *, const godot_string *, int);
+	godot_rid (*create_font_resource)(void *, const godot_string *, int);
+	godot_rid (*create_font_memory)(void *, const uint8_t *, size_t, godot_string *, int);
+	float (*font_get_height)(void *, godot_rid *, int);
+	float (*font_get_ascent)(void *, godot_rid *, int);
+	float (*font_get_descent)(void *, godot_rid *, int);
+	float (*font_get_underline_position)(void *, godot_rid *, int);
+	float (*font_get_underline_thickness)(void *, godot_rid *, int);
+	void (*font_set_antialiased)(void *, godot_rid *, bool);
+	bool (*font_get_antialiased)(void *, godot_rid *);
+	godot_dictionary (*font_get_feature_list)(void *, godot_rid *);
+	void (*font_set_distance_field_hint)(void *, godot_rid *, bool);
+	bool (*font_get_distance_field_hint)(void *, godot_rid *);
+	void (*font_set_hinting)(void *, godot_rid *, godot_int);
+	godot_int (*font_get_hinting)(void *, godot_rid *);
+	void (*font_set_force_autohinter)(void *, godot_rid *, bool);
+	bool (*font_get_force_autohinter)(void *, godot_rid *);
+	bool (*font_has_char)(void *, godot_rid *, char32_t);
+	godot_string (*font_get_supported_chars)(void *, godot_rid *);
+	bool (*font_has_outline)(void *, godot_rid *);
+	int (*font_get_base_size)(void *, godot_rid *);
+	bool (*font_is_language_supported)(void *, godot_rid *, const godot_string *);
+	void (*font_set_language_support_override)(void *, godot_rid *, const godot_string *, bool);
+	bool (*font_get_language_support_override)(void *, godot_rid *, const godot_string *);
+	void (*font_remove_language_support_override)(void *, godot_rid *, const godot_string *);
+	godot_packed_string_array (*font_get_language_support_overrides)(void *, godot_rid *);
+	bool (*font_is_script_supported)(void *, godot_rid *, const godot_string *);
+	void (*font_set_script_support_override)(void *, godot_rid *, const godot_string *, bool);
+	bool (*font_get_script_support_override)(void *, godot_rid *, const godot_string *);
+	void (*font_remove_script_support_override)(void *, godot_rid *, const godot_string *);
+	godot_packed_string_array (*font_get_script_support_overrides)(void *, godot_rid *);
+	uint32_t (*font_get_glyph_index)(void *, godot_rid *, char32_t, char32_t);
+	godot_vector2 (*font_get_glyph_advance)(void *, godot_rid *, uint32_t, int);
+	godot_vector2 (*font_get_glyph_kerning)(void *, godot_rid *, uint32_t, uint32_t, int);
+	godot_vector2 (*font_draw_glyph)(void *, godot_rid *, godot_rid *, int, const godot_vector2 *, uint32_t, const godot_color *);
+	godot_vector2 (*font_draw_glyph_outline)(void *, godot_rid *, godot_rid *, int, int, const godot_vector2 *, uint32_t, const godot_color *);
+	float (*font_get_oversampling)(void *);
+	void (*font_set_oversampling)(void *, float);
+	godot_packed_string_array (*get_system_fonts)(void *);
+	godot_rid (*create_shaped_text)(void *, godot_int, godot_int);
+	void (*shaped_text_clear)(void *, godot_rid *);
+	void (*shaped_text_set_direction)(void *, godot_rid *, godot_int);
+	godot_int (*shaped_text_get_direction)(void *, godot_rid *);
+	void (*shaped_text_set_bidi_override)(void *, godot_rid *, const godot_packed_vector2i_array *);
+	void (*shaped_text_set_orientation)(void *, godot_rid *, godot_int);
+	godot_int (*shaped_text_get_orientation)(void *, godot_rid *);
+	void (*shaped_text_set_preserve_invalid)(void *, godot_rid *, bool);
+	bool (*shaped_text_get_preserve_invalid)(void *, godot_rid *);
+	void (*shaped_text_set_preserve_control)(void *, godot_rid *, bool);
+	bool (*shaped_text_get_preserve_control)(void *, godot_rid *);
+	bool (*shaped_text_add_string)(void *, godot_rid *, const godot_string *, const godot_rid **, int, const godot_dictionary *, const godot_string *);
+	bool (*shaped_text_add_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int, godot_int);
+	bool (*shaped_text_resize_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int);
+	godot_rid (*shaped_text_substr)(void *, godot_rid *, godot_int, godot_int);
+	godot_rid (*shaped_text_get_parent)(void *, godot_rid *);
+	float (*shaped_text_fit_to_width)(void *, godot_rid *, float, uint8_t);
+	float (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *);
+	bool (*shaped_text_shape)(void *, godot_rid *);
+	bool (*shaped_text_update_breaks)(void *, godot_rid *);
+	bool (*shaped_text_update_justification_ops)(void *, godot_rid *);
+	bool (*shaped_text_is_ready)(void *, godot_rid *);
+	godot_packed_glyph_array (*shaped_text_get_glyphs)(void *, godot_rid *);
+	godot_vector2i (*shaped_text_get_range)(void *, godot_rid *);
+	godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *);
+	godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t);
+	godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, float, int, uint8_t);
+	godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *);
+	godot_array (*shaped_text_get_objects)(void *, godot_rid *);
+	godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *);
+	godot_vector2 (*shaped_text_get_size)(void *, godot_rid *);
+	float (*shaped_text_get_ascent)(void *, godot_rid *);
+	float (*shaped_text_get_descent)(void *, godot_rid *);
+	float (*shaped_text_get_width)(void *, godot_rid *);
+	float (*shaped_text_get_underline_position)(void *, godot_rid *);
+	float (*shaped_text_get_underline_thickness)(void *, godot_rid *);
+	godot_string (*format_number)(void *, const godot_string *, const godot_string *);
+	godot_string (*parse_number)(void *, const godot_string *, const godot_string *);
+	godot_string (*percent_sign)(void *, const godot_string *);
+} godot_text_interface_gdnative;
+
+void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features);
+
+// Glyph
+
+void GDAPI godot_glyph_new(godot_glyph *r_dest);
+
+godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range);
+
+godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count);
+
+godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat);
+
+godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags);
+
+godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset);
+
+godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance);
+
+godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font);
+
+godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size);
+
+godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index);
+
+// GlyphArray
+
+void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest);
+void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src);
+
+const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self);
+godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self);
+
+void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data);
+
+void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array);
+
+godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data);
+
+godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value);
+
+void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self);
+
+void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self);
+
+void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data);
+
+void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, godot_int p_idx);
+
+void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, godot_int p_size);
+
+void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, godot_int p_idx, const godot_glyph *p_data);
+godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, godot_int p_idx);
+
+godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self);
+
+godot_bool GDAPI godot_packed_glyph_array_empty(const godot_packed_glyph_array *p_self);
+
+void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self);
+
+// Grapheme
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* !GODOT_NATIVETEXT_H */

