Переглянути джерело

Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light

Juan Linietsky 10 роки тому
батько
коміт
089d7fa171

+ 2 - 0
core/io/http_client.cpp

@@ -29,6 +29,8 @@
 #include "http_client.h"
 #include "io/stream_peer_ssl.h"
 
+VARIANT_ENUM_CAST(HTTPClient::Status);
+
 Error HTTPClient::connect_url(const String& p_url) {
 
 	return OK;

+ 1 - 1
core/io/ip.cpp

@@ -31,7 +31,7 @@
 #include "os/semaphore.h"
 #include "hash_map.h"
 
-
+VARIANT_ENUM_CAST(IP::ResolverStatus);
 
 /************* RESOLVER ******************/
 

+ 2 - 0
core/io/xml_parser.cpp

@@ -30,6 +30,8 @@
 #include "print_string.h"
 //#define DEBUG_XML
 
+VARIANT_ENUM_CAST(XMLParser::NodeType);
+
 static bool _equalsn(const CharType* str1, const CharType* str2, int len) {
 	int i;
 	for(i=0; str1[i] && str2[i] && i < len; ++i)

+ 5 - 1
core/math/math_funcs.h

@@ -136,7 +136,10 @@ public:
 
 		static int b;
 
-#if defined(_MSC_VER) && _MSC_VER < 1800
+#if defined(_WIN32_WINNT) && _WIN32_WINNT >= 0x0603 // windows 8?
+		b = (int)((a>0.0f) ? (a + 0.5f):(a -0.5f));
+
+#elif defined(_MSC_VER) && _MSC_VER < 1800
 		__asm fld a
 		__asm fistp b
 /*#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) )
@@ -147,6 +150,7 @@ public:
 		"fistpl %0      \n\t"
 		: "=m" (b)
 		: "m" (a));*/
+
 #else
 		b=lrintf(a); //assuming everything but msvc 2012 or earlier has lrint
 #endif

+ 5 - 1
core/variant.h

@@ -167,13 +167,17 @@ public:
 	static String get_type_name(Variant::Type p_type);
 	static bool can_convert(Type p_type_from,Type p_type_to);
 
+#pragma runtime_checks( "", off )
+
 	template<class T>
 	static Type get_type_for() {
 		
 		GetSimpleType<T> t;
 		Variant v(t.type);
-		return v.get_type();
+		Type r = v.get_type();
+		return r;
 	}
+#pragma runtime_checks( "", restore )
 
 	bool is_ref() const;
 	_FORCE_INLINE_ bool is_num() const { return type==INT || type==REAL; };

+ 1 - 1
drivers/gles2/shaders/material.glsl

@@ -1230,7 +1230,7 @@ LIGHT_SHADER_CODE
 
 	vec3 ambient = const_light_mult*ambient_light*diffuse.rgb;
 # if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT)
-	ambient*=diffuse_interp.a; //attenuation affects ambient too
+//	ambient*=diffuse_interp.a; //attenuation affects ambient too
 
 # endif
 

+ 1 - 1
drivers/mpc/audio_stream_mpc.cpp

@@ -275,7 +275,7 @@ void AudioStreamMPC::stop()  {
 }
 bool AudioStreamMPC::is_playing() const  {
 
-	return active;
+	return active || (get_total() - get_todo() -1 > 0);
 }
 
 void AudioStreamMPC::set_paused(bool p_paused)  {

+ 3 - 0
drivers/theoraplayer/SCsub

@@ -78,6 +78,9 @@ else:
 if env["platform"] == "android":
 	env_theora.Append(CPPFLAGS=["-D_ANDROID"])
 
+if env["platform"] == "winrt":
+		env_theora.Append(CPPFLAGS=["-D_WINRT"])
+
 env_theora.Append(CPPPATH=["#drivers/theoraplayer/include/theoraplayer", "#drivers/theoraplayer/src/YUV", "#drivers/theoraplayer/src/YUV/libyuv/include", "#drivers/theoraplayer/src/Theora", "#drivers/theoraplayer/src/AVFoundation"])
 
 objs = []

+ 1 - 1
drivers/unix/ip_unix.cpp

@@ -28,7 +28,7 @@
 /*************************************************************************/
 #include "ip_unix.h"
 
