Browse Source

Use bullet points in the editor instead of dashes where relevant

Hugo Locurcio 4 years ago
parent
commit
07dbe2045a

+ 2 - 2
editor/project_export.cpp

@@ -1171,7 +1171,7 @@ ProjectExportDialog::ProjectExportDialog() {
 	script_key = memnew(LineEdit);
 	script_key = memnew(LineEdit);
 	script_key->connect("text_changed", callable_mp(this, &ProjectExportDialog::_script_encryption_key_changed));
 	script_key->connect("text_changed", callable_mp(this, &ProjectExportDialog::_script_encryption_key_changed));
 	script_key_error = memnew(Label);
 	script_key_error = memnew(Label);
-	script_key_error->set_text("- " + TTR("Invalid Encryption Key (must be 64 hexadecimal characters long)"));
+	script_key_error->set_text(String::utf8("•  ") + TTR("Invalid Encryption Key (must be 64 hexadecimal characters long)"));
 	script_key_error->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
 	script_key_error->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
 	sec_vb->add_margin_child(TTR("Encryption Key (256-bits as hexadecimal):"), script_key);
 	sec_vb->add_margin_child(TTR("Encryption Key (256-bits as hexadecimal):"), script_key);
 	sec_vb->add_child(script_key_error);
 	sec_vb->add_child(script_key_error);
@@ -1250,7 +1250,7 @@ ProjectExportDialog::ProjectExportDialog() {
 	Label *export_error2 = memnew(Label);
 	Label *export_error2 = memnew(Label);
 	export_templates_error->add_child(export_error2);
 	export_templates_error->add_child(export_error2);
 	export_error2->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
 	export_error2->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
-	export_error2->set_text(" - " + TTR("Export templates for this platform are missing:") + " ");
+	export_error2->set_text(String::utf8("  ") + TTR("Export templates for this platform are missing:") + " ");
 
 
 	error_dialog = memnew(AcceptDialog);
 	error_dialog = memnew(AcceptDialog);
 	error_dialog->set_title(TTR("Error"));
 	error_dialog->set_title(TTR("Error"));

+ 2 - 2
editor/script_create_dialog.cpp

@@ -604,7 +604,7 @@ void ScriptCreateDialog::_path_submitted(const String &p_path) {
 }
 }
 
 
 void ScriptCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
 void ScriptCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
-	error_label->set_text("- " + p_msg);
+	error_label->set_text(String::utf8("•  ") + p_msg);
 	if (valid) {
 	if (valid) {
 		error_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
 		error_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
 	} else {
 	} else {
@@ -613,7 +613,7 @@ void ScriptCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
 }
 }
 
 
 void ScriptCreateDialog::_msg_path_valid(bool valid, const String &p_msg) {
 void ScriptCreateDialog::_msg_path_valid(bool valid, const String &p_msg) {
-	path_error_label->set_text("- " + p_msg);
+	path_error_label->set_text(String::utf8("•  ") + p_msg);
 	if (valid) {
 	if (valid) {
 		path_error_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
 		path_error_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
 	} else {
 	} else {

+ 1 - 1
scene/animation/animation_tree.cpp

@@ -137,7 +137,7 @@ void AnimationNode::make_invalid(const String &p_reason) {
 	if (state->invalid_reasons != String()) {
 	if (state->invalid_reasons != String()) {
 		state->invalid_reasons += "\n";
 		state->invalid_reasons += "\n";
 	}
 	}
-	state->invalid_reasons += "- " + p_reason;
+	state->invalid_reasons += String::utf8("•  ") + p_reason;
 }
 }
 
 
 float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
 float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {