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Merge pull request #55614 from Calinou/add-os-crash-method-3.x

Rémi Verschelde 3 years ago
parent
commit
0845f20784
3 changed files with 14 additions and 1 deletions
  1. 5 0
      core/bind/core_bind.cpp
  2. 1 0
      core/bind/core_bind.h
  3. 8 1
      doc/classes/OS.xml

+ 5 - 0
core/bind/core_bind.cpp

@@ -1182,6 +1182,10 @@ void _OS::alert(const String &p_alert, const String &p_title) {
 	OS::get_singleton()->alert(p_alert, p_title);
 }
 
+void _OS::crash(const String &p_message) {
+	CRASH_NOW_MSG(p_message);
+}
+
 bool _OS::request_permission(const String &p_name) {
 	return OS::get_singleton()->request_permission(p_name);
 }
@@ -1399,6 +1403,7 @@ void _OS::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_use_file_access_save_and_swap", "enabled"), &_OS::set_use_file_access_save_and_swap);
 
 	ClassDB::bind_method(D_METHOD("alert", "text", "title"), &_OS::alert, DEFVAL("Alert!"));
+	ClassDB::bind_method(D_METHOD("crash", "message"), &_OS::crash);
 
 	ClassDB::bind_method(D_METHOD("set_thread_name", "name"), &_OS::set_thread_name);
 	ClassDB::bind_method(D_METHOD("get_thread_caller_id"), &_OS::get_thread_caller_id);

+ 1 - 0
core/bind/core_bind.h

@@ -356,6 +356,7 @@ public:
 	String get_cache_dir() const;
 
 	void alert(const String &p_alert, const String &p_title = "ALERT!");
+	void crash(const String &p_message);
 
 	void set_screen_orientation(ScreenOrientation p_orientation);
 	ScreenOrientation get_screen_orientation() const;

+ 8 - 1
doc/classes/OS.xml

@@ -43,6 +43,13 @@
 				[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
 			</description>
 		</method>
+		<method name="crash">
+			<return type="void" />
+			<argument index="0" name="message" type="String" />
+			<description>
+				Crashes the engine (or the editor if called within a [code]tool[/code] script). This should [i]only[/i] be used for testing the system's crash handler, not for any other purpose. For general error reporting, use (in order of preference) [method @GDScript.assert], [method @GDScript.push_error] or [method alert]. See also [method kill].
+			</description>
+		</method>
 		<method name="delay_msec" qualifiers="const">
 			<return type="void" />
 			<argument index="0" name="msec" type="int" />
@@ -714,7 +721,7 @@
 			<return type="int" enum="Error" />
 			<argument index="0" name="pid" type="int" />
 			<description>
-				Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode.
+				Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode. See also [method crash].
 				[b]Note:[/b] This method can also be used to kill processes that were not spawned by the game.
 				[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
 			</description>