-#if defined(UNIX_ENABLED) || defined(WINDOWS_ENABLED)
+#if defined(UNIX_ENABLED) || defined(WINDOWS_ENABLED) && !defined(WINRT_ENABLED)
 
 
 #ifdef WINDOWS_ENABLED

+ 5 - 2
drivers/windows/dir_access_windows.cpp

@@ -106,6 +106,7 @@ String DirAccessWindows::get_next() {
 		return name;
 	} else {
 
+#ifndef WINRT_ENABLED
 		_cisdir=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY);
 
 		String name=p->f.cFileName;
@@ -117,7 +118,8 @@ String DirAccessWindows::get_next() {
 		}
 
 		return name;
-
+#endif
+		return "";
 	}
 }
 
@@ -358,6 +360,7 @@ bool DirAccessWindows::dir_exists(String p_dir) {
 		return (fileAttr&FILE_ATTRIBUTE_DIRECTORY);
 
 	} else {
+#ifndef WINRT_ENABLED
 		DWORD fileAttr;
 
 		fileAttr = GetFileAttributesExA(p_dir.ascii().get_data(), GetFileExInfoStandard, &fileInfo);
@@ -366,8 +369,8 @@ bool DirAccessWindows::dir_exists(String p_dir) {
 
 		return (fileAttr&FILE_ATTRIBUTE_DIRECTORY);
 
+#endif
 	}
-
 	return false;
 }
 

+ 0 - 1
drivers/windows/file_access_windows.cpp

@@ -54,7 +54,6 @@ void FileAccessWindows::check_errors() const {
 Error FileAccessWindows::_open(const String& p_filename, int p_mode_flags) {
 
 	String filename=fix_path(p_filename);
-
 	if (f)
 		close();
 

+ 20 - 2
platform/android/java/src/com/android/godot/GodotIO.java

@@ -438,8 +438,26 @@ public class GodotIO {
 
 		try {
 			Log.v("MyApp", "TRYING TO OPEN URI: " + p_uri);
-			Intent myIntent = new Intent(Intent.ACTION_VIEW, Uri.parse(p_uri));
-			activity.startActivity(myIntent);
+			String path = p_uri;
+			String type="";
+			if (path.startsWith("/")) {
+				//absolute path to filesystem, prepend file://
+				path="file://"+path;
+				if (p_uri.endsWith(".png") || p_uri.endsWith(".jpg") || p_uri.endsWith(".gif") || p_uri.endsWith(".webp")) {
+
+					type="image/*";
+				}
+			}
+
+			Intent intent = new Intent();
+			intent.setAction(Intent.ACTION_VIEW);
+			if (!type.equals("")) {
+				intent.setDataAndType(Uri.parse(path), type);
+			} else {
+				intent.setData(Uri.parse(path));
+			}
+
+			activity.startActivity(intent);
 			return 0;
 		} catch (ActivityNotFoundException e) {
 

+ 1 - 1
platform/winrt/SCsub

@@ -8,4 +8,4 @@ files = [
 	'os_winrt.cpp',
 ]
 
-env.Program('#bin/godot_rt', files)
+env.Program('#bin/godot', files)

+ 216 - 6
platform/winrt/app.cpp

@@ -5,6 +5,8 @@
 #include "app.h"
 
 #include "main/main.h"
+#include "core/os/dir_access.h"
+#include "core/os/file_access.h"
 
 using namespace Windows::ApplicationModel::Core;
 using namespace Windows::ApplicationModel::Activation;
@@ -70,8 +72,9 @@ void App::Initialize(CoreApplicationView^ applicationView)
 }
 
 // Called when the CoreWindow object is created (or re-created).
-void App::SetWindow(CoreWindow^ window)
+void App::SetWindow(CoreWindow^ p_window)
 {
+	window = p_window;
     window->VisibilityChanged +=
         ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
 
@@ -89,23 +92,230 @@ void App::SetWindow(CoreWindow^ window)
     pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false;
 #endif
 
