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@@ -147,25 +147,19 @@
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#include "scene/resources/audio_stream_wav.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/bone_map.h"
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-#include "scene/resources/box_shape_3d.h"
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#include "scene/resources/camera_attributes.h"
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#include "scene/resources/camera_texture.h"
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#include "scene/resources/capsule_shape_2d.h"
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-#include "scene/resources/capsule_shape_3d.h"
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/compositor.h"
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#include "scene/resources/compressed_texture.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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-#include "scene/resources/concave_polygon_shape_3d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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-#include "scene/resources/convex_polygon_shape_3d.h"
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#include "scene/resources/curve_texture.h"
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-#include "scene/resources/cylinder_shape_3d.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/font.h"
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#include "scene/resources/gradient.h"
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#include "scene/resources/gradient_texture.h"
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-#include "scene/resources/height_map_shape_3d.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/immediate_mesh.h"
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#include "scene/resources/label_settings.h"
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@@ -183,12 +177,10 @@
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#include "scene/resources/placeholder_textures.h"
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#include "scene/resources/polygon_path_finder.h"
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#include "scene/resources/portable_compressed_texture.h"
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-#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/resource_format_text.h"
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#include "scene/resources/segment_shape_2d.h"
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#include "scene/resources/separation_ray_shape_2d.h"
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-#include "scene/resources/separation_ray_shape_3d.h"
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#include "scene/resources/shader_include.h"
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#include "scene/resources/skeleton_modification_2d.h"
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#include "scene/resources/skeleton_modification_2d_ccdik.h"
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@@ -202,7 +194,6 @@
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#include "scene/resources/skeleton_profile.h"
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#include "scene/resources/sky.h"
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#include "scene/resources/sky_material.h"
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-#include "scene/resources/sphere_shape_3d.h"
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#include "scene/resources/style_box.h"
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#include "scene/resources/style_box_flat.h"
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#include "scene/resources/style_box_line.h"
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@@ -222,9 +213,7 @@
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#include "scene/resources/visual_shader_particle_nodes.h"
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#include "scene/resources/visual_shader_sdf_nodes.h"
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#include "scene/resources/world_2d.h"
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-#include "scene/resources/world_3d.h"
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#include "scene/resources/world_boundary_shape_2d.h"
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-#include "scene/resources/world_boundary_shape_3d.h"
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#include "scene/scene_string_names.h"
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#include "scene/theme/theme_db.h"
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@@ -277,10 +266,20 @@
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#include "scene/3d/xr_hand_modifier_3d.h"
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#include "scene/3d/xr_nodes.h"
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#include "scene/animation/root_motion_view.h"
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-#include "scene/resources/environment.h"
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+#include "scene/resources/box_shape_3d.h"
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+#include "scene/resources/capsule_shape_3d.h"
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+#include "scene/resources/concave_polygon_shape_3d.h"
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+#include "scene/resources/convex_polygon_shape_3d.h"
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+#include "scene/resources/cylinder_shape_3d.h"
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#include "scene/resources/fog_material.h"
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+#include "scene/resources/height_map_shape_3d.h"
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#include "scene/resources/importer_mesh.h"
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#include "scene/resources/mesh_library.h"
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+#include "scene/resources/primitive_meshes.h"
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+#include "scene/resources/separation_ray_shape_3d.h"
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+#include "scene/resources/sphere_shape_3d.h"
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+#include "scene/resources/world_3d.h"
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+#include "scene/resources/world_boundary_shape_3d.h"
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#endif // _3D_DISABLED
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static Ref<ResourceFormatSaverText> resource_saver_text;
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@@ -866,12 +865,12 @@ void register_scene_types() {
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GDREGISTER_CLASS(WorldBoundaryShape3D);
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GDREGISTER_CLASS(ConvexPolygonShape3D);
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GDREGISTER_CLASS(ConcavePolygonShape3D);
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+ GDREGISTER_CLASS(World3D);
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OS::get_singleton()->yield(); // may take time to init
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#endif // _3D_DISABLED
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GDREGISTER_CLASS(PhysicsMaterial);
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- GDREGISTER_CLASS(World3D);
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GDREGISTER_CLASS(Compositor);
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GDREGISTER_CLASS(Environment);
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GDREGISTER_VIRTUAL_CLASS(CameraAttributes);
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