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[DOCS] Update PhysicsDirectSpaceState.cast_motion

homer666 6 years ago
parent
commit
07e27cd197
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/PhysicsDirectSpaceState.xml

+ 1 - 1
doc/classes/PhysicsDirectSpaceState.xml

@@ -21,7 +21,7 @@
 			</argument>
 			<description>
 				Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code].
-				If the shape can not move, the returned array will be [code][0, 0][/code].
+				If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics.
 			</description>
 		</method>
 		<method name="collide_shape">