-    // The CoreWindow has been created, so EGL can be initialized.
+
+	window->PointerPressed +=
+		ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerPressed);
+
+	window->PointerMoved +=
+		ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerMoved);
+
+	window->PointerReleased +=
+		ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerReleased);
+
+	//window->PointerWheelChanged +=
+	//	ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged);
+
+
+
+	char* args[] = {"-path", "game", NULL};
+	Main::setup("winrt", 2, args, false);
+
+	// The CoreWindow has been created, so EGL can be initialized.
 	ContextEGL* context = memnew(ContextEGL(window));
 	os->set_gl_context(context);
-    UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height));
+	UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height));
+
+	Main::setup2();
+}
+
+static int _get_button(Windows::UI::Input::PointerPoint ^pt) {
+
+	using namespace Windows::UI::Input;
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+	return BUTTON_LEFT;
+#else
+	switch (pt->Properties->PointerUpdateKind)
+	{
+		case PointerUpdateKind::LeftButtonPressed:
+		case PointerUpdateKind::LeftButtonReleased:
+			return BUTTON_LEFT;
+
+		case PointerUpdateKind::RightButtonPressed:
+		case PointerUpdateKind::RightButtonReleased:
+			return BUTTON_RIGHT;
+
+		case PointerUpdateKind::MiddleButtonPressed:
+		case PointerUpdateKind::MiddleButtonReleased:
+			return BUTTON_MIDDLE;
+
+		case PointerUpdateKind::XButton1Pressed:
+		case PointerUpdateKind::XButton1Released:
+			return BUTTON_WHEEL_UP;
+
+		case PointerUpdateKind::XButton2Pressed:
+		case PointerUpdateKind::XButton2Released:
+			return BUTTON_WHEEL_DOWN;
+
+		default:
+			break;
+	}
+#endif
+
+	return 0;
+};
+
+static bool _is_touch(Windows::UI::Input::PointerPoint ^pointerPoint) {
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+	return true;
+#else
+	using namespace Windows::Devices::Input;
+	switch (pointerPoint->PointerDevice->PointerDeviceType) {
+		case PointerDeviceType::Touch:
+		case PointerDeviceType::Pen:
+			return true;
+		default:
+			return false;
+	}
+#endif
 }
 
+
+static Windows::Foundation::Point _get_pixel_position(CoreWindow^ window, Windows::Foundation::Point rawPosition, OS* os) {
+
+	Windows::Foundation::Point outputPosition;
+
+	// Compute coordinates normalized from 0..1.
+	// If the coordinates need to be sized to the SDL window,
+	// we'll do that after.
+	#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+	outputPosition.X = rawPosition.X / window->Bounds.Width;
+	outputPosition.Y = rawPosition.Y / window->Bounds.Height;
+	#else
+	switch (DisplayProperties::CurrentOrientation)
+	{
+		case DisplayOrientations::Portrait:
+			outputPosition.X = rawPosition.X / window->Bounds.Width;
+			outputPosition.Y = rawPosition.Y / window->Bounds.Height;
+			break;
+		case DisplayOrientations::PortraitFlipped:
+			outputPosition.X = 1.0f - (rawPosition.X / window->Bounds.Width);
+			outputPosition.Y = 1.0f - (rawPosition.Y / window->Bounds.Height);
+			break;
+		case DisplayOrientations::Landscape:
+			outputPosition.X = rawPosition.Y / window->Bounds.Height;
+			outputPosition.Y = 1.0f - (rawPosition.X / window->Bounds.Width);
+			break;
+		case DisplayOrientations::LandscapeFlipped:
+			outputPosition.X = 1.0f - (rawPosition.Y / window->Bounds.Height);
+			outputPosition.Y = rawPosition.X / window->Bounds.Width;
+			break;
+		default:
+			break;
+	}
+	#endif
+
+	OS::VideoMode vm = os->get_video_mode();
+	outputPosition.X *= vm.width;
+	outputPosition.Y *= vm.height;
+
+	return outputPosition;
+};
+
+static int _get_finger(uint32_t p_touch_id) {
+
+	return p_touch_id % 31; // for now
+};
+
+void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed) {
+
+	Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
+	Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
+	int but = _get_button(point);
+	if (_is_touch(point)) {
+
+		InputEvent event;
+		event.type = InputEvent::SCREEN_TOUCH;
+		event.device = 0;
+		event.screen_touch.pressed = p_pressed;
+		event.screen_touch.x = pos.X;
+		event.screen_touch.y = pos.Y;
+		event.screen_touch.index = _get_finger(point->PointerId);
+
+		last_touch_x[event.screen_touch.index] = pos.X;
+		last_touch_y[event.screen_touch.index] = pos.Y;
+
+		os->input_event(event);
+		if (event.screen_touch.index != 0)
+			return;
+
+	}; // fallthrought of sorts
+
+	InputEvent event;
+	event.type = InputEvent::MOUSE_BUTTON;
+	event.device = 0;
+	event.mouse_button.pressed = p_pressed;
+	event.mouse_button.button_index = but;
+	event.mouse_button.x = pos.X;
+	event.mouse_button.y = pos.Y;
+	event.mouse_button.global_x = pos.X;
+	event.mouse_button.global_y = pos.Y;
+
+	last_touch_x[31] = pos.X;
+	last_touch_y[31] = pos.Y;
+
+	os->input_event(event);
+};
+
+
+void App::OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+	pointer_event(sender, args, true);
+};
+
+
+void App::OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+	pointer_event(sender, args, false);
+};
+
+void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+	Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
+	Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
+
+	if (_is_touch(point)) {
+
+		InputEvent event;
+		event.type = InputEvent::SCREEN_DRAG;
+		event.device = 0;
+		event.screen_drag.x = pos.X;
+		event.screen_drag.y = pos.Y;
+		event.screen_drag.index = _get_finger(point->PointerId);
+		event.screen_drag.relative_x = event.screen_drag.x - last_touch_x[event.screen_drag.index];
+		event.screen_drag.relative_y = event.screen_drag.y - last_touch_y[event.screen_drag.index];
+
+		os->input_event(event);
+		if (event.screen_drag.index != 0)
+			return;
+
+	}; // fallthrought of sorts
+
+	InputEvent event;
+	event.type = InputEvent::MOUSE_MOTION;
+	event.device = 0;
+	event.mouse_motion.x = pos.X;
+	event.mouse_motion.y = pos.Y;
+	event.mouse_motion.global_x = pos.X;
+	event.mouse_motion.global_y = pos.Y;
+	event.mouse_motion.relative_x = pos.X - last_touch_x[31];
+	event.mouse_motion.relative_y = pos.Y - last_touch_y[31];
+
+	os->input_event(event);
+
+};
+
+
 // Initializes scene resources
 void App::Load(Platform::String^ entryPoint)
 {
-	char** args = {NULL};
-	Main::setup("winrt", 0, args);
+	//char* args[] = {"-test", "render", NULL};
+	//Main::setup("winrt", 2, args);
 }
 