+ 6 - 0
modules/gdnative/text/SCsub

@@ -0,0 +1,6 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_gdnative")
+
+env_gdnative.add_source_files(env.modules_sources, "*.cpp")

+ 6 - 0
modules/gdnative/text/config.py

@@ -0,0 +1,6 @@
+def can_build(env, platform):
+    return True
+
+
+def configure(env):
+    pass

+ 36 - 0
modules/gdnative/text/register_types.cpp

@@ -0,0 +1,36 @@
+/*************************************************************************/
+/*  register_types.cpp                                                   */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "register_types.h"
+#include "text_server_gdnative.h"
+
+void register_text_server_gdn_types() {}
+
+void unregister_text_server_gdn_types() {}

+ 37 - 0
modules/gdnative/text/register_types.h

@@ -0,0 +1,37 @@
+/*************************************************************************/
+/*  register_types.h                                                     */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef TEXT_REGISTER_TYPES_H
+#define TEXT_REGISTER_TYPES_H
+
+void register_text_server_gdn_types();
+void unregister_text_server_gdn_types();
+
+#endif // TEXT_REGISTER_TYPES_H

+ 835 - 0
modules/gdnative/text/text_server_gdnative.cpp

@@ -0,0 +1,835 @@
+/*************************************************************************/
+/*  text_server_gdnative.cpp                                             */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "text_server_gdnative.h"
+
+bool TextServerGDNative::has_feature(Feature p_feature) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->has_feature(data, (godot_int)p_feature);
+}
+
+String TextServerGDNative::get_name() const {
+	ERR_FAIL_COND_V(interface == nullptr, String());
+	godot_string result = interface->get_name(data);
+	String name = *(String *)&result;
+	godot_string_destroy(&result);
+	return name;
+}
+
+void TextServerGDNative::free(RID p_rid) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->free(data, (godot_rid *)&p_rid);
+}
+
+bool TextServerGDNative::has(RID p_rid) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->has(data, (godot_rid *)&p_rid);
+}
+
+bool TextServerGDNative::load_support_data(const String &p_filename) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->load_support_data(data, (godot_string *)&p_filename);
+}
+
+#ifdef TOOLS_ENABLED
+
+String TextServerGDNative::get_support_data_filename() {
+	ERR_FAIL_COND_V(interface == nullptr, String());
+	godot_string result = interface->get_support_data_filename(data);
+	String name = *(String *)&result;
+	godot_string_destroy(&result);
+	return name;
+}
+
+String TextServerGDNative::get_support_data_info() {
+	ERR_FAIL_COND_V(interface == nullptr, String());
+	godot_string result = interface->get_support_data_info(data);
+	String info = *(String *)&result;
+	godot_string_destroy(&result);
+	return info;
+}
+
+bool TextServerGDNative::save_support_data(const String &p_filename) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->save_support_data(data, (godot_string *)&p_filename);
+}
+
+#endif
+
+bool TextServerGDNative::is_locale_right_to_left(const String &p_locale) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->is_locale_right_to_left(data, (godot_string *)&p_locale);
+}
+
+/*************************************************************************/
+/* Font interface */
+/*************************************************************************/
+
+RID TextServerGDNative::create_font_system(const String &p_name, int p_base_size) {
+	ERR_FAIL_COND_V(interface == nullptr, RID());
+	godot_rid result = interface->create_font_system(data, (const godot_string *)&p_name, p_base_size);
+	RID rid = *(RID *)&result;
+	return rid;
+}
+
+RID TextServerGDNative::create_font_resource(const String &p_filename, int p_base_size) {
+	ERR_FAIL_COND_V(interface == nullptr, RID());
+	godot_rid result = interface->create_font_resource(data, (const godot_string *)&p_filename, p_base_size);
+	RID rid = *(RID *)&result;
+	return rid;
+}
+
+RID TextServerGDNative::create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) {
+	ERR_FAIL_COND_V(interface == nullptr, RID());
+	godot_rid result = interface->create_font_memory(data, p_data, p_size, (godot_string *)&p_type, p_base_size);
+	RID rid = *(RID *)&result;
+	return rid;
+}
+
+float TextServerGDNative::font_get_height(RID p_font, int p_size) const {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->font_get_height(data, (godot_rid *)&p_font, p_size);
+}
+
+float TextServerGDNative::font_get_ascent(RID p_font, int p_size) const {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->font_get_ascent(data, (godot_rid *)&p_font, p_size);
+}
+
+float TextServerGDNative::font_get_descent(RID p_font, int p_size) const {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->font_get_descent(data, (godot_rid *)&p_font, p_size);
+}
+
+float TextServerGDNative::font_get_underline_position(RID p_font, int p_size) const {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->font_get_underline_position(data, (godot_rid *)&p_font, p_size);
+}
+
+float TextServerGDNative::font_get_underline_thickness(RID p_font, int p_size) const {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->font_get_underline_thickness(data, (godot_rid *)&p_font, p_size);
+}
+
+void TextServerGDNative::font_set_antialiased(RID p_font, bool p_antialiased) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->font_set_antialiased(data, (godot_rid *)&p_font, p_antialiased);
+}
+
+bool TextServerGDNative::font_get_antialiased(RID p_font) const {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->font_get_antialiased(data, (godot_rid *)&p_font);
+}
+
+void TextServerGDNative::font_set_hinting(RID p_font, TextServer::Hinting p_hinting) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->font_set_hinting(data, (godot_rid *)&p_font, (godot_int)p_hinting);
+}
+
+TextServer::Hinting TextServerGDNative::font_get_hinting(RID p_font) const {
+	ERR_FAIL_COND_V(interface == nullptr, TextServer::HINTING_NONE);
+	return (TextServer::Hinting)interface->font_get_hinting(data, (godot_rid *)&p_font);
+}
+
+Dictionary TextServerGDNative::font_get_feature_list(RID p_font) const {
+	ERR_FAIL_COND_V(interface == nullptr, Dictionary());
+	godot_dictionary result = interface->font_get_feature_list(data, (godot_rid *)&p_font);
+	Dictionary info = *(Dictionary *)&result;
+	godot_dictionary_destroy(&result);
