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Make draw command labels thread safe

sakrel 2 years ago
parent
commit
089dbecef4
1 changed files with 3 additions and 0 deletions
  1. 3 0
      drivers/vulkan/rendering_device_vulkan.cpp

+ 3 - 0
drivers/vulkan/rendering_device_vulkan.cpp

@@ -8462,14 +8462,17 @@ void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
 }
 
 void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
+	_THREAD_SAFE_METHOD_
 	context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
 }
 
 void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
+	_THREAD_SAFE_METHOD_
 	context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
 }
 
 void RenderingDeviceVulkan::draw_command_end_label() {
+	_THREAD_SAFE_METHOD_
 	context->command_end_label(frames[frame].draw_command_buffer);
 }