 // This method is called after the window becomes active.
 void App::Run()
 {
-
 	if (Main::start())
 		os->run();
 }

+ 12 - 2
platform/winrt/app.h

@@ -32,6 +32,12 @@ namespace $ext_safeprojectname$
         void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
         void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
 
+		void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed);
+		void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+		void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+		void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+
+
         void UpdateWindowSize(Windows::Foundation::Size size);
         void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
         void CleanupEGL();
@@ -44,8 +50,12 @@ namespace $ext_safeprojectname$
         EGLDisplay mEglDisplay;
         EGLContext mEglContext;
         EGLSurface mEglSurface;
-        
+
+		CoreWindow^ window;
 		OSWinrt* os;
-    };
+
+		int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
+		int last_touch_y[32];
+	};
 
 }

+ 24 - 11
platform/winrt/detect.py

@@ -3,6 +3,7 @@
 import os
 
 import sys	
+import string
 
 
 def is_active():
@@ -30,11 +31,11 @@ def configure(env):
 
 	env.Append(CPPPATH=['#platform/winrt', '#platform/winrt/include'])
 
-	env['OBJSUFFIX'] = ".rt" + env['OBJSUFFIX']
-	env['LIBSUFFIX'] = ".rt" + env['LIBSUFFIX']
+	env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "kernel32.lib", '/MACHINE:X64', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
 
 	env.Append(LIBPATH=['#platform/winrt/x64/lib'])
 
+
 	if (env["target"]=="release"):
 
 		env.Append(CCFLAGS=['/O2'])
@@ -48,19 +49,24 @@ def configure(env):
 
 	elif (env["target"]=="debug"):
 
-		env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO','/O1'])
+		env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
 		env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
-		env.Append(LINKFLAGS=['/DEBUG'])
+		env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
 
 	elif (env["target"]=="profile"):
 
 		env.Append(CCFLAGS=['-g','-pg'])
 		env.Append(LINKFLAGS=['-pg'])
 
