FBX Import: Normalize rotation quaternions
@@ -1132,7 +1132,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
max_duration = animation_track_time;
}
- rot_values.push_back(final_rotation);
+ rot_values.push_back(final_rotation.normalized());
rot_times.push_back(animation_track_time);