Fix AudioStreamPlayer3D autoplay and internal notifications
@@ -240,6 +240,7 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
}
void AudioStreamPlayer3D::_notification(int p_what) {
+ internal->notification(p_what);
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
velocity_tracker->reset(get_global_transform().origin);