+
+	return info;
+}
+
+void TextServerGDNative::font_set_distance_field_hint(RID p_font, bool p_distance_field) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->font_set_distance_field_hint(data, (godot_rid *)&p_font, p_distance_field);
+}
+
+bool TextServerGDNative::font_get_distance_field_hint(RID p_font) const {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->font_get_distance_field_hint(data, (godot_rid *)&p_font);
+}
+
+void TextServerGDNative::font_set_force_autohinter(RID p_font, bool p_enabeld) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->font_set_force_autohinter(data, (godot_rid *)&p_font, p_enabeld);
+}
+
+bool TextServerGDNative::font_get_force_autohinter(RID p_font) const {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->font_get_force_autohinter(data, (godot_rid *)&p_font);
+}
+
+bool TextServerGDNative::font_has_char(RID p_font, char32_t p_char) const {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->font_has_char(data, (godot_rid *)&p_font, p_char);
+}
+
+String TextServerGDNative::font_get_supported_chars(RID p_font) const {
+	ERR_FAIL_COND_V(interface == nullptr, String());
+	godot_string result = interface->font_get_supported_chars(data, (godot_rid *)&p_font);
+	String ret = *(String *)&result;
+	godot_string_destroy(&result);
+	return ret;
+}
+
+bool TextServerGDNative::font_has_outline(RID p_font) const {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->font_has_outline(data, (godot_rid *)&p_font);
+}
+
+float TextServerGDNative::font_get_base_size(RID p_font) const {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->font_get_base_size(data, (godot_rid *)&p_font);
+}
+
+bool TextServerGDNative::font_is_language_supported(RID p_font, const String &p_language) const {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->font_is_language_supported(data, (godot_rid *)&p_font, (godot_string *)&p_language);
+}
+
+void TextServerGDNative::font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) {
+	ERR_FAIL_COND(interface == nullptr);
+	return interface->font_set_language_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_language, p_supported);
+}
+
+bool TextServerGDNative::font_get_language_support_override(RID p_font, const String &p_language) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->font_get_language_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_language);
+}
+
+void TextServerGDNative::font_remove_language_support_override(RID p_font, const String &p_language) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->font_remove_language_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_language);
+}
+
+Vector<String> TextServerGDNative::font_get_language_support_overrides(RID p_font) {
+	ERR_FAIL_COND_V(interface == nullptr, Vector<String>());
+	godot_packed_string_array result = interface->font_get_language_support_overrides(data, (godot_rid *)&p_font);
+	Vector<String> ret = *(Vector<String> *)&result;
+	godot_packed_string_array_destroy(&result);
+	return ret;
+}
+
+bool TextServerGDNative::font_is_script_supported(RID p_font, const String &p_script) const {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->font_is_script_supported(data, (godot_rid *)&p_font, (godot_string *)&p_script);
+}
+
+void TextServerGDNative::font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) {
+	ERR_FAIL_COND(interface == nullptr);
+	return interface->font_set_script_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_script, p_supported);
+}
+
+bool TextServerGDNative::font_get_script_support_override(RID p_font, const String &p_script) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->font_get_script_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_script);
+}
+
+void TextServerGDNative::font_remove_script_support_override(RID p_font, const String &p_script) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->font_remove_script_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_script);
+}
+
+Vector<String> TextServerGDNative::font_get_script_support_overrides(RID p_font) {
+	ERR_FAIL_COND_V(interface == nullptr, Vector<String>());
+	godot_packed_string_array result = interface->font_get_script_support_overrides(data, (godot_rid *)&p_font);
+	Vector<String> ret = *(Vector<String> *)&result;
+	godot_packed_string_array_destroy(&result);
+	return ret;
+}
+
+uint32_t TextServerGDNative::font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector) const {
+	ERR_FAIL_COND_V(interface == nullptr, 0);
+	return interface->font_get_glyph_index(data, (godot_rid *)&p_font, p_char, p_variation_selector);
+}
+
+Vector2 TextServerGDNative::font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const {
+	ERR_FAIL_COND_V(interface == nullptr, Vector2());
+	godot_vector2 result = interface->font_get_glyph_advance(data, (godot_rid *)&p_font, p_index, p_size);
+	Vector2 advance = *(Vector2 *)&result;
+	return advance;
+}
+
+Vector2 TextServerGDNative::font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const {
+	ERR_FAIL_COND_V(interface == nullptr, Vector2());
+	godot_vector2 result = interface->font_get_glyph_kerning(data, (godot_rid *)&p_font, p_index_a, p_index_b, p_size);
+	Vector2 kerning = *(Vector2 *)&result;
+	return kerning;
+}
+
+Vector2 TextServerGDNative::font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
+	ERR_FAIL_COND_V(interface == nullptr, Vector2());
+	godot_vector2 result = interface->font_draw_glyph(data, (godot_rid *)&p_font, (godot_rid *)&p_canvas, p_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color);
+	Vector2 advance = *(Vector2 *)&result;
+	return advance;
+}
+
+Vector2 TextServerGDNative::font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
+	ERR_FAIL_COND_V(interface == nullptr, Vector2());
+	godot_vector2 result = interface->font_draw_glyph_outline(data, (godot_rid *)&p_font, (godot_rid *)&p_canvas, p_size, p_outline_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color);
+	Vector2 advance = *(Vector2 *)&result;
+	return advance;
+}
+
+float TextServerGDNative::font_get_oversampling() const {
+	ERR_FAIL_COND_V(interface == nullptr, 1.f);
+	return interface->font_get_oversampling(data);
+}
+
+void TextServerGDNative::font_set_oversampling(float p_oversampling) {
+	ERR_FAIL_COND(interface == nullptr);
+	return interface->font_set_oversampling(data, p_oversampling);
+}
+
+Vector<String> TextServerGDNative::get_system_fonts() const {
+	ERR_FAIL_COND_V(interface == nullptr, Vector<String>());
