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@@ -942,6 +942,14 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value) {
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anim=player->get_animation(current);
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float pos = anim->get_length() * (p_value / frame->get_max());
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+ float step = anim->get_step();
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+ if (step) {
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+ pos=Math::stepify(pos, step);
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+ if (pos<0)
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+ pos=0;
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+ if (pos>=anim->get_length())
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+ pos=anim->get_length();
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+ }
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if (player->is_valid()) {
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float cpos = player->get_current_animation_pos();
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