-	env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
-	env.Append(CXXFLAGS=['/TP', '/ZW'])
-	env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
-	#env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
+
+	env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /Zc:wchar_t /Gm- /Od /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /MDd /EHsc /nologo'))
+	env.Append(CXXFLAGS=string.split('/ZW'))
+	env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral'])
+
+	#env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
+	#env.Append(CXXFLAGS=['/TP', '/ZW'])
+	#env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
+	##env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
 	env.Append(CCFLAGS=['/DWINRT_ENABLED'])
 	env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
 	env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP', '/D_WIN32_WINNT=0x0603', '/DNTDDI_VERSION=0x06030000'])
@@ -70,8 +76,16 @@ def configure(env):
 
 	env.Append(CCFLAGS=['/DGLES2_ENABLED'])
 	#env.Append(CCFLAGS=['/DGLES1_ENABLED'])
-	env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32'])
-		
+
+	LIBS=[
+		#'winmm',
+		'libEGL',
+		'libGLESv2',
+		'libANGLE',
+		#'kernel32','ole32','user32', 'advapi32'
+		]
+	env.Append(LINKFLAGS=[p+".lib" for p in LIBS])
+
 	import methods
 	env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
 	env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
@@ -80,4 +94,3 @@ def configure(env):
 
 	env['ENV'] = os.environ;
 
-

+ 19 - 3
platform/winrt/os_winrt.cpp

@@ -71,7 +71,7 @@ const char * OSWinrt::get_video_driver_name(int p_driver) const {
 
 OS::VideoMode OSWinrt::get_default_video_mode() const {
 
-	return VideoMode(800,600,false);	
+	return video_mode;
 }
 
 int OSWinrt::get_audio_driver_count() const {
@@ -148,6 +148,16 @@ void OSWinrt::initialize(const VideoMode& p_desired,int p_video_driver,int p_aud
     outside=true;
 
 	gl_context->initialize();
+	VideoMode vm;
+	vm.width = gl_context->get_window_width();
+	vm.height = gl_context->get_window_height();
+	vm.fullscreen = true;
+	vm.resizable = false;
+
+	set_video_mode(vm);
+
+	gl_context->make_current();
+	rasterizer = memnew( RasterizerGLES2 );
 
 	visual_server = memnew( VisualServerRaster(rasterizer) );
 	if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
@@ -270,6 +280,11 @@ String OSWinrt::get_clipboard() const {
 };
 
 
+void OSWinrt::input_event(InputEvent &p_event) {
+	p_event.ID = ++last_id;
+	input->parse_input_event(p_event);
+};
+
 void OSWinrt::delete_main_loop() {
 
 	if (main_loop)
@@ -392,7 +407,7 @@ void OSWinrt::set_window_title(const String& p_title) {
 
 void OSWinrt::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
 
-	
+	video_mode = p_video_mode;
 }
 OS::VideoMode OSWinrt::get_video_mode(int p_screen) const {
 
@@ -512,7 +527,7 @@ Error OSWinrt::kill(const ProcessID& p_pid) {
 
 Error OSWinrt::set_cwd(const String& p_cwd) {
 
-	return OK;
+	return FAILED;
 }
 
 String OSWinrt::get_executable_path() const {
@@ -634,6 +649,7 @@ OSWinrt::OSWinrt() {
 
 	gl_context = NULL;
 
+	AudioDriverManagerSW::add_driver(&audio_driver);
 }
 
 

+ 6 - 0
platform/winrt/os_winrt.h

@@ -40,6 +40,7 @@
 #include "servers/spatial_sound/spatial_sound_server_sw.h"
 #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
 #include "servers/physics_2d/physics_2d_server_sw.h"
+#include "servers/audio/audio_driver_dummy.h"
 
 #include "gl_context_egl.h"
 
@@ -124,6 +125,7 @@ class OSWinrt : public OS {
 
 	MainLoop *main_loop;
 
+	AudioDriverDummy audio_driver;
 	AudioServerSW *audio_server;
 	SampleManagerMallocSW *sample_manager;
 	SpatialSoundServerSW *spatial_sound_server;
@@ -231,12 +233,16 @@ public:
 	virtual void make_rendering_thread();
 	virtual void swap_buffers();
 
+	virtual bool has_touchscreen_ui_hint() const { return true; };
+
 	virtual Error shell_open(String p_uri);
 
 	void run();
 
 	virtual bool get_swap_ok_cancel() { return true; }
 
+	void input_event(InputEvent &p_event);
+
 	OSWinrt();
 	~OSWinrt();
 