+	godot_packed_string_array result = interface->get_system_fonts(data);
+	Vector<String> fonts = *(Vector<String> *)&result;
+	godot_packed_string_array_destroy(&result);
+	return fonts;
+}
+
+/*************************************************************************/
+/* Shaped text buffer interface                                          */
+/*************************************************************************/
+
+RID TextServerGDNative::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) {
+	ERR_FAIL_COND_V(interface == nullptr, RID());
+	godot_rid result = interface->create_shaped_text(data, (godot_int)p_direction, (godot_int)p_orientation);
+	RID rid = *(RID *)&result;
+	return rid;
+}
+
+void TextServerGDNative::shaped_text_clear(RID p_shaped) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->shaped_text_clear(data, (godot_rid *)&p_shaped);
+}
+
+void TextServerGDNative::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->shaped_text_set_direction(data, (godot_rid *)&p_shaped, (godot_int)p_direction);
+}
+
+TextServer::Direction TextServerGDNative::shaped_text_get_direction(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, TextServer::DIRECTION_LTR);
+	return (TextServer::Direction)interface->shaped_text_get_direction(data, (godot_rid *)&p_shaped);
+}
+
+void TextServerGDNative::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->shaped_text_set_orientation(data, (godot_rid *)&p_shaped, (godot_int)p_orientation);
+}
+
+TextServer::Orientation TextServerGDNative::shaped_text_get_orientation(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, TextServer::ORIENTATION_HORIZONTAL);
+	return (TextServer::Orientation)interface->shaped_text_get_orientation(data, (godot_rid *)&p_shaped);
+}
+
+void TextServerGDNative::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->shaped_text_set_bidi_override(data, (godot_rid *)&p_shaped, (const godot_packed_vector2i_array *)&p_override);
+}
+
+void TextServerGDNative::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->shaped_text_set_preserve_invalid(data, (godot_rid *)&p_shaped, p_enabled);
+}
+
+bool TextServerGDNative::shaped_text_get_preserve_invalid(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return (TextServer::Orientation)interface->shaped_text_get_preserve_invalid(data, (godot_rid *)&p_shaped);
+}
+
+void TextServerGDNative::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) {
+	ERR_FAIL_COND(interface == nullptr);
+	interface->shaped_text_set_preserve_control(data, (godot_rid *)&p_shaped, p_enabled);
+}
+
+bool TextServerGDNative::shaped_text_get_preserve_control(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return (TextServer::Orientation)interface->shaped_text_get_preserve_control(data, (godot_rid *)&p_shaped);
+}
+
+bool TextServerGDNative::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->shaped_text_add_string(data, (godot_rid *)&p_shaped, (const godot_string *)&p_text, (const godot_rid **)p_fonts.ptr(), p_size, (const godot_dictionary *)&p_opentype_features, (const godot_string *)&p_language);
+}
+
+bool TextServerGDNative::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->shaped_text_add_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align, p_length);
+}
+
+bool TextServerGDNative::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->shaped_text_resize_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align);
+}
+
+RID TextServerGDNative::shaped_text_substr(RID p_shaped, int p_start, int p_length) const {
+	ERR_FAIL_COND_V(interface == nullptr, RID());
+	godot_rid result = interface->shaped_text_substr(data, (godot_rid *)&p_shaped, (godot_int)p_start, (godot_int)p_length);
+	RID rid = *(RID *)&result;
+	return rid;
+}
+
+RID TextServerGDNative::shaped_text_get_parent(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, RID());
+	godot_rid result = interface->shaped_text_get_parent(data, (godot_rid *)&p_shaped);
+	RID rid = *(RID *)&result;
+	return rid;
+}
+
+float TextServerGDNative::shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t p_jst_flags) {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->shaped_text_fit_to_width(data, (godot_rid *)&p_shaped, p_width, p_jst_flags);
+}
+
+float TextServerGDNative::shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->shaped_text_tab_align(data, (godot_rid *)&p_shaped, (godot_packed_float32_array *)&p_tab_stops);
+}
+
+bool TextServerGDNative::shaped_text_shape(RID p_shaped) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->shaped_text_shape(data, (godot_rid *)&p_shaped);
+}
+
+bool TextServerGDNative::shaped_text_update_breaks(RID p_shaped) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->shaped_text_update_breaks(data, (godot_rid *)&p_shaped);
+}
+
+bool TextServerGDNative::shaped_text_update_justification_ops(RID p_shaped) {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->shaped_text_update_justification_ops(data, (godot_rid *)&p_shaped);
+}
+
+bool TextServerGDNative::shaped_text_is_ready(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, false);
+	return interface->shaped_text_is_ready(data, (godot_rid *)&p_shaped);
+}
+
+Vector<TextServer::Glyph> TextServerGDNative::shaped_text_get_glyphs(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, Vector<TextServer::Glyph>());
+	godot_packed_glyph_array result = interface->shaped_text_get_glyphs(data, (godot_rid *)&p_shaped);
+	Vector<TextServer::Glyph> glyphs = *(Vector<TextServer::Glyph> *)&result;
+	godot_packed_glyph_array_destroy(&result);
+	return glyphs;
+}
+
+Vector2i TextServerGDNative::shaped_text_get_range(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, Vector2i());
+	godot_vector2i result = interface->shaped_text_get_range(data, (godot_rid *)&p_shaped);
+	Vector2i range = *(Vector2i *)&result;
+	return range;
+}
+
+Vector<TextServer::Glyph> TextServerGDNative::shaped_text_sort_logical(RID p_shaped) {
+	ERR_FAIL_COND_V(interface == nullptr, Vector<TextServer::Glyph>());
+	godot_packed_glyph_array result = interface->shaped_text_sort_logical(data, (godot_rid *)&p_shaped);
+	Vector<TextServer::Glyph> glyphs = *(Vector<TextServer::Glyph> *)&result;
+	godot_packed_glyph_array_destroy(&result);
+	return glyphs;
+}
+
+Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<float> &p_width, int p_start, bool p_once, uint8_t p_break_flags) const {
+	ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>());
+	if (interface->shaped_text_get_line_breaks_adv != nullptr) {
