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Merge pull request #100761 from arkology/bitmap-editor-outline

Add borders to `BitMap` in `BitMapEditor`
Rémi Verschelde il y a 5 mois
Parent
commit
086197b933

+ 39 - 4
editor/plugins/bit_map_editor_plugin.cpp

@@ -30,22 +30,57 @@
 
 #include "bit_map_editor_plugin.h"
 
+#include "editor/editor_string_names.h"
 #include "editor/themes/editor_scale.h"
+#include "scene/gui/aspect_ratio_container.h"
 #include "scene/gui/label.h"
+#include "scene/gui/margin_container.h"
 #include "scene/gui/texture_rect.h"
 #include "scene/resources/image_texture.h"
 
 void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
-	texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image()));
+	Ref<ImageTexture> bitmap_texture = ImageTexture::create_from_image(p_bitmap->convert_to_image());
+	texture_rect->set_texture(bitmap_texture);
+	centering_container->set_ratio(bitmap_texture->get_size().aspect());
 	size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height));
 }
 
+void BitMapEditor::_notification(int p_what) {
+	switch (p_what) {
+		case NOTIFICATION_ENTER_TREE:
+		case NOTIFICATION_THEME_CHANGED: {
+			cached_outline_color = get_theme_color(SNAME("extra_border_color_1"), EditorStringName(Editor));
+		} break;
+	}
+}
+
+void BitMapEditor::_draw_outline() {
+	const float outline_width = Math::round(EDSCALE);
+	const Rect2 outline_rect = Rect2(Vector2(), texture_rect->get_size()).grow(outline_width * 0.5);
+	outline_overlay->draw_rect(outline_rect, cached_outline_color, false, outline_width);
+}
+
 BitMapEditor::BitMapEditor() {
+	MarginContainer *margin_container = memnew(MarginContainer);
+	const float outline_width = Math::round(EDSCALE);
+	margin_container->add_theme_constant_override("margin_right", outline_width);
+	margin_container->add_theme_constant_override("margin_top", outline_width);
+	margin_container->add_theme_constant_override("margin_left", outline_width);
+	margin_container->add_theme_constant_override("margin_bottom", outline_width);
+	add_child(margin_container);
+
+	centering_container = memnew(AspectRatioContainer);
+	centering_container->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
+	margin_container->add_child(centering_container);
+
 	texture_rect = memnew(TextureRect);
-	texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
 	texture_rect->set_texture_filter(TEXTURE_FILTER_NEAREST);
-	texture_rect->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
-	add_child(texture_rect);
+	texture_rect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
+	centering_container->add_child(texture_rect);
+
+	outline_overlay = memnew(Control);
+	outline_overlay->connect(SceneStringName(draw), callable_mp(this, &BitMapEditor::_draw_outline));
+	centering_container->add_child(outline_overlay);
 
 	size_label = memnew(Label);
 	size_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);

+ 11 - 0
editor/plugins/bit_map_editor_plugin.h

@@ -34,14 +34,25 @@
 #include "editor/plugins/editor_plugin.h"
 #include "scene/resources/bit_map.h"
 
+class AspectRatioContainer;
 class TextureRect;
 
 class BitMapEditor : public VBoxContainer {
 	GDCLASS(BitMapEditor, VBoxContainer);
 
+private:
+	AspectRatioContainer *centering_container = nullptr;
+	Control *outline_overlay = nullptr;
 	TextureRect *texture_rect = nullptr;
 	Label *size_label = nullptr;
 
+	Color cached_outline_color;
+
+	void _draw_outline();
+
+protected:
+	void _notification(int p_what);
+
 public:
 	void setup(const Ref<BitMap> &p_bitmap);