+ 21 - 9
scene/resources/audio_stream_resampled.cpp

@@ -38,15 +38,18 @@ int AudioStreamResampled::get_channel_count() const {
 
 
 template<int C>
-void AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increment) {
+uint32_t AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increment) {
+
+	uint32_t read=offset&MIX_FRAC_MASK;
 
 	for (int i=0;i<p_todo;i++) {
 
 		offset = (offset + p_increment)&(((1<<(rb_bits+MIX_FRAC_BITS))-1));
+		read+=p_increment;
 		uint32_t pos = offset >> MIX_FRAC_BITS;
 		uint32_t frac = offset & MIX_FRAC_MASK;
 #ifndef FAST_AUDIO
-		ERR_FAIL_COND(pos>=rb_len);
+		ERR_FAIL_COND_V(pos>=rb_len,0);
 #endif
 		uint32_t pos_next = (pos+1)&rb_mask;
 		//printf("rb pos %i\n",pos);
@@ -151,7 +154,7 @@ void AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increm
 	}
 
 
-	rb_read_pos=offset>>MIX_FRAC_BITS;
+	return read>>MIX_FRAC_BITS;//rb_read_pos=offset>>MIX_FRAC_BITS;
 
 }
 
@@ -173,10 +176,10 @@ bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) {
 
 	} else if (rb_read_pos<write_pos_cache) {
 
-		rb_todo=write_pos_cache-rb_read_pos-1;
+		rb_todo=write_pos_cache-rb_read_pos; //-1?
 	} else {
 
-		rb_todo=(rb_len-rb_read_pos)+write_pos_cache-1;
+		rb_todo=(rb_len-rb_read_pos)+write_pos_cache; //-1?
 	}
 
 	int todo = MIN( ((int64_t(rb_todo)<<MIX_FRAC_BITS)/increment)+1, p_frames );
@@ -220,13 +223,22 @@ bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) {
 #endif
 	{
 
+		uint32_t read=0;
 		switch(channels) {
-			case 1: _resample<1>(p_dest,todo,increment); break;
-			case 2: _resample<2>(p_dest,todo,increment); break;
-			case 4: _resample<4>(p_dest,todo,increment); break;
-			case 6: _resample<6>(p_dest,todo,increment); break;
+			case 1: read=_resample<1>(p_dest,todo,increment); break;
+			case 2: read=_resample<2>(p_dest,todo,increment); break;
+			case 4: read=_resample<4>(p_dest,todo,increment); break;
+			case 6: read=_resample<6>(p_dest,todo,increment); break;
 		}
 
+		if (read>rb_todo)
+			read=rb_todo;
+
+		rb_read_pos = (rb_read_pos+read)&rb_mask;
+
+
+
+
 	}
 
 	return true;

+ 2 - 2
scene/resources/audio_stream_resampled.h

@@ -57,7 +57,7 @@ class AudioStreamResampled : public AudioStream {
 
 
 	template<int C>
-	void _resample(int32_t *p_dest,int p_todo,int32_t p_increment);
+	uint32_t _resample(int32_t *p_dest,int p_todo,int32_t p_increment);
 
 
 protected:
@@ -97,7 +97,7 @@ protected:
 	_FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; }
 	_FORCE_INLINE_ void write(uint32_t p_frames) {
 
-		ERR_FAIL_COND(p_frames > rb_len);
+		ERR_FAIL_COND(p_frames >= rb_len);
 
 		switch(channels) {
 			case 1: {

+ 1 - 1
tools/editor/editor_node.cpp

@@ -3422,7 +3422,7 @@ EditorNode::EditorNode() {
 	p->add_item("New Scene",FILE_NEW_SCENE);
 	p->add_item("Open Scene..",FILE_OPEN_SCENE,KEY_MASK_CMD+KEY_O);
 	p->add_item("Save Scene",FILE_SAVE_SCENE,KEY_MASK_CMD+KEY_S);
-	p->add_item("Save Scene As..",FILE_SAVE_AS_SCENE);
+	p->add_item("Save Scene As..",FILE_SAVE_AS_SCENE,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_S);
 	p->add_separator();
 	p->add_item("Goto Prev. Scene",FILE_OPEN_PREV,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_P);
 	p->add_submenu_item("Open Recent","RecentScenes",FILE_OPEN_RECENT);