+		godot_packed_vector2i_array result = interface->shaped_text_get_line_breaks_adv(data, (godot_rid *)&p_shaped, (godot_packed_float32_array *)&p_width, p_start, p_once, p_break_flags);
+		Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result;
+		godot_packed_vector2i_array_destroy(&result);
+		return breaks;
+	} else {
+		return TextServer::shaped_text_get_line_breaks_adv(p_shaped, p_width, p_break_flags);
+	}
+}
+
+Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start, uint8_t p_break_flags) const {
+	ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>());
+	if (interface->shaped_text_get_line_breaks != nullptr) {
+		godot_packed_vector2i_array result = interface->shaped_text_get_line_breaks(data, (godot_rid *)&p_shaped, p_width, p_start, p_break_flags);
+		Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result;
+		godot_packed_vector2i_array_destroy(&result);
+		return breaks;
+	} else {
+		return TextServer::shaped_text_get_line_breaks(p_shaped, p_width, p_break_flags);
+	}
+}
+
+Vector<Vector2i> TextServerGDNative::shaped_text_get_word_breaks(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>());
+	if (interface->shaped_text_get_word_breaks != nullptr) {
+		godot_packed_vector2i_array result = interface->shaped_text_get_word_breaks(data, (godot_rid *)&p_shaped);
+		Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result;
+		godot_packed_vector2i_array_destroy(&result);
+		return breaks;
+	} else {
+		return TextServer::shaped_text_get_word_breaks(p_shaped);
+	}
+}
+
+Array TextServerGDNative::shaped_text_get_objects(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, Array());
+	godot_array result = interface->shaped_text_get_objects(data, (godot_rid *)&p_shaped);
+	Array rect = *(Array *)&result;
+	return rect;
+}
+
+Rect2 TextServerGDNative::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const {
+	ERR_FAIL_COND_V(interface == nullptr, Rect2());
+	godot_rect2 result = interface->shaped_text_get_object_rect(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key);
+	Rect2 rect = *(Rect2 *)&result;
+	return rect;
+}
+
+Size2 TextServerGDNative::shaped_text_get_size(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, Size2());
+	godot_vector2 result = interface->shaped_text_get_size(data, (godot_rid *)&p_shaped);
+	Size2 size = *(Size2 *)&result;
+	return size;
+}
+
+float TextServerGDNative::shaped_text_get_ascent(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->shaped_text_get_ascent(data, (godot_rid *)&p_shaped);
+}
+
+float TextServerGDNative::shaped_text_get_descent(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->shaped_text_get_descent(data, (godot_rid *)&p_shaped);
+}
+
+float TextServerGDNative::shaped_text_get_width(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->shaped_text_get_width(data, (godot_rid *)&p_shaped);
+}
+
+float TextServerGDNative::shaped_text_get_underline_position(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->shaped_text_get_underline_position(data, (godot_rid *)&p_shaped);
+}
+
+float TextServerGDNative::shaped_text_get_underline_thickness(RID p_shaped) const {
+	ERR_FAIL_COND_V(interface == nullptr, 0.f);
+	return interface->shaped_text_get_underline_thickness(data, (godot_rid *)&p_shaped);
+}
+
+String TextServerGDNative::format_number(const String &p_string, const String &p_language) const {
+	ERR_FAIL_COND_V(interface == nullptr, String());
+	godot_string result = interface->format_number(data, (const godot_string *)&p_string, (const godot_string *)&p_language);
+	if (interface->format_number == nullptr) {
+		return p_string;
+	}
+	String ret = *(String *)&result;
+	godot_string_destroy(&result);
+	return ret;
+}
+
+String TextServerGDNative::parse_number(const String &p_string, const String &p_language) const {
+	ERR_FAIL_COND_V(interface == nullptr, String());
+	if (interface->parse_number == nullptr) {
+		return p_string;
+	}
+	godot_string result = interface->parse_number(data, (const godot_string *)&p_string, (const godot_string *)&p_language);
+	String ret = *(String *)&result;
+	godot_string_destroy(&result);
+	return ret;
+}
+
+String TextServerGDNative::percent_sign(const String &p_language) const {
+	ERR_FAIL_COND_V(interface == nullptr, String());
+	if (interface->percent_sign == nullptr) {
+		return "%";
+	}
+	godot_string result = interface->percent_sign(data, (const godot_string *)&p_language);
+	String ret = *(String *)&result;
+	godot_string_destroy(&result);
+	return ret;
+}
+
+TextServer *TextServerGDNative::create_func(Error &r_error, void *p_user_data) {
+	const godot_text_interface_gdnative *interface = (const godot_text_interface_gdnative *)p_user_data;
+	r_error = OK;
+
+	TextServerGDNative *server = memnew(TextServerGDNative());
+	server->interface = interface;
+	server->data = interface->constructor((godot_object *)server);
+
+	return server;
+}
+
+TextServerGDNative::TextServerGDNative() {
+	data = nullptr;
+	interface = nullptr;
+}
+
+TextServerGDNative::~TextServerGDNative() {
+	if (interface != nullptr) {
+		interface->destructor(data);
+		data = nullptr;
+		interface = nullptr;
+	}
+}
+
+/*************************************************************************/
+/* GDNative functions                                                    */
+/*************************************************************************/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+static_assert(sizeof(godot_glyph) == sizeof(TextServer::Glyph), "Glyph size mismatch");
+static_assert(sizeof(godot_packed_glyph_array) == sizeof(Vector<TextServer::Glyph>), "Vector<Glyph> size mismatch");
+
+void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features) {
+	ERR_FAIL_COND(p_interface->version.major != 1);
+	String name = *(String *)p_name;
+	TextServerManager::register_create_function(name + "(GDNative)", p_features, TextServerGDNative::create_func, (void *)p_interface);
+}
+
+// Glyph
+
+void GDAPI godot_glyph_new(godot_glyph *r_dest) {
+	TextServer::Glyph *dest = (TextServer::Glyph *)r_dest;
+	*dest = TextServer::Glyph();
+}
+
+godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self) {
+	godot_vector2i dest;
+	Vector2i *d = (Vector2i *)&dest;
+	const TextServer::Glyph *self = (const TextServer::Glyph *)p_self;
+	d->x = self->start;
+	d->y = self->end;
+	return dest;
+}
+
+void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range) {
+	TextServer::Glyph *self = (TextServer::Glyph *)p_self;
