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@@ -194,7 +194,7 @@ bool ShaderGLES3::_bind_ubershader() {
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// which are more compatible across GL driver vendors.
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CRASH_COND(new_conditional_version.version >= 0x80000000);
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#endif
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- glUniform1ui(conditionals_uniform, new_conditional_version.version);
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+ glUniform1i(conditionals_uniform, new_conditional_version.version);
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return bound;
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}
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