+	const Vector2i *range = (const Vector2i *)p_range;
+	self->start = range->x;
+	self->end = range->y;
+}
+
+godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self) {
+	const TextServer::Glyph *self = (const TextServer::Glyph *)p_self;
+	return self->count;
+}
+
+void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count) {
+	TextServer::Glyph *self = (TextServer::Glyph *)p_self;
+	self->count = p_count;
+}
+
+godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self) {
+	const TextServer::Glyph *self = (const TextServer::Glyph *)p_self;
+	return self->repeat;
+}
+
+void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat) {
+	TextServer::Glyph *self = (TextServer::Glyph *)p_self;
+	self->repeat = p_repeat;
+}
+
+godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self) {
+	const TextServer::Glyph *self = (const TextServer::Glyph *)p_self;
+	return self->flags;
+}
+
+void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags) {
+	TextServer::Glyph *self = (TextServer::Glyph *)p_self;
+	self->flags = p_flags;
+}
+
+godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self) {
+	godot_vector2 dest;
+	Vector2 *d = (Vector2 *)&dest;
+	const TextServer::Glyph *self = (const TextServer::Glyph *)p_self;
+	d->x = self->x_off;
+	d->y = self->y_off;
+	return dest;
+}
+
+void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset) {
+	TextServer::Glyph *self = (TextServer::Glyph *)p_self;
+	const Vector2 *offset = (const Vector2 *)p_offset;
+	self->x_off = offset->x;
+	self->y_off = offset->y;
+}
+
+godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self) {
+	const TextServer::Glyph *self = (const TextServer::Glyph *)p_self;
+	return self->advance;
+}
+
+void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance) {
+	TextServer::Glyph *self = (TextServer::Glyph *)p_self;
+	self->advance = p_advance;
+}
+
+godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self) {
+	godot_rid dest;
+	RID *d = (RID *)&dest;
+	const TextServer::Glyph *self = (const TextServer::Glyph *)p_self;
+	*d = self->font_rid;
+	return dest;
+}
+
+void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font) {
+	TextServer::Glyph *self = (TextServer::Glyph *)p_self;
+	const RID *font = (const RID *)p_font;
+	self->font_rid = *font;
+}
+
+godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self) {
+	const TextServer::Glyph *self = (const TextServer::Glyph *)p_self;
+	return self->font_size;
+}
+
+void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size) {
+	TextServer::Glyph *self = (TextServer::Glyph *)p_self;
+	self->font_size = p_size;
+}
+
+godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self) {
+	const TextServer::Glyph *self = (const TextServer::Glyph *)p_self;
+	return self->index;
+}
+
+void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index) {
+	TextServer::Glyph *self = (TextServer::Glyph *)p_self;
+	self->index = p_index;
+}
+
+// GlyphArray
+
+void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest) {
+	Vector<TextServer::Glyph> *dest = (Vector<TextServer::Glyph> *)r_dest;
+	memnew_placement(dest, Vector<TextServer::Glyph>);
+}
+
+void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src) {
+	Vector<TextServer::Glyph> *dest = (Vector<TextServer::Glyph> *)r_dest;
+	const Vector<TextServer::Glyph> *src = (const Vector<TextServer::Glyph> *)p_src;
+	memnew_placement(dest, Vector<TextServer::Glyph>(*src));
+}
+
+const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self) {
+	const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self;
+	return (const godot_glyph *)self->ptr();
+}
+
+godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self) {
+	Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
+	return (godot_glyph *)self->ptrw();
+}
+
+void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data) {
+	Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
+	TextServer::Glyph &s = *(TextServer::Glyph *)p_data;
+	self->push_back(s);
+}
+
+void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array) {
+	Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
+	Vector<TextServer::Glyph> *array = (Vector<TextServer::Glyph> *)p_array;
+	self->append_array(*array);
+}
+
+godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data) {
+	Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
+	TextServer::Glyph &s = *(TextServer::Glyph *)p_data;
+	return (godot_error)self->insert(p_idx, s);
+}
+
+godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value) {
+	Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
+	TextServer::Glyph &v = *(TextServer::Glyph *)p_value;
+	return (godot_bool)self->has(v);
+}
+
+void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self) {
+	Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
+	self->sort();
+}
+
+void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self) {
+	Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
+	self->invert();
+}
+
+void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data) {
+	Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
+	TextServer::Glyph &s = *(TextServer::Glyph *)p_data;
+	self->push_back(s);
+}
+
+void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, const godot_int p_idx) {
+	Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
+	self->remove(p_idx);
+}
+
+void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, const godot_int p_size) {
+	Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
+	self->resize(p_size);
+}
+
+void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data) {
+	Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
+	TextServer::Glyph &s = *(TextServer::Glyph *)p_data;
+	self->set(p_idx, s);
+}
+
+godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, const godot_int p_idx) {
+	const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self;
+	godot_glyph v;
+	TextServer::Glyph *s = (TextServer::Glyph *)&v;
+	*s = self->get(p_idx);
+	return v;
+}
+
+godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self) {
+	const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self;
+	return self->size();
+}
+
+godot_bool GDAPI godot_packed_glyph_array_empty(const godot_packed_glyph_array *p_self) {
+	const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self;
+	return self->empty();
+}
+
+void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self) {
+	((Vector<TextServer::Glyph> *)p_self)->~Vector();
+}
+
+#ifdef __cplusplus
+}
+#endif

+ 183 - 0
modules/gdnative/text/text_server_gdnative.h

@@ -0,0 +1,183 @@
+/*************************************************************************/
+/*  text_server_gdnative.h                                               */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef TEXT_SERVER_GDNATIVE_H
+#define TEXT_SERVER_GDNATIVE_H
+
+#include "modules/gdnative/gdnative.h"
+
+#include "servers/text_server.h"
+
+class TextServerGDNative : public TextServer {
+	GDCLASS(TextServerGDNative, TextServer);
+
+	const godot_text_interface_gdnative *interface = nullptr;
+	void *data = nullptr;
+
+protected:
+	static void _bind_methods(){};
+
+public:
+	virtual bool has_feature(Feature p_feature) override;
+	virtual String get_name() const override;
+
+	virtual void free(RID p_rid) override;
+	virtual bool has(RID p_rid) override;
+	virtual bool load_support_data(const String &p_filename) override;
+
+#ifdef TOOLS_ENABLED
+	virtual String get_support_data_filename() override;
+	virtual String get_support_data_info() override;
+	virtual bool save_support_data(const String &p_filename) override;
+#endif
+
+	virtual bool is_locale_right_to_left(const String &p_locale) override;
+
+	/* Font interface */
+	virtual RID create_font_system(const String &p_name, int p_base_size = 16) override;
+	virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override;
+	virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override;
+
+	virtual float font_get_height(RID p_font, int p_size) const override;
+	virtual float font_get_ascent(RID p_font, int p_size) const override;
+	virtual float font_get_descent(RID p_font, int p_size) const override;
+
+	virtual float font_get_underline_position(RID p_font, int p_size) const override;
+	virtual float font_get_underline_thickness(RID p_font, int p_size) const override;
+
+	virtual void font_set_antialiased(RID p_font, bool p_antialiased) override;
+	virtual bool font_get_antialiased(RID p_font) const override;
+
+	virtual Dictionary font_get_feature_list(RID p_font) const override;
+
+	virtual void font_set_hinting(RID p_font, Hinting p_hinting) override;
+	virtual Hinting font_get_hinting(RID p_font) const override;
+
+	virtual void font_set_distance_field_hint(RID p_font, bool p_distance_field) override;
+	virtual bool font_get_distance_field_hint(RID p_font) const override;
+
+	virtual void font_set_force_autohinter(RID p_font, bool p_enabeld) override;
+	virtual bool font_get_force_autohinter(RID p_font) const override;
+
+	virtual bool font_has_char(RID p_font, char32_t p_char) const override;
+	virtual String font_get_supported_chars(RID p_font) const override;
+
+	virtual bool font_has_outline(RID p_font) const override;
+	virtual float font_get_base_size(RID p_font) const override;
+
+	virtual bool font_is_language_supported(RID p_font, const String &p_language) const override;
+	virtual void font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) override;
+	virtual bool font_get_language_support_override(RID p_font, const String &p_language) override;
+	virtual void font_remove_language_support_override(RID p_font, const String &p_language) override;
+	Vector<String> font_get_language_support_overrides(RID p_font) override;
+
+	virtual bool font_is_script_supported(RID p_font, const String &p_script) const override;
+	virtual void font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) override;
+	virtual bool font_get_script_support_override(RID p_font, const String &p_script) override;
+	virtual void font_remove_script_support_override(RID p_font, const String &p_script) override;
+	Vector<String> font_get_script_support_overrides(RID p_font) override;
+
+	virtual uint32_t font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector = 0x0000) const override;
+	virtual Vector2 font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const override;
+	virtual Vector2 font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const override;
+
+	virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+	virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+
+	virtual float font_get_oversampling() const override;
+	virtual void font_set_oversampling(float p_oversampling) override;
+
+	virtual Vector<String> get_system_fonts() const override;
+
+	/* Shaped text buffer interface */
+
+	virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
+
+	virtual void shaped_text_clear(RID p_shaped) override;
+
+	virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override;
+	virtual Direction shaped_text_get_direction(RID p_shaped) const override;
+
+	virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) override;
+
+	virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
+	virtual Orientation shaped_text_get_orientation(RID p_shaped) const override;
+
+	virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override;
+	virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override;
+
+	virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override;
+	virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
+
+	virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
+	virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) override;
+	virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) override;
+
+	virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
+	virtual RID shaped_text_get_parent(RID p_shaped) const override;
+
+	virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
+	virtual float shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) override;
+
+	virtual bool shaped_text_shape(RID p_shaped) override;
+	virtual bool shaped_text_update_breaks(RID p_shaped) override;
+	virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
+
+	virtual bool shaped_text_is_ready(RID p_shaped) const override;
+
+	virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override;
+
+	virtual Vector2i shaped_text_get_range(RID p_shaped) const override;
+
+	virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override;
+	virtual Vector<Vector2i> shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<float> &p_width, int p_start = 0, bool p_once = true, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
+	virtual Vector<Vector2i> shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint8_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
+	virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped) const override;
+	virtual Array shaped_text_get_objects(RID p_shaped) const override;
+	virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override;
+
+	virtual Size2 shaped_text_get_size(RID p_shaped) const override;
+	virtual float shaped_text_get_ascent(RID p_shaped) const override;
+	virtual float shaped_text_get_descent(RID p_shaped) const override;
+	virtual float shaped_text_get_width(RID p_shaped) const override;
+	virtual float shaped_text_get_underline_position(RID p_shaped) const override;
+	virtual float shaped_text_get_underline_thickness(RID p_shaped) const override;
+
+	virtual String format_number(const String &p_string, const String &p_language = "") const override;
+	virtual String parse_number(const String &p_string, const String &p_language = "") const override;
+	virtual String percent_sign(const String &p_language = "") const override;
+
+	static TextServer *create_func(Error &r_error, void *p_user_data);
+
+	TextServerGDNative();
+	~TextServerGDNative();
+};
+
+#endif // TEXT_SERVER_GDNATIVE_H

+ 0 - 3
modules/text_server_adv/SCsub

@@ -457,9 +457,6 @@ if env["builtin_icu"]:
         ]
     )
 
-    if env_icu.msvc:
-        env_icu.AppendUnique(CCFLAGS=["/utf-8"])
-
     env_icu.disable_warnings()
     env_thirdparty = env_icu.Clone()
     env_thirdparty.disable_warnings()

+ 7 - 7
modules/text_server_adv/bitmap_font_adv.cpp

@@ -539,13 +539,13 @@ Vector2 BitmapFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vecto
 		cpos += c->align * (float(p_size) / float(base_size));
 		cpos.y -= ascent * (float(p_size) / float(base_size));
 		if (RenderingServer::get_singleton() != nullptr) {
-			if (distance_field_hint) {
-				RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, true);
-			}
-			RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, c->rect.size * (float(p_size) / float(base_size))), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, RID(), RID(), Color(1, 1, 1, 1), false);
-			if (distance_field_hint) {
-				RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, false);
-			}
+			//if (distance_field_hint) { // Not implemented.
+			//	RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, true);
+			//}
+			RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, c->rect.size * (float(p_size) / float(base_size))), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false);
+			//if (distance_field_hint) {
+			//	RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, false);
+			//}
 		}
 	}
 

+ 2 - 2
modules/text_server_adv/dynamic_font_adv.cpp

@@ -924,7 +924,7 @@ Vector2 DynamicFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vect
 			}
 			if (RenderingServer::get_singleton() != nullptr) {
 				RID texture = fds->textures[ch.texture_idx].texture->get_rid();
-				RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, ch.rect.size), texture, ch.rect_uv, modulate, false, RID(), RID(), Color(1, 1, 1, 1), false);
+				RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, ch.rect.size), texture, ch.rect_uv, modulate, false, false);
 			}
 		}
 
@@ -955,7 +955,7 @@ Vector2 DynamicFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, in
 			}
 			if (RenderingServer::get_singleton() != nullptr) {
 				RID texture = fds->textures[ch.texture_idx].texture->get_rid();
-				RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, ch.rect.size), texture, ch.rect_uv, modulate, false, RID(), RID(), Color(1, 1, 1, 1), false);
+				RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, ch.rect.size), texture, ch.rect_uv, modulate, false, false);